Difference between revisions of "Talk:Heart of Ice"

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m (Undo revision 216083 by Novaster (Talk))
m (Second Floor: remove use of outdated filenames. This information will be included again later with better file names.)
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|gallery=
 
|gallery=
{{showhide|List of Areas|width=100%|content=
 
{{MapList/Start}}
 
 
{{MapList
 
|location      = Frozen Highway
 
|type          = Start
 
|#              = 1
 
|variant        = A
 
|notes          = A chilly version of similar starting areas seen in [[Devilish Drudgery]] depths.
 
 
Several orientations can be encountered.
 
 
Arsenal station is available.
 
 
}}
 
 
{{MapList
 
|location      = Frozen Highway
 
|type          = I
 
|#              = 1
 
|variant        = A
 
|notes          = This area only appears in the [[Heart of Ice]] Danger Mission.
 
 
{{Opinion/Small}} The left spawner generates a [[Pearl Greaver]], and will do so repeatedly if the greaver is defeated. Before activating the party button, lure this monster away from the area and lose its aggro (do not defeat it). It will remain outside the gate instead of causing problems during the fight.
 
 
Encountering this area is not guaranteed.
 
}}
 
 
{{MapList
 
|location      = Frozen Highway
 
|type          = L
 
|#              = 1
 
|variant        = A
 
|notes          = A chilly version of similar areas seen in [[Devilish Drudgery]] depths.
 
 
Navigate the spikes and hit the ghost block to access the rest of the area. There are three buttons hidden under unbreakable blocks. Press all of them to progress.
 
 
{{Opinion/Small}} Use the 3rd ability of a [[Seraphynx]] battle sprite to quickly pass the spikes without taking damage.
 
 
Encountering this area is not guaranteed.
 
}}
 
 
{{MapList
 
|location      = Frozen Highway
 
|type          = End
 
|#              = 1
 
|variant        = A
 
|notes          = This area only appears in the [[Heart of Ice]] Danger Mission.
 
 
Encountering it is guaranteed.
 
}}
 
 
{{Table/End}}
 
}}
 
 
}}
 
}}
  

Revision as of 09:46, 15 September 2015

Heart of Ice
Mission-Heart of Ice.png
Mission List: Prestige (Daily)
Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Fiend.png Gate Icon-Undead.png
  • Status: Icon status freeze.png
Rewards:

Heart of Ice is a dangerous prestige mission.

Overview

Description:

Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has detected a sudden climate shift emanating from deep within the Clockworks. Freak snowstorms and blizzards have begun surging through the depths seeming to originate from an inhospitable, fiendish city known as 'Amu-Sol.' The Recon Rangers have been dispatched to infiltrate Amu-Sol and discover the source of these freezing storms.


Objective:

Discover the source of the terrible blizzards emanating from Amu-Sol.

Notes

This mission was introduced with release 2012-08-01. It is the third Danger Mission released.

It is part of the daily Prestige Mission Rotation.

As with all danger missions, the party locks for the second combat floor and onward. Players will only have access to the arsenal station in the lobby and at the start of the first combat floor. Participants will only receive the prestige reward if they were present in the mission lobby.

Frozen Souls spawn continuously in many areas of the mission if there are two members or fewer in the party.

Chilling Howlitzers are rarely replaced by normal Howlitzers in combat depths.

There are a few computers in this mission where you can read about how Devilites had planned to freeze the Clockworks with the support of Maulos. This involves contact with Morgral'm.

Strategy

- moved to better name, doubt this is linked to externally.

Recommended Equipment:

The recommended armor set for this mission is a Piercing/Shadow hybrid. One popular choice is the Skolver/Snarbolax, considering they both give the corresponding defenses and freeze resistance. Any additional resistance from UVs, trinkets, or perks can potentially make you immune to the wisps and souls throughout the mission. Nearly all the monsters in this mission are weak to piercing. A defensive shield such as the Dread Skelly is highly recommended.

Suggested Weapons (make this list shiny with icons):

  • Dark Briar Barrage
  • Blitz Needle
  • Callahan
  • Final Flourish

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Fourth Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

External Links

  • Pending Videos
Personal tools