Difference between revisions of "Kat"

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(Notable Kats)
(Notable Kats)
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{{Monster family|Undead}}
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{{TOCright}}
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'''Kats''' are a type of [[monsters|monster]] found in the [[Clockworks]].
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==Traits==
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General cuteness until spotting a living creature. Things turn ugly afterward.
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All Kats are immune to Curse.
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Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.
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{{clear}}
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==Types==
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{{Hidden header|Spookat}}
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{{Monster
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|name=Spookat
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|location=
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*All [[Clockwork Tunnels]]: Haunted Passage, Mechanized Mile
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*All [[Battle Arena]]s: Cadaverous Clash
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*[[Candlestick Keep]]: Fear The Dark
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*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
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*[[Scarlet Fortress]]: Cravat Hall (II & III)
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|description=
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A swift pink Kat that if disturbed floats quickly behind knights to confuse their whereabouts and attack.
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*Tier 1: Small and smooth-skinned with long idle times; only use bite to attack.
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*Tier 2: Larger and can shoot one bullet, also attacks more frequently.
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*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.
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|abilities=
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*Bite {{attack|shadow}}
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*Bullets {{attack|shadow}} {{attack|elemental}}
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|drop=
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*{{Mat|Dark Shard}}
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*{{Mat|Ecto Drop}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Ghost Bell}}
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*{{Mat|Grave Soil}}
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*{{Mat|Light Shard}}
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*{{Mat|Miracloth}}
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*{{Mat|Owlite Feather}}
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*{{Mat|Philoso Feather}}
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*{{Mat|Soul Dust}}
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}}
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{{Hidden header|Hurkat}}
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{{Monster
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|name=Hurkat
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|location=
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*[[Clockwork Tunnels|Wasteworks]]: Haunted Passage
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*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash
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*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
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*[[Scarlet Fortress]]: Spiral Court (I & II)
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*[[Candlestick Keep]]: Noxious Night
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|description=
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Hurkats are the ill-looking members of the Kat family. They are just as speedy as Spookats, but use long-ranged bullets to attack and poison. Hurkats tend to keep their distance when engaged in battle, so knights must anticipate their next move to land an attack.
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*Tier 1: Smooth-skinned with long idle times.
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*Tier 2: Can shoot one bullet, also attacks more frequently.
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*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.
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|abilities=
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* Bite {{attack|shadow}}
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* Bullets {{attack|elemental}} {{status|poison}}
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|drop=
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*{{Mat|Dark Shard}}
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*{{Mat|Ecto Drop}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Grave Soil}}
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*{{Mat|Green Shard}}
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*{{Mat|Owlite Feather}}
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*{{Mat|Philoso Feather}}
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*{{Mat|Plague Essence}}
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*{{Mat|Soul Dust}}
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*{{Mat|Toxic Core}}
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*{{Mat|Nightshade}}
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}}
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{{Hidden header|Bloogato}}
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{{Monster
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|name=Bloogato
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|location=
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*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage
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*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash
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*[[Dark City]]: Plazamonium, Sinful Steps (I & II)
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*[[Scarlet Fortress]]: Spiral Court (I & II)
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*[[Candlestick Keep]]: Cold Shadows
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|description=A huge and frosty blue kat, the Bloogato's size is matched by its range of attacks. It combines the short-range bite of the Spookat and long-range bullets of the Hurkat with the ability to freeze knights. Bloogatos have the same movement patterns as other Kats, making them just as difficult to hit.
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*Tier 1: Smooth-skinned with long idle times.
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*Tier 2: Can shoot one bullet.
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*Tier 3: Smooth-skinned and very shiny, can shoot 3 bullets.
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|abilities=
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*Bite {{attack|shadow}}
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*Bullets {{attack|elemental}} {{status|freeze}}
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|drop=*{{Mat|Ecto Drop}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Grave Soil}}
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*{{Mat|Perfect Snowball}}
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*{{Mat|Soul Dust}}
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*{{Mat|Owlite Feather}}
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*{{Mat|Ghost Bell}}
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}}
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{{Hidden header|Pepperkat}}
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{{Monster
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|name=Pepperkat
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|location=
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*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage
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*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash
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*[[Candlestick Keep]]: Burning Blackout
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|description=Its seemingly adorable face is difficult to see, but that is probably for the better. When it senses a knight's presence, its eyes and jaws open revealing an inner hellfire inside before it sinks its teeth into its victim.
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*Tier 1: Light-burgundy, smooth-skinned with long idle times and glowing eyes.
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*Tier 2: Can shoot one bullet and has fiery eyes, also attacks more frequently.
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*Tier 3: Scarred and can shoot 3 bullets. Attacks more frequently than in Tier 2.
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|abilities=
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*Bite {{attack|shadow}}
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*Bullets {{attack|elemental}} {{status|fire}}
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|drop=*{{Mat|Ecto Drop}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Flame Soul}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Grave Soil}}
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*{{Mat|Soul Dust}}
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*{{Mat|Torchstone}}
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*{{Mat|Ghost Bell}}
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}}
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{{Hidden header|Statikat}}
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{{Monster
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|name=Statikat
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|location=
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*[[Clockwork Tunnels|Power Complex]]: Haunted Passage
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*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash
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|description=These electrical ethereal can swiftly swoop down on knights like its cousins, making attacking from afar rather difficult. Their attacks can [[shock]] players, making it more difficult to chain a combo of attacks on the Kat.
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*Tier 1: Smooth-skinned, hollow-eyed and small with long idle times.
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*Tier 2: Has shocks in its eyes, larger and can shoot one bullet.
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*Tier 3: More scarred and can shoot 3 bullets.
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|abilities=
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*Bite {{attack|shadow}}
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*Bullets {{attack|elemental}} {{status|shock}}
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|drop=*{{Mat|Ecto Drop}}
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*{{Mat|Fine Fabric}}
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*{{Mat|Frayed Fabric}}
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*{{Mat|Grave Soil}}
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*{{Mat|Soul Dust}}
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*{{Mat|Spark of Life}}
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*{{Mat|Static Clinger}}
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*{{Mat|Philoso Feather}}
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}}
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{{Monster
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|name=Black Kat
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}}
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{{Monster
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|name=Cattywampus
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}}
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{{Monster family|Undead}}
 
{{Monster family|Undead}}
 
{{TOCright}}
 
{{TOCright}}
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|drop=This monster's drop table is pending.
 
|drop=This monster's drop table is pending.
 
}}
 
}}
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==Strategy==
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There are a few ways you can manage these monsters:
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* Wait for an opening after they charge forward, turn and attack.
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* Relentlessly strike them into a wall or corner and take them out quickly.
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* Run ''towards'' the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
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* Back away about 6-8 tiles and leave a [[bomb]] for when they charge.
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The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.
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==See also==
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* [[Monster#Undead Family|Undead Family]]
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* [[Monsters]]
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* [[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
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[[Category:Monsters]]
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[[Category:Undead family]]
  
 
==Strategy==
 
==Strategy==

Revision as of 11:11, 13 September 2011

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat


Hurkat


Bloogato


Pepperkat

Statikat




Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat


Hurkat


Bloogato


Pepperkat

Statikat




Notable Kats

Mewkat



Strategy

There are a few ways you can manage these monsters:

  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

See also

Strategy

There are a few ways you can manage these monsters:

  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

See also

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