An alchemical handgun that fires bullets of photon-charged liquid that split on impact.
Fires a slow moving ball of energy that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius.
There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
- Note: Although this gun does not inflict any additional status effects like the other elemental alchemers do, it has a higher base damage.
A charged ball of energy that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius.
In addition, it will split into 2 smaller bolts at 135° and 225° of the point of impact.
The smaller projectiles deal the same damage as the basic attack and the recoil from the attack will push the user back 2/3 of a square.
Below table shows the approximate charge time in milliseconds:
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
|Prismatech Alchemer's Damage Table|
|Stratum 1||Stratum 2||Stratum 3||Stratum 4||Stratum 5||Stratum 6|
|Versus Beasts and Gremlins|
|Basic Attack||4 - 4||6 - 6||10 - 11||11 - 11||11 - 11||?|
|Charge Attack||5 - 6||8 - 10||15 - 17||17 - 17||17 - 16||?|
|Versus Fiends and Slimes|
|Basic Attack||16 - 16||20 - 22||35 - 39||36 - 33||30 - 27||?|
|Charge Attack||29 - 31||38 - 42||71 - 79||70 - 58||51 - 44||?|
|Versus Constructs and Undead|
|Basic Attack||21 - 23||29 - 33||54 - 62||57 - 51||43 - 37||?|
|Charge Attack||34 - 39||49 - 57||91 - 106||101 - 95||87 - 75||?|
Vendors that sell this item:
|Simple Orb of Alchemy||3|
Note: When crafting using a bound item as a precursor, the upgraded item will also be bound.
|Prismatech Alchemer's alchemy path|