The Autogun is a 2-star handgun.
A fully automated handgun capable of rapidly firing powerful bolts of energy.
A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. Although there is no recoil when firing, the user cannot move during the attack.
A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Same bullet speed and range as the basic attack. Can't move while firing.
Below table shows the approximate charge time in milliseconds:
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
|Autogun's Damage Table|
|Stratum 1||Stratum 2||Stratum 3||Stratum 4||Stratum 5||Stratum 6|
|Each Bullet (x6)||7 - 10||12 - 13||19 - 22||21 - 19||18 - 17||16 - 15|
|All Six Hit||42 - 60||72 - 78||114 - 132||126 - 114||108 - 102||96 - 90|
|Charge: Each Bullet (x15)||12||17||26 - 32||30 - 27||26 - 23||22 - 21|
|Charge: All Fifteen Hit||180||255||390 - 480||450 - 405||390 - 345||330 - 315|
: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).
|Simple Orb of Alchemy||3|
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
|Autogun's alchemy path|
The Autogun, as well as the rest of the Pepperbox line, appear to be modeled after a toy gun, more specifically the NERF Maverick.