Zombie

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Undead Family
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Damage Resistances

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Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse. They are also immune to damage while they crawl out of the ground, either by spawning or being revived.They can also grab enemies with their jump, but since their bite was removed the player will only be immobilised.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a Zombie is killed within this ring, its skull will land on the ground. The next pulse of energy the totem emits will revive the Zombie, accompanied by the graphical display of the word "ARISE!". Totems cannot be destroyed, but they can be carried to other locations. If the totem is removed before emitting a pulse the skull will desintegrate shortly after.

Grim Totems can be found in places as:

Types

Dust Zombie

Dust Zombie
All Tiers


Abilities
  • Swipe
  • Lunge
  • Bite
  • Breath
Location Drops
Description

These ghoulishly Zombies are frail of old-bones but still pack quite a punch, swiping at Knights who are too close. They will often lunge at their targets or spray their breath attack stunning them.

Black Kats in Tier 2 will summon hordes of these ghoulish ghouls to attack unsuspecting Knights.


Carnavon

Carnavon
Tier 3


Abilities
  • Swipe
  • Lunge
  • Bite
  • Cursing Breath
  • Protective Shield (Back)
Location Drops
Description

A dreaded cursed Zombie with a ruined Blackened Crest protecting its backside from any incoming attacks. These dreadful ghouls are easily distinguishable by their purple-color and a Dread Seal hiding their grimly face. Their dreadful breath will Curse any Knights unprepared when confronted by one.

Black Kats in Tier 3 will summon hordes of these dastardly Zombies to hunt down any who come across their path.


Slag Walker

Slag Walker
All Tiers


Abilities
  • Swipe
  • Lunge
  • Bite
  • Burning Breath
Location Drops
Description

The Slag Walker combines the dangers of a Zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.


Frozen Shambler

Frozen Shambler
All Tiers


Abilities
  • Swipe
  • Lunge
  • Bite
  • Frost Breath
Location Drops
Description

These cold-hearted Zombies can freeze unwary Knights on their adventures in the depths.


Droul

Droul
All Tiers


Abilities
  • Swipe
  • Lunge
  • Bite
  • Bad Breath
Location Drops
Description

The Droul's skeleton is colored like a venomous animal, reflecting the poison inside.


Frankenzom

Frankenzom
All Tiers


Abilities
  • Swipe
  • Lunge
  • Bite
  • Shocking Breath
Location Drops
Description

Looking like they came out of a laboratory, these Zombies can shock Knights through a variety of attacks.


Void Zombie

Void Zombie
Tier 3


Abilities
  • Swipe
  • Lunge
  • Bite
Location Drops
Description

These dark monsters are Swarm-Infested, so they offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning. Their defenses are enhanced on a Swarm Seed.

Void Zombies are curiously incapable of the breath attack, and are immune to freeze despite the fact that they cannot inflict it.


Strategy

  • A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. In a recent update, leaping attacks now deal damage to the knight.
  • Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a Zombie is on top of them, so keep attacking it until if falls off! The damaging portion of the attack is also very long-lasting. It will often take two blocks before you can lower your shield and knights can take damage from walking near a Zombie that has just recently landed from a jump.
  • The breath attack is interrupted by any hit while the claw and leap attacks require sufficient damage or rapid-fire hits to interrupt. Zombies in tiers 1 and 2 are knocked down by interruptions but tier 3 zombies tend to only flinch.
  • If you shield as a Zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.
  • It would be best to move any nearby Totem(s) to one corner so you can have more room to fight.

Trivia

See also

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