Difference between revisions of "Crossing the Chasm"

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|objective = Cross the chasm with Rhendon and reach Haven.
 
|objective = Cross the chasm with Rhendon and reach Haven.
 
}}
 
}}
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==Gate Map==
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{{:{{PAGENAME}}/Gate Map}}
  
 
==Notes==
 
==Notes==
Line 30: Line 33:
  
 
===History===
 
===History===
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*{{Release|2012-05-09}}: Recruit mission revamp.
 
*{{Release|2013-02-13}}: Fire Trap room difficulty decreased.
 
*{{Release|2013-02-13}}: Fire Trap room difficulty decreased.
 
*{{Release|2014-05-21}}: Mission finale has new story hints.  
 
*{{Release|2014-05-21}}: Mission finale has new story hints.  
  
==Runthrough==
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==See Also==
 
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{{mission see also|loadout=yes}}
===First Floor===
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{{Level
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|name  = Mission Lobby
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|icon 1 = Generic Lobby
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|depth      = 0
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|monsters    = There is no combat here.
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|exploration =
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*[[Rhendon]] with [[The Artifact]] accompanies the player.
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*The [[Forge Knight]] is located bottom left.
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*A miscellaneous technician [[NPC]] is nearby.
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*A [[Vitapod]] is available.
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|floor notes = A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.
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{{Exploration/Showhide
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|title  = Tips
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|content = {{:Text/Starter Lobby}}
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|center  = yes
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}}
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|gallery =
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<gallery widths=200px heights=150px>
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File:Map-Lobby-Starter.png  |Map of the lobby.
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File:Area-Lobby-Starter.png |A vitapod and friendly NPC Knights.
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</gallery>
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}}
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===Second Floor===
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{{Level
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|name  = The Journey to Haven
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|icon 1 = Generic 1
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|depth      = 1
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|monsters    =
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*{{Monster|Scuttlebot}}
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*{{Monster|Gun Puppy}}
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*{{Monster|Retrode}}
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*{{Monster|Lumber}}
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*{{Monster_Icons|Gremlin}} {{status|fire}} [[Razwog]] (Miniboss)
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|exploration =
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*This area is reminiscent of {{area|Blast Furnace|Mechanized Mile}}.
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*[[Rhendon]] accompanies the player.
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*[[The Artifact]]
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Hazards:
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*[[Exploration#Fire Launcher|Fire Laucher]]
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*[[Exploration#Fire Grate|Fire Grate]]
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*[[Exploration#Fire Pit|Fire Pit]]
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|floor notes = Goal: Defeat [[Razwog]] and arrive at [[Haven]].
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This floor features a few [[construct]]s and several different kinds of fire hazards. [[Razwog]] is the [[boss|miniboss]] of this mission, encountered at the beginning and then fought at end of the level. After he is defeated, players must press a button to activate a sprinkler system that extinguishes several of the fire hazards. [[Feron]] and three other knights of the [[Spiral Order]] will approach and greet the party. The elevator at the end of the level will take the player to [[Haven]] and finish the mission.
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{{Exploration/Showhide
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|title  = Tips
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|center  = yes
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|content = {{:Text/Crossing the Chasm: The Journey to Haven}}
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}}
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{{Dialogue/Showhide
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|title = [[Razwog]] and [[Rhendon]]
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|content = {{:Dialogue/Crossing the Chasm}}
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}}
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{{:Danger Module: The Journey to Haven}}
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{{Dialogue/Showhide
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|title = [[Feron]]
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|content = {{:Feron Dialogue/Crossing the Chasm}}
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}}
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|gallery =
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<gallery widths=200px heights=150px>
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File:Loading Screen-Crossing the Chasm-The Journey to Haven.jpg|The special loading screen for this floor. <br> In previous game builds, it was used for [[The Final Test]].
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File:Map-Crossing the Chasm-The Journey to Haven.png|Map of "The Journey to Haven."
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File:Area-Crossing the Chasm-The Journey to Haven.png|It's a trap!
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File:Area-Crossing the Chasm-The Journey to Haven 2.png|Meet Feron for the first time.
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</gallery>
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}}
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===Third Floor===
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{{Level
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|name  = Haven
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|icon 1 = Haven
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|depth      = ??? (assume 0)
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|monsters    =
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There is no combat here.
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|exploration =
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*[[Rhendon]] accompanies the player.
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*[[The Artifact]] is carried by Rhendon.
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|floor notes =
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Recruit missions become locked as soon as the player loads this floor. The player is able to cross the chasm into Haven after the events that transpired in the recruit missions. This floor consists of a small area right outside the [[Haven Town Square]] that is only accessible via this mission. A [[Proto Bomb]] is acquired and Rhendon will explain how to use it. Several miscellaneous NPCs and a [[Spiral Warden]] with the title of Guardian Knight greet the player.
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The "Welcome, Stranger" [[achievement]] can be earned by stepping near the border into the Town Square (the player does not have to enter the Town Square to trigger the achievement). The next dialogue missions can also be started without stepping into the Town Square. The {{mission|Welcome to Haven!}} will start automatically after the player loads into the Town Square. 
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{{Dialogue/Showhide
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|title = [[Rhendon]]
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|content = {{:Rhendon Dialogue/Crossing the Chasm}}
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}}
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{{Exploration/Showhide
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|title  = Tips
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|center  = yes
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|content = {{:Text/Crossing the Chasm: Haven}}
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}}
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{{Dialogue/Showhide
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|title  = Misc NPC Knights
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|content =
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{{:Misc NPC Dialogue/Crossing the Chasm}}
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}}
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{{Dialogue/Showhide
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|title = [[Guardian Knight]]
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|content = {{:Guardian Knight Dialogue/Crossing the Chasm}}
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}}
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|gallery =
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<gallery widths=200px heights=150px>
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File:Loading Screen-Cradle Surface.jpg|A special loading screen for this floor.
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File:Map-Crossing the Chasm-Haven.png|This floor's map provides a glimpse into the Town Square.
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File:Area-Crossing the Chasm-Haven.png|The environment is sunny and breezy.
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File:Area-Crossing the Chasm-Haven 2.png|Crossing the chasm.
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</gallery>
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}}
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== See Also ==
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{{mission see also}}
+

Latest revision as of 05:08, 28 October 2016

Crossing the Chasm
Mission-Crossing the Chasm.png
Mission List: Rank (Recruit)
Preceded By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Followed By:

2-1 Interface-icon-Dialogue.png Mission: Welcome to Haven!

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png Gate Icon-Gremlin.png
  • Status: Icon status fire.png
Rewards:

Crossing the Chasm is a 1-4 rank mission.

Overview

Description:

Having restored the power to the Rescue Camp and established contact with Spiral HQ, it's time you attempted to cross the chasm to the north of the Rescue camp and reach Haven where the rest of the Spiral Knights have taken refuge.

In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey.


Objective:

Cross the chasm with Rhendon and reach Haven.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is the special starter lobby.

Second Floor:
Gate-Generic 1.png
Name: The Journey to Haven
Depth: 1
Level Link: The Journey to Haven is unique to this mission.

Third Floor:
Gate-Haven.png
Name: Haven
Depth: 0
Level Link: Haven is unique to this mission.

Notes

The art used in the Mission Interface card is reminiscent of an old Guild Hall design.

After the player completes this mission, the Rescue Camp is no longer easily accessible, completing the introductory phase of the game. The player can now socialize in areas of Haven.

History

See Also

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