Difference between revisions of "Cutter"

From SpiralKnights

Jump to: navigation, search
(Attacks)
Line 13: Line 13:
 
=== Basic Attack ===
 
=== Basic Attack ===
 
A 10-hit combo, consisting of 5 swings doing 2 hits apiece.
 
A 10-hit combo, consisting of 5 swings doing 2 hits apiece.
Each swing attack deals 2 hits, a sword hit followed a visible ghost sword hit. The second hit does about half of the damage of the first hit. All swings but the first one make the player thrust forward 1 block.
+
Each swing attack deals 2 hits, a sword hit followed a visible shadow sword hit 0.25 seconds after the first hit. The second hit does about half of the damage of the first hit. All swings but the first one make the player thrust forward 1 block.
  
 
=== Charge Attack ===
 
=== Charge Attack ===
Line 74: Line 74:
 
Cutter can be tricky to master without knowing its attack patterns and mechanics.
 
Cutter can be tricky to master without knowing its attack patterns and mechanics.
  
1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'phantom' sword swing through the same arc.  'Phantom' swing causes 1/2 damage of main swing.
+
1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'shadow' sword swing through the same arc.  'Shadow' swing causes 1/2 damage of main swing.
  
2nd-5th attack: Knight steps forward and repeats first attack mechanics.  The Knight will step forward on each main swing, but not on the 'phantom' swings.
+
2nd-5th attack: Knight steps forward and repeats first attack mechanics.  The Knight will step forward on each main swing, but not on the 'shadow' swings that follow the real strikes.
  
Each main swing can cause knock-back on a monster (if it can be knocked back).  Connecting with the 'phantom' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'phantom' swing.
+
Each main swing can cause knock-back on a monster (if it can be knocked back).  Connecting with the 'shadow' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'shadow' swing.
  
 
Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster.  Or, attack monsters resistant/immune to knock-back (Like [[Gun Puppy]] series).
 
Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster.  Or, attack monsters resistant/immune to knock-back (Like [[Gun Puppy]] series).

Revision as of 20:14, 4 August 2012

Cutter
Cutter-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Cutter is a 2-star sword.

Description

A bandit's sword with a vicious row of jagged teeth.

Attacks

Demo animation of combo-attack. Click to show.
Demo animation of charge-attack. Click to show.

Basic Attack

A 10-hit combo, consisting of 5 swings doing 2 hits apiece. Each swing attack deals 2 hits, a sword hit followed a visible shadow sword hit 0.25 seconds after the first hit. The second hit does about half of the damage of the first hit. All swings but the first one make the player thrust forward 1 block.

Charge Attack

A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are Shocked. Hence, it must be aimed and used with care.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. The basic attack has alternating high and low hits, the last hit of the basic combo does the charge-level damage. The charge attack alternates between the charge value and the low attack value.


Cutter's Damage Table (Click to Show!)
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Any
High 16 - ?  ?  ?  ?  ?  ?
Low 8 - ?  ?  ?  ?  ?  ?
Charge 19 - ?  ?  ?  ?  ?  ?

Vendors

Vendors that sell this item are:

Recipe

36px ITEM NAME Recipe (★★☆☆☆: 1,000 crowns)

Alchemy Path

Cutter's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★



Cutter
Equipment-Cutter icon.png

Striker
Equipment-Striker icon.png

Vile Striker
Equipment-Vile Striker icon.png

Dread Venom Striker
Equipment-Dread Venom Striker icon.png



Cutter
Equipment-Cutter icon.png

Striker
Equipment-Striker icon.png

Hunting Blade
Equipment-Hunting Blade icon.png

Wild Hunting Blade
Equipment-Wild Hunting Blade icon.png

Usage Mechanics and Tips

Cutter can be tricky to master without knowing its attack patterns and mechanics.

1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'shadow' sword swing through the same arc. 'Shadow' swing causes 1/2 damage of main swing.

2nd-5th attack: Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'shadow' swings that follow the real strikes.

Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'shadow' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'shadow' swing.

Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like Gun Puppy series).

See Also

Personal tools