Cutter

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Cutter
Cutter-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Cutter is a 2-star sword.

Description

A bandit's sword with a vicious row of jagged teeth.

Attacks

Basic Attack

A 10-hit combo, consisting of 5 swings doing 2 hits apiece.

Charge Attack

A five-hit combo that cannot be interrupted by taking damage.

Vendors

Vendors that sell this item are:

Recipe

36px ITEM NAME Recipe (★★☆☆☆: 1,000 crowns)

Alchemy Path

Cutter's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★



Cutter
Equipment-Cutter icon.png

Striker
Equipment-Striker icon.png

Vile Striker
Equipment-Vile Striker icon.png

Dread Venom Striker
Equipment-Dread Venom Striker icon.png



Cutter
Equipment-Cutter icon.png

Striker
Equipment-Striker icon.png

Hunting Blade
Equipment-Hunting Blade icon.png

Wild Hunting Blade
Equipment-Wild Hunting Blade icon.png

Usage Mechanics and Tips

Cutter can be tricky to master without knowing its attack patterns and mechanics.

1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'phantom' sword swing through the same arc. 'Phantom' swing causes 1/2 damage of main swing.

2nd-5th attack: Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'phantom' swings.

Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'phantom' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'phantom' swing.

Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like Gun Puppy series).

See Also

Personal tools