Skolver Cap

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Skolver Cap
File:Skolver Cap-Equipped.png
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.


Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

Level 1+: Health Bonus: +4
Level 5+: Health Bonus: +5

Accessory Positions:



The Skolver Cap is a 5-star helmet.



A finely-made hide cap that's the perfect crown for any king of the wild frontier.


: Echo - Always in stock for 25,000 crowns in the Hall of Heroes if the player is rank 8-2 or higher (bound).
: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals (unbound).


The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Skolver Cap.

Name Amount
Green Shard 20
Sharp Fang 5
Monster Bone 4
Bushy Tail 3
Warp Dust 2
Primal Ore 1
Eternal Orb of Alchemy 3
Ash Tail Cap (Heat Level 10)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Skolver Cap's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Wolver Cap
Wolver Cap
Dusker Cap
Dusker Cap
Ash Tail Cap
Ash Tail Cap
Skolver Cap
Skolver Cap
Vog Cub Cap
Vog Cub Cap
Snarbolax Cap
Snarbolax Cap

See Also

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