Kat

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Undead Family
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Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat

Spookat
Tier 1
Tier 2
Tier 3
Abilities

Elite and Advanced Difficulty:

  • Bite
  • Bullets

Normal Difficulty:

  • Bite
  • Bullets
Location Drops
Description

A swift pink Kat that prefers to attack from behind.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Hurkat

Hurkat
Tier 1
Tier 2
Tier 3
Abilities

Elite and Advanced Difficulty:

  • Bite
  • Bullets

Normal Difficulty:

  • Bite
  • Bullets
Location Drops
Description

Ill-looking members of the Kat family.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Bloogato

Bloogato
Tier 1
Tier 2
Tier 3
Abilities

Elite and Advanced Difficulty:

  • Bite
  • Bullets

Normal Difficulty:

  • Bite
  • Bullets
Location Drops
Description

A frosty blue Kat that can give knights a bad case of frostbite.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Pepperkat

Pepperkat
Tier 1
Tier 2
Tier 3
Abilities

Elite and Advanced Difficulty:

  • Bite
  • Bullets

Normal Difficulty:

  • Bite
  • Bullets
Location Drops
Description

Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire before it sinks its teeth into its victim.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.

Statikat

Statikat
Tier 1
Tier 2
Tier 3
Abilities

Elite and Advanced Difficulty:

  • Bite
  • Bullets

Normal Difficulty:

  • Bite
  • Bullets
Location Drops
Description

These statically charged Kats cling to knights with their teeth.

  • Attacks more frequently in deeper Tiers. Can shoot a single bullet in Tier 2, and a three shot spread in Tier 3.


Notable Kats

Mewkat

Mewkat
All Tiers


Abilities

This monster has no known abilities.

Location

This monster has a rare chance to appear in place of any Kat species.

Drops
Description

A cute little harmless Kat. As much as you may provoke it, this tiny Kat will never lose its cool. Ask yourself, are a few crowns really worth killing this peaceful little thing?


Grimalkin

Grimalkin
All Tiers


Abilities
  • Bite

(Bite cannot be blocked, and ignores the shield entirely.)

Location
  • Candlestick Keep: Fear The Dark, Noxious Night, Burning Blackout, Galvanized Gloom and Cold Shadows
Drops
  • None. (Cannot be killed)
Description

A huge Spookat. It cannot be blocked or killed, so run while you can! Grimalkins appear within 3 seconds after a knight enters a dark area. It cannot dash toward you like other kats. Instead, they trail behind the nearest knight and will bite any knight who gets too close! Grimalkins can move though walls and areas outside the navigable map (similar to a phantom,) but they will not enter an area lit by a candle. A maximum of 4 Grimalkins can appear at any given time. The larger your party size, the more Grimalkins spawn! Beware!


The topic of this article or section is part of the Kataclysmic Confrontation.
As such, the content described below is only available during the event.


Black Kat

Black Kat
Tiers 2 & 3


Abilities Location Drops
Description

Big Kats with curse attacks summoned into the Clockworks by someone or something. They are really hungry for books of ancient grimoires.

(Predetermined Black Kats will drop nothing)


Margrel

Margrel
Tier 2


Abilities
  • Bite
  • Orbiting Bullets
  • Cursed Summon
  • Poison Smog
  • Summon Black Kats
Location Drops
Description

A massive Grimalkin-like creature, summoned accidentally by the Konjuring Kat's dark ritual using the Book of Dark Rituals. Margrel was originally the great Kat Tribe hero who opened the Book of Grey Feathers, causing about the Kataclysm destroying both the Kat-tribe and the Owlites.

Margrel is the unluckiest Kat to have ever lived.


Strategy

There are a few ways you can manage these monsters:

  • Shock will also make Kats substantially less dangerous, as it tends to interrupt their lunges, deals elemental damage (which Kats, being undead, are vulnerable to), and is easily passed from Kat to Kat due to their habit of grouping together.
  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

Black Kats can be very dangerous if not taken care of quickly. They can sustain roughly twice the damage of their smaller brethren, and rapidly summon Carnavons, which both protect the Black Kat from attacks and can be dangerous with their curse attacks. However, it is very difficult for sword attacks to roll off them due to their size and knockback resistance; a Warmaster Rocket Hammer can kill them quickly.

When dealing with Grimalkins, while you can't kill them, you can get rid of them. As you should notice, they disappear after having bitten a knight. What you may not know is that they do not have to bite the knight to disappear. If you run from one side of it to the other, passing in front of it, it will try to bite you and miss, disappearing even though it doesn't hit anything. NOTE: If you run toward a Grimalkin from the front and then run away again, you will get hurt. Another strategy is if you are in a party and someone happens to be K.O.ed, run them into the K.O.ed player.

Grimalkin chasing an unlucky knight


Grimalkin Rules:

  • A Grimalkin spawns after a player is not within the radius of a candle for 3 seconds.
  • For every 3 seconds after, another spawns, up to a maximum of the number of party members.
  • If a knight dashes or shield bashes through a Grimalkin, they will remain unharmed and the Grimalkin will go away.
  • A Grimalkin will disappear if it has not encountered a player or a candle within a certain amount of time.
  • If a Grimalkin disappears when a player is not within a candle's radius, another Grimalkin will spawn immediately.
  • Grimalkins can still damage knights within a candle! Be very careful even when you think you are safe.

Notes

  • Even though the Grimalkin's bite cannot be blocked, the Grimalkin can be shield bumped and knocked back by any gun of the Pulsar line's expanded shots.
  • One more Grimalkin can appear for each allied NPC following the party (Mecha Knight Kit, NPC Knights, Recon Rangers).
  • Because Black Kats have a small chance of appearing in place of any other Kat, they can appear in unexpected places such as Legion of Almire or Shadow Lair: Gloaming Wildwoods
  • Black Kats are known to spawn over mewkats, which causes a bug to make the mewkat drop Ancient pages, or the Black Kat to drop normal loot.

See also

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