Difference between revisions of "Kat"

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(Types)
m (Types: T1 Kats are a light reddish brownish pinkish color)
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*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash
 
|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire inside before it sinks its teeth into its victim.
 
|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire inside before it sinks its teeth into its victim.
*Tier 1: Smooth-skinned with long idle times and glowing eyes.
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*Tier 1: Light-burgundy, smooth-skinned with long idle times and glowing eyes.
 
*Tier 2: Can shoot one bullet and has fiery eyes, also attacks more frequently.
 
*Tier 2: Can shoot one bullet and has fiery eyes, also attacks more frequently.
 
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.
 
*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.

Revision as of 23:58, 7 September 2011

Undead
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Damage Resistances
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Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat


Hurkat


Bloogato


Pepperkat

Statikat





Notable Kats

Mewkat


Strategy

There are a few ways you can manage these monsters:

  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

See also

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