Shadow Lair

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Shadow Lair
Gate-Shadow Lair.png
Important stratum themes:
Soundtrack:
  • Shadow's Swarm
Levels:

The Shadow Lair is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

No gate icon description for this region.

Characteristics

The Shadow Lair is a special area of the Clockworks, that contains an alternate version of an ordinary Clockworks boss stratum. There are four Shadow Lairs:

Each Shadow Lair is significantly more difficult than its ordinary Clockworks counterpart, and requires a high cost of entry. It is recommended that only Tier-3 knights with gear specifically chosen for a Shadow Lair attempt it.

Entering

To access a Shadow Lair, the party needs only one Key-Shadow Key icon.png Shadow Key. Shadow Keys can be found in Iron Lockboxes, purchased from Kozma, or purchased from other players, for example through the Auction House. It is common for one party member to purchase the Shadow Key, and the other party members to pay their share of the cost in energy or crowns just before entering the Shadow Lair.

A party with a Shadow Key can enter its desired Shadow Lair at depth 23 of any gate. That is, the party members assemble in a single depth-23 Clockworks Terminal, proceed to the north end of the terminal, and unlock the appropriate elevator with their Shadow Key.

As soon as a Shadow Key is used to unlock an elevator on depth 23, the key is destroyed. Any future visit to this or another Shadow Lair requires another Shadow Key. As soon as the party steps on the elevator, no new members may join the party.

Exiting

A Shadow Lair expedition does not end with the defeat of the Shadow Lair boss. The party must fight its way through the Unknown Passage. The Unknown Passage is identical for all four Shadow Lairs, and has nothing to do with any of their particular themes. The party emerges into the Sanctuary, where it finally receives its rewards, before returning to Haven.

Notes

Originally there were restrictions on the order in which Shadow Lairs were attempted. For example, a party could not enter the Shadow Royal Jelly Palace unless at least one party member had completed Shadow Gloaming Wildwoods. However, that restriction was removed.

History

Gallery

See Also

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