Difference between revisions of "Deadnaught"

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|description=
 
|description=
 
A huge, skeletal knight carrying shadow-powered gear.
 
A huge, skeletal knight carrying shadow-powered gear.
*Tier 1: Does not appear in Tier 1.
 
*Tier 2: Giant Dust Zombie wielding a [[Dread Skelly Shield|Dread Skelly]]-like shield and a spear.
 
*Tier 3: See Tier 2.
 
 
|abilities=
 
|abilities=
 
*Charge {{attack|shadow}}
 
*Charge {{attack|shadow}}
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*[[Mission|Ghosts in the Machine]]
 
*[[Mission|Ghosts in the Machine]]
 
|description= A rather ''shocking'' version of the Deadnaught.
 
|description= A rather ''shocking'' version of the Deadnaught.
*Tier 1: Does not appear in Tier 1.
 
*Tier 2: A dark grey Deadnaught with cyan highlights on its armor, similar to a beefed-up Frankenzom. They can inflict shock when they hit a knight.
 
*Tier 3: See Tier 2.
 
 
|abilities=
 
|abilities=
 
*Charge {{attack|shadow}} {{status|shock}}
 
*Charge {{attack|shadow}} {{status|shock}}
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*[[Mission|That Mold and Black Magic]]
 
*[[Mission|That Mold and Black Magic]]
 
|description= A rather ''poisonous'' version of the Deadnaught.
 
|description= A rather ''poisonous'' version of the Deadnaught.
*Tier 1: Does not appear in Tier 1.
 
*Tier 2: A brown and green Deadnaught with cyan highlights on its armor, similar to a beefed-up Droul. They can inflict poison when they hit a knight.
 
*Tier 3: See Tier 2.
 
 
|abilities=
 
|abilities=
 
*Charge {{attack|shadow}} {{status|poison}}
 
*Charge {{attack|shadow}} {{status|poison}}
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*[[Shadow Lair]]: [[Firestorm Citadel]]: Blackstone Bridge, Charred Court, Ashen Armory, Smoldering Steps, Throne Room
 
*[[Shadow Lair]]: [[Firestorm Citadel]]: Blackstone Bridge, Charred Court, Ashen Armory, Smoldering Steps, Throne Room
 
|description=
 
|description=
Curse inflicting, spear wielding Deadnaughts in the Shadow Lair Firestorm Citadel and Inner Sanctum of the mission: [[Mission|Legion of Almire]]. Since they do not differ visually from an Almirian Royal Guard, the only way to distinguish it is to get hit by one. Almirian Shadow Guards are summoned by [[Darkfire Vanaduke]] during the battle.
+
Curse inflicting, spear wielding Deadnaughts. Since they do not differ visually from an Almirian Royal Guard, the only way to distinguish it is to get hit by one. Almirian Shadow Guards are summoned by [[Darkfire Vanaduke]].
 
|abilities=* Lance Charge {{attack|normal}} {{status|curse}}
 
|abilities=* Lance Charge {{attack|normal}} {{status|curse}}
 
*Revive Buff
 
*Revive Buff

Revision as of 20:40, 12 August 2013

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Deadnaughts are a type of monster found in the Clockworks.

Traits

Deadnaughts are giant, shielded undead brutes that appear to be heavily armored Zombies. Deadnaughts attack by charging after knights with their spear, and they have the ability to revive Zombies and Bombies when they are near them, much like a Grim Totem. There are two basic variants of Deadnaughts: one, consisting only of the Almirian Royal Guard and the Almirian Shadow Guard, revives their undead brethren automatically when in range (indicated by a circle on the floor), while the more common second type, introduced in the Legion of Almire Danger Mission and containing all other Deadnaughts, needs to charge the revive move before using it.

Most Deadnaughts inflict shadow damage after Tier 2; however, both Almirian Guard variants deal strictly normal damage and therefore are the only members of the undead family to deal no shadow damage after Tier 1.

Types

Deadnaught

Static Deadnaught

Vile Deadnaught

Almirian Royal Guard

Almirian Shadow Guard


Strategy

The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then move out of their way and attack their back. After their charge misses, they will turn around to face their target quickly, which makes it tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself. Note that their resurrection circle can be used as a warning sign that one is about to charge in from off-screen, so keep an eye on the floor.

Resurrection Circle Radius

Trivia

  • Deadnaughts are usually accompanied by Zombies and Bombies in battles, they must be the first priority to kill because of their powers of resurrection.
  • Almirian Royal Guards are probably undead Almirian citizens, considering the backstory of the Firestorm Citadel.
  • Despite appearing to be beefed-up Slag Walkers, neither variety of the Almirian Royal Guard can inflict fire, and they can receive the fire status from weapons or vials.
  • Since Vanaduke does not spawn Slag Walkers in his fifth phase, the Almirian Royal Guard's Resurrection ability is not used, the circle radius can be used as advantage to see them come when they use the Lance Charge.
  • The Almirian Royal Guard is currently the only Deadnaught variant not to appear in a danger mission, only spawning during the battle against Lord Vanaduke.
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