Difference between revisions of "Battlepod"

From SpiralKnights

Jump to: navigation, search
(They dont appear anymore in this mission)
m (added slot for the large "Grinchlin Assault" pod - its official name is simply Battlepod, sadly. So, putting ( GA ) after it. Some grammar fixes for The Big Iron.)
Line 60: Line 60:
 
*Beam {{attack|elemental}} {{status|shock}}
 
*Beam {{attack|elemental}} {{status|shock}}
 
*Tentacle {{attack|elemental}}
 
*Tentacle {{attack|elemental}}
 +
*Orbiting Orbs {{status|shock}}
 
*Shield (Passive)
 
*Shield (Passive)
 
|drop=*None
 
|drop=*None
|description=  The mini boss of [[Mission|Ghosts in the machine]]. A large Battlepod fixed to the chamber with no more info about it, 2 monster spawns that change between [[Surgebot]]s, [[Volt Knight]]s and [[Voltrode]]s, 2 files of 2 shock balls orbit around him. Consists in 3 phases:
+
|description=  The mini boss of [[Mission|Ghosts in the machine]]. It is a very large Battlepod that blocks the path to an elevator that descends into a loot vault. It is unusual for a battlepod - beware its sharp tendrils and other unique abilities. Fighting lesser battlepods will not prepare you for this monster's tricks.
*First phase only has 1 spawn ,up to 2 wires break the ground and try to hit the players and fires 2 lasers beams in a random direction. After 4 laser fires its shield will break and give opportunity to him it.  
+
 
*Second phase has 2 spawns and up to 4 wires and 4 lasers at once
+
'''Minions''':
*Third phase has up to 6 wires and fires 6-8 lasers at once. Its eye gets redder with Danger symbol on it.
+
:2 monster spawners. Each can summon one [[Surgebot]], [[Volt Knight]], or [[Voltrode]] at a time.
 +
 
 +
'''Phases''':
 +
:First phase only has 1 monster spawner. Up to 2 tentacle-wires break up out of the ground. Miniboss fires 2 laser beams in a random direction out of its mouth. After 4 laser bursts its shield will fail.
 +
:Second phase has 2 monster spawners and up to 4 wires and 4 lasers at once.
 +
:Third phase has up to 6 wires and fires 6-8 lasers at once. Its cyclopean eye has turned red and has a danger symbol on it.
 +
 
 +
'''Strategy''':
 +
:This monster is only vulnerable when its mouth opens. This vulnerability is on a timer for only a few precious moments. Nothing the player does triggers its maw to open. It is a waiting game.
 +
:Avoid taking damage by hiding in the far left or far right South corners (its tendrils will not find you there) and watch out for laser beams.
 +
:Minions can be shield-bumped up into the wires around the miniboss to trap them.
 +
 
 +
}}
 +
 
 +
{{Hidden header|Battlepod (Grinchlin Assault)}}
 +
{{Monster
 +
|name=Battlepod (Grinchlin Assault)
 +
|tier1=??
 +
|image2=
 +
|image3=
 +
|location=
 +
*[[Grinchlin Assault]]: Summit
 +
|abilities=
 +
??? (breakable shield, iceball chain, missiles, lots of hurt)
 +
|drop=*None
 +
|description=  The mini boss of [[Grinchlin Assault!]] It is a large Battlepod fixed to the floor blocks the path to the loot at the top of Mount Krampus.
 +
 
 +
'''Strategy''':
 +
 
 +
???
  
 
}}
 
}}

Revision as of 18:43, 3 January 2015

Construct Family
Icon Gate Icon-Construct.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense none.png Defense none.png

Battlepods are a type of monster found in the Clockworks.

Traits

Battlepods are large, stationary constructs protected by a shield. As long as their shield is active, they are immune to all damage. They sometimes come with orbiting, breakable blockades in addition to their shield. Unlike other constructs, they lack resistances and weaknesses and are completely immune to all status effects.

Battlepods are typically found in Missions near the end of depths. While Battlepods are capable of using a large number of abilities, each individual Battlepod will only have a few of them at its disposal, making each encounter slightly different from the last.

Types

Battlepod


Notable Battlepods

The Big Iron


Battlepod (Grinchlin Assault)


Strategy

The Razwog's Battlepod before starting the battle.
  • The Big Iron works similar to Battlepods, as it has a timed shield that protects it from all damage. It has three stages that increase the number of beams and how often the wires pop up to hit you. It is good to always be ready to hit it, as its shield stays up for far longer than Battlepods' shields. It is also wise to bring weapons that are good on stationary targets, such as the Autogun family or a cheaper and weaker alternative, the Leviathan Blade. After its defeat you will win the mission and gain access to the prize room.
  • Battlepods are supported by Gremlins and Constructs in battles, the general idea is to defeat the minor enemies first.

Trivia

  • The Prestige mission: Assault on Machine Shop 13 always has a Battlepod battle at the end of the second depth.
  • The Rank mission: A Revelation in Flames has a Battlepod with freeze status at the end of the second depth.
  • The Rank mission: Sewer Stash has two Battlepods with poison status at the end of the third depth.
  • The Rank mission: The Vile Engine has two Battlepods with shock status at the end of the third depth.
  • Operation Crimson Hammer has various Battlepods with fire status.
  • The Danger Mission: Grinchlin Assault has a freeze Battlepod at the end of each depth, the Battlepod of the Summit level is bigger than the others, taking the role of Boss.
  • The Razwog's Battlepod is a poisonous Battlepod version (however, he doesn't use any poison attack), his only ability is shooting bullets. This Battlepod appears in the Rank Mission: The Ancient Generator.
  • It is possible that The Big Iron has been shut down for years. This theory is supported because the distress call was sent hundreds of years ago. It is unknown who sent the message.
Personal tools