Difference between revisions of "Stun"

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Spiral Knights can inflict '''stun''' on monsters by using '''stun''' vials against them or using a weapon that has a chance of inflicting '''stun'''.
 
Spiral Knights can inflict '''stun''' on monsters by using '''stun''' vials against them or using a weapon that has a chance of inflicting '''stun'''.
  
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Weapons that are able to inflict '''stun''' are:
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* [[Heavy Hatchet]]
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* [[Thwack Hammer]]
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* [[Troika]] and upgrades
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** The Troika lines can only inflict '''stun''' with the charge attack.
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* [[Rigadoon]] and upgrades
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* [[Stun Gun]]
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* [[Super Stun Gun]]
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* [[Magnus]], [[Mega Magnus]] and [[Callahan]]
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* [[Haze Bomb]]

Revision as of 16:43, 13 May 2011

Status: Stun
Icon status stun.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.

Themed Enemies

Stun is not a possible stratum theme, but the following monsters may inflict stun status:

Inflicting Stun

Spiral Knights can inflict stun on monsters by using stun vials against them or using a weapon that has a chance of inflicting stun.

Weapons that are able to inflict stun are:

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