Difference between revisions of "Autogun"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
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| type     = handgun
| star = 2
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| star     = 2
| abilities =  
+
| damage 1  = Normal
 +
| abilities = no
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
A fully automated handgun with a high rate of fire.
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{{Quote|A fully automated handgun capable of rapidly firing powerful bolts of energy.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
 +
{{Handgun/Acquisition}}
 +
 
 +
=== Recipe ===
 +
{{recipe/start|star=2}}
 +
{{recipe/row|Blue Shard|5}}
 +
{{recipe/row|Scrap Metal|2}}
 +
{{recipe/row|Iron Gear|2}}
 +
{{recipe/rarity|Simple Orb of Alchemy|3}}
 +
{{recipe/end}}
 +
 
 +
=== Alchemy Path ===
 +
{{:Autogun/alchemy path}}
 +
 
 +
== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
A burst of medium speed, low damage shots in a narrow spread up to 6 squares away. Two bursts fired before reloading.  
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A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. Although there is no recoil when firing, the user cannot move during the attack.
Although there is no recoil when firing, the user cannot move during the attack.
+
  
 
=== Charge Attack ===
 
=== Charge Attack ===
A burst of more powerful shots fired in a wider spread that sweeps back and forth twice. Same speed and range as the basic attack. In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first.  '''Can't move while firing.'''
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A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Can't move while firing nor while reloading at the end of the charge attack.
 
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{{SKAbilitiesTable|Charge Time in Milliseconds|
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{{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|?|?|?|?}}
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}}
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== Damage ==
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The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.  
+
  
 +
=== Damage ===
 +
{{Damage Disclaimer}}
 
{{SKDamageTable|
 
{{SKDamageTable|
{{SKDamageRow|Each Bullet (x6)|8 - 8|10 - 12|18 - 21|19 - 17|?|?}}
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{{SKDamageRow|Each Bullet (x6)         | 7 - 10|12 - 13| 19 - 22 | 21 - 19 | 18 - 17 | 16 - 15}}
{{SKDamageRow|All Six Hit|48 - 48|60 - 72|108 - 126|114 - 102|?|?}}
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{{SKDamageRow|All Six Hit             |42 - 60|72 - 78|114 - 132|126 - 114|108 - 102| 96 - 90}}
{{SKDamageRow|Charge: Each Bullet (x15)|8 - 9|11 - 12|21 - 23|21 - 20|?|?}}
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{{SKDamageRow|Charge: Each Bullet (x15)|   12  |  17  | 26 - 32 | 30 - 27 | 26 - 23 | 22 - 21}}
{{SKDamageRow|Charge: All Fifteen Hit|120 - 135|165 - 180|315 - 345|315 - 300|?|?}}
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{{SKDamageRow|Charge: All Fifteen Hit | 180  |  255  |390 - 480|450 - 405|390 - 345|330 - 315}}
}}
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== Vendors ==
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Vendors that sell this item:
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* [[Ricasso]]
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* [[Basil]] (Recipe)
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* [[Vatel]] (Recipe)
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== Recipe ==
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{{Recipe
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| star = 2
+
| mat1 = Blue Shard
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| mat1amount = 5
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| mat2 = Scrap Metal
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| mat2amount = 2
+
| mat3 = Iron Gear
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| mat3amount = 2
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}}
+
 
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== Alchemy Path ==
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{{SKWindowsmall
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| width = 50%
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| title = {{PAGENAME}}'s alchemy path
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| body = {{alchemy paths header}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Autogun
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|stage3=Pepperbox
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|stage4=Fiery Pepperbox
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|stage5=Volcanic Pepperbox
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Autogun
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|stage3=Needle Shot
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|stage4=Strike Needle
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|stage5=Blitz Needle
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Autogun
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|stage3=Toxic Needle
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|stage4=Blight Needle
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|stage5= Plague Needle
+
}}
+
 
}}
 
}}
  
== Trivia ==
+
== Notes ==
The Autogun, as well as the rest of the [[Pepperbox]] line, appear to be modeled after a toy gun, more specifically the NERF Maverick.
+
The {{PAGENAME}}, as well as the rest of the [[Pepperbox]] line, appear to be modeled after a toy gun, more specifically the [https://nerf.fandom.com/wiki/Maverick_REV-6 NERF Maverick].
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}

Latest revision as of 05:57, 1 May 2020

Autogun
Autogun-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Autogun is a 2-star handgun.

Description

A fully automated handgun capable of rapidly firing powerful bolts of energy. — Tooltip

Acquisition

Equipment-Autogun icon.png: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
Icon-recipe.png: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).

Recipe

The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Autogun.

Name Amount
Crafting-Blue Shard.png Blue Shard 5
Crafting-Scrap Metal.png Scrap Metal 2
Crafting-Iron Gear.png Iron Gear 2
Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Autogun's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Autogun
Autogun
Needle Shot
Needle Shot
Strike Needle
Strike Needle
Blitz Needle
Blitz Needle
Pepperbox
Pepperbox
Fiery Pepperbox
Fiery Pepperbox
Volcanic Pepperbox
Volcanic Pepperbox
Toxic Needle
Toxic Needle
Blight Needle
Blight Needle
Plague Needle
Plague Needle
Wild Buster
Wild Buster
Feral Cannon
Feral Cannon
Savage Tortofist
Savage Tortofist
Dark Chaingun
Dark Chaingun
Black Chaingun
Black Chaingun
Grim Repeater
Grim Repeater
Peppermint Repeater
Peppermint Repeater

Combat

Basic Attack

A burst of medium speed, low damage shots in spread up to 6 squares long and 3 squares wide. Two bursts fired before reloading. Although there is no recoil when firing, the user cannot move during the attack.

Charge Attack

A burst of more powerful shots fired in a wider spread (6 x 5 squares) that sweeps back and forth twice. Can't move while firing nor while reloading at the end of the charge attack.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Autogun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Each Bullet (x6) 7 - 10 12 - 13 19 - 22 21 - 19 18 - 17 16 - 15
All Six Hit 42 - 60 72 - 78 114 - 132 126 - 114 108 - 102 96 - 90
Charge: Each Bullet (x15) 12 17 26 - 32 30 - 27 26 - 23 22 - 21
Charge: All Fifteen Hit 180 255 390 - 480 450 - 405 390 - 345 330 - 315

Notes

The Autogun, as well as the rest of the Pepperbox line, appear to be modeled after a toy gun, more specifically the NERF Maverick.

See Also

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