Release/latest

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This page contains the five latest sets of release notes. All release notes are available on a single page at release/all (warning, the page is long). You can also view the release notes in calendar format.


2011-10-20

From the Release Notes:
  • Restored background visuals to the Depth 23 terminal for players using Low Graphics Quality.
  • Fixed delays with loading Clockwork Tunnel levels.
  • Reduced the amount of monsters needed to finish Unknown Passage battles.
  • Knights are now locked in before Royal Jelly fight starts.
  • Fixed kleptolisks to only steal 1 item out of a stack.
  • Fixed issues with material rewards in the Shadow Lairs.
  • Only item categories that can be auctioned are shown in your arsenal when on the "My Auctions" tab.
  • Fixed an issue where multiple status conditions could cause continuous visual effects to play.

2011-10-19

Shadows Fall Over Cradle!

From the Release Notes:

We've got some exciting additions to the Clockworks included in this release. The bravest, most elite knights can take on the most challenging levels to date in Shadow Lairs and everyone can celebrate the Dark Harvest Festival with visits to the Punkin King!

Shadow Lair Overview

The Clockwork Terminal on floor 23 now contains a new area north of the elevator leading to several 'Shadow Lairs.' These mysterious elevators contain the most fearsome challenges found in the Clockworks.

Shadow Lairs are intended for knights equipped with Tier 3 gear, specifically geared toward each Shadow Lair which includes:

  • The Gloaming Wildwoods has been infected with a poisonous miasma and the Snarbolax is said to have gone rabid!
  • The Royal Jelly Palace has frozen over and it's king usurped by the true heir to the slimy throne, the frigid Ice Queen!
  • The Ironclaw Munitions Factory has begun creating in fiery weapons and improved upon its ultimate weapon in the form of the Red Roarmulus Twins!
  • A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and lead by the mighty Darkfire Vanaduke!

Shadow Lair Rewards

All Shadow Lairs feature the following rewards:

Accessing a Shadow Lair

Shadow Lairs are grouped into three ranks. All knights with Tier 3 clearance automatically gain Shadow Lair Clearance 1. Completing a Shadow Lair Rank 1 earns you clearance into the next rank and so on.

The highest Shadow Lair Clearance Level of anyone in the party is respected. Not everyone needs the same rank to join a party in a Shadow Lair.

Shadow Keys

Shadow Lairs require a Shadow Key to access. Only one key is needed for the entire party. A Shadow Key is destroyed once used.

Shadow Keys can be found in ANY Iron Lockbox or from the Auction House if available.

The Dark Harvest Festival

The Dark Harvest Festival is now being celebrated in Haven and will end on November 1st! This annual event honors the mischievous Punkin King in order to ensure a healthy fall harvest. All Clockwork Tunnels-style levels like Power Complexes and Blast Chambers now have a chance of featuring special rooms inhabited by the Punkin King. Simply hop on the party pad and discover if the Punkin King has candy tokens or something else in store for you!

Candy tokens come in three varieties (Hard Candy, Sour Candy and Sweet Candy) and can be exchanged in the Haven Town Square for festive masks! Masks include:

In case you're just a few pieces of candy shy of the mask you desire, candy tokens can also be purchased in the Haven Town Square. However, they are very expensive!

Remember, this event ends November 1st so collect all the candy you can and get those masks!

Royal Jelly

  • The Royal Jelly boss fight has changed, adjust your strategies accordingly!

Bugfixes

  • Having an accessory in one slot will no longer prevent the application of another accessory in a different slot on the same item.

2011-10-12

From the Release Notes:
  • Fixed bug that might de-equip your shield or give the wrong message about changing loadouts after playing Lockdown.
  • Fixed bug that sometimes caused friend's locations to be incorrect.
  • Fixed bug that caused some players to not see prize labels on the prize wheel.
  • Fixed bug that would sometimes skip a player from getting the prize wheel.
  • Fixed the Volcanic Binocular Visor and the Bomb Bandolier.

