Difference between revisions of "Crossing the Chasm"

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m (First Floor: add tips)
m (First Floor)
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|monsters    = There is no combat here.
 
|monsters    = There is no combat here.
 
|exploration =  
 
|exploration =  
 +
*[[Rhendon]] with [[The Artifact]] accompanies the player.
 
*The [[Forge Knight]] is located bottom left.  
 
*The [[Forge Knight]] is located bottom left.  
 
*A miscellaneous technician [[NPC]] is nearby.  
 
*A miscellaneous technician [[NPC]] is nearby.  
 
*A [[Vitapod]] is available.
 
*A [[Vitapod]] is available.
*[[Rhendon]] accompanies the player.
 
  
 
|floor notes = A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.
 
|floor notes = A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.
  
'''Gallery'''
 
----
 
<gallery widths=200px heights=150px>
 
File:Map-Lobby-Starter.png  |Map of the lobby.
 
File:Area-Lobby-Starter.png |A vitapod and friendly NPC Knights.
 
</gallery>
 
 
----
 
 
{{Exploration/Showhide
 
{{Exploration/Showhide
 
|title  = Tips
 
|title  = Tips
 
|content = {{:Text/Starter Lobby}}
 
|content = {{:Text/Starter Lobby}}
 
}}
 
}}
 +
 +
|gallery =
 +
<gallery widths=200px heights=150px>
 +
File:Map-Lobby-Starter.png  |Map of the lobby.
 +
File:Area-Lobby-Starter.png |A vitapod and friendly NPC Knights.
 +
</gallery>
 
}}
 
}}
  

Revision as of 19:46, 10 September 2015

Crossing the Chasm
Mission-Crossing the Chasm.png
Mission List: Rank (Recruit)
Preceded By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Followed By:

2-1 Interface-icon-Dialogue.png Mission: Welcome to Haven!

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Gremlin.png
  • Status: Icon status fire.png
Rewards:

Crossing the Chasm is a 1-4 rank mission.

Overview

Description:

Having restored the power to the Rescue Camp and established contact with Spiral HQ, it's time you attempted to cross the chasm to the north of the Rescue camp and reach Haven where the rest of the Spiral Knights have taken refuge.

In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey.


Objective:

Cross the chasm with Rhendon and reach Haven.

Notes

The art used in the Mission Interface card is reminiscent of an old Guild Hall design.

After the player completes this mission, the Rescue Camp is no longer easily accessible, completing the introductory phase of the game. The player can now socialize in areas of Haven.

History

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

Personal tools