Difference between revisions of "Crossing the Chasm"

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|mission rank  = 1-4
 
|mission rank  = 1-4
 
|host rank    = 1-3
 
|host rank    = 1-3
|depth range  = {{???}}
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|depth range  = 1
 
|combat floors = 1
 
|combat floors = 1
 
|preceded by  = First Contact
 
|preceded by  = First Contact
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|objective = Cross the chasm with Rhendon and reach Haven.
 
|objective = Cross the chasm with Rhendon and reach Haven.
 
}}
 
}}
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==Gate Map==
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{{:{{PAGENAME}}/Gate Map}}
  
 
==Notes==
 
==Notes==
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===History===
 
===History===
 +
*{{Release|2012-05-09}}: Recruit mission revamp.
 
*{{Release|2013-02-13}}: Fire Trap room difficulty decreased.
 
*{{Release|2013-02-13}}: Fire Trap room difficulty decreased.
 
*{{Release|2014-05-21}}: Mission finale has new story hints.  
 
*{{Release|2014-05-21}}: Mission finale has new story hints.  
  
==Runthrough==
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==See Also==
 
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{{mission see also|loadout=yes}}
===First Floor===
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{{Floor
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|name  = Mission Lobby
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|icon 1 = Generic Lobby
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|depth      = 0
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|monsters    = There is no combat here.
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|exploration =
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*[[Rhendon]] with [[The Artifact]] accompanies the player.
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*The [[Forge Knight]] is located bottom left.
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*A miscellaneous technician [[NPC]] is nearby.
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*A [[Vitapod]] is available.
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|floor notes = A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.
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{{Exploration/Showhide
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|title  = Tips
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|content = {{:Text/Starter Lobby}}
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|center  = yes
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}}
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|gallery =
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<gallery widths=200px heights=150px>
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File:Map-Lobby-Starter.png  |Map of the lobby.
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File:Area-Lobby-Starter.png |A vitapod and friendly NPC Knights.
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</gallery>
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}}
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===Second Floor===
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{{Floor
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|name  = The Journey to Haven
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|icon 1 = Generic 1
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|depth      = 1
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|monsters    =
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*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
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*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
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*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
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*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
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*{{Monster_Icons|Gremlin}} {{status|fire}} [[Razwog]] (Boss)
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|exploration =
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*Fire Launcher trap
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*[[Rhendon]] accompanies the player.
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|floor notes = Goal: Defeat [[Razwog]] and make it to [[Haven]].
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'''Strategy'''
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----
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This area is similar to ''[[Clockwork Tunnels|Blast Furnace: Mechanized Mile]]''. The level primarily features [[construct]]s and several different kinds of [[Exploration|fire traps]]. Players are accompanied by [[Rhendon]]. [[Razwog]] is the [[boss|miniboss]] of this mission and is encountered at the end of the level. After he is defeated, players must press a switch in order to extinguish several of the fire hazards. Finally, [[Feron]] and a few other members of the [[Spiral Order]] will appear to greet you. The elevator at the end of the level will take you to [[Haven]] and finish the mission.
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+
 
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'''Gallery'''
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----
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*{{update|pending gallery}}
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}}
+
 
+
== See Also ==
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{{mission see also}}
+

Latest revision as of 05:08, 28 October 2016

Crossing the Chasm
Mission-Crossing the Chasm.png
Mission List: Rank (Recruit)
Preceded By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Followed By:

2-1 Interface-icon-Dialogue.png Mission: Welcome to Haven!

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Gremlin.png
  • Status: Icon status fire.png
Rewards:

Crossing the Chasm is a 1-4 rank mission.

Overview

Description:

Having restored the power to the Rescue Camp and established contact with Spiral HQ, it's time you attempted to cross the chasm to the north of the Rescue camp and reach Haven where the rest of the Spiral Knights have taken refuge.

In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey.


Objective:

Cross the chasm with Rhendon and reach Haven.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is the special starter lobby.

Second Floor:
Gate-Generic 1.png
Name: The Journey to Haven
Depth: 1
Level Link: The Journey to Haven is unique to this mission.

Third Floor:
Gate-Haven.png
Name: Haven
Depth: 0
Level Link: Haven is unique to this mission.

Notes

The art used in the Mission Interface card is reminiscent of an old Guild Hall design.

After the player completes this mission, the Rescue Camp is no longer easily accessible, completing the introductory phase of the game. The player can now socialize in areas of Haven.

History

See Also

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