2011-10-06

From the Release Notes:
  • Fixed issues with Roarmulus Twins locking up.
  • Fixed issues with parties getting stuck at elevators.
  • Fixed Bechamel's name and title.
  • Fixed Capsules and Vials not showing their counts
  • Fixed your shield sometimes being unequipped after a Lockdown match

2011-10-05

Lockboxes, Accessories and More!

From the Release Notes:

Today's update introduces a host of exciting features. Get ready to customize your gear with accessories and spin the Prize Wheel!

Accessories

Accessories are new items that can be augmented on to helmets or armor. There are hundreds of them to discover and include techno widgets like antennae and visors for your helmets, canteens and side blades for your armor and even holy auras and wings! All accessories come in a wide variety of colors and styles. The most common will match the standard armor color schemes and the rarer styles match color schemes like 'divine' and 'volcanic' gear. The rarest of all are the 'prismatic' accessories that recolor to your personal color.

Once you have an accessory, visit Bechamel, the Accessorizor on the far western side of the Haven Bazaar. Once an accessory is attached to gear, it is permanently attached unless removed by Bechamel, the Accessorizor. However, removing an accessory from gear will destroy the accessory in the process.

Accessories are divided by attachment location and can only be attached to gear that supports the attachment location. Not all gear can use all accessories. Consult the tooltips to determine which accessories can fit your gear. Locations include:

  • Helm Top
  • Helm Side
  • Helm Back
  • Helm Front
  • Armor Front
  • Armor Back
  • Armor Aura

Lockboxes

You can now find Iron Lockboxes, a new usable item that, when opened, reveals a special prize! Iron Lockboxes are the only way to find accessories. Any player can find an Iron Lockbox and trade it with other players or put it up for sale on the Auction House. Additionally, any item found within an Iron Lockbox is also unbound and can be traded as well.

An Iron Lockbox requires a Silver Key to open. Silver Keys are purchasable from Boost, the Special Items Merchant located in Haven and every subtown. Once used, a Silver Key is destroyed. Silver Keys can also be traded and put up for sale on the Auction House.

The Prize Wheel

All Knights that complete levels in the Clockworks will now have an opportunity to spin the all-new Prize Wheel\! The Prize Wheel is displayed as your heat is tallied during the end of level report. There are all sorts of prizes to discover. Many of them are helpful boosts for your next floor like health or crowns, but the truly lucky players will be awarded Iron Lockboxes!

Lockboxes have the highest chance of appearing in Tier 3, followed by Tier 2 and then Tier 1.

Lockdown

  • New map! Ramparts: Use gates to open up paths for you and your allies or leave them closed to secure your territory! Use respawning fire pots to help you siege an enemy's CP!
  • New map! Furnace: Use water orbs to reveal new paths through this fiery arena!
  • UI: Arrow indicators added to the HUD, can be disabled in 'options'
  • UI: Killer Cam

Shops

  • Boost the Upgrades Merchant is now known as 'Boost the Special Items Merchant'
  • Boost the Special Items Merchant now sells Silver Keys, which open Lockboxes.
  • Bechamel, the Accessorizor has opened up shop in the Haven Bazaar.

Bugfixes

  • Costume items may be sold for 1 crown to dispose of them.
  • Fixed bug where preset emotes (such as /lol) from muted players weren't being blocked.
  • Removed a short period of invulnerability after being hit by certain attacks in Lockdown
  • Fixed bonuses from showing up twice in item tooltips
  • Fixed an issue where players could potentially activate a loadout for PvP while in Lockdown
  • The "Allow Full Inspect" will now remain checked between sessions
  • Fixed Gravity bombs affecting teammates in Lockdown

2011-09-20

From the Release Notes:

A bugfix patch will be released today that mostly includes behind-the-scenes things but also includes:

Lockdown

  • Class Mods in Tier 3 Lockdown now grant Knights more health.
  • Heal pads now also clear status.

Loadouts

  • Loadouts will no longer auto-equip unbound items.
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