March of the Tortodrones (Mission)

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March of the Tortodrones
Mission-March of the Tortodrones.png
Mission List: Prestige (Event)
Important Stratum Themes:
  • Monsters: Gate Icon-Fiend.png Gate Icon-Construct.png
  • Status: No theme, but Icon status shock.png and Icon status stun.png from Tortodrones is problematic
Rewards:

None, though defeated Tortodrones will drop Crafting-Ancient Shell.png Ancient Shells.

March of the Tortodrones is an event-exclusive prestige mission available during March of the Tortodrones.

Overview

Description:

Pieces of fallen Tortodrones and clusters of Dark Matter have been showing up in the Clockworks, leading Spiral HQ to believe that the Fiends are somehow linked to the disappearance of those once-mythical beings. In order to discover what the Fiends are up to, you will need to find a way to unlock one of their Grim Gates and travel through it. Spiral HQ suspects that the glyphs that the Fiends carry with them might be the keys to opening the gate yourself.


Objective:

Investigate the Ancient Grove and put a stop to a Fiendish plot.

Notes

This mission was introduced during the first March of the Tortodrones event in 26 February 2014.

Its Gate Map is not accessible in-game.

Strategy

- moved to better name, doubt this is linked to externally.

In general, shadow and shock resistant gear with a high amount of normal will suffice. The tortodrones utilize a variety of attacks that deal different types of damage, and none of them are shadow. But the plethora of fiends all deal normal and shadow damage.

Defenses:

Offenses:

Runthrough

First Floor

Gate-Ancient Grove.png
Level: Ancient Grove
Depth: 0

There is no combat here.

Notable Exploration Entities

Notes

A place to gear up.

As the Fiendish Memo from Morgral'm indicates (interact with screens in front of the Grim Gate to read it); a member of the party needs to use a Fiendish ID Card in order to access the next floor. To "use" the ID card, simply have one in your arsenal, and interact with the portal in the middle of the Grim Gate. Doing so will remove the chains, consume the ID card, and lock the party, similar to how using a Shadow Key works. The squad can proceed to the next floor once everyone is standing on the pad.

Gallery

Second Floor

Gate-Call of the Colossi.png
Level: Call of the Colossi
Depth: Depends on rank

Notable Exploration Entities

  • A large fight area reminiscent of the Gloaming Wildwoods.
  • Brambles
  • Super Explosive Block
  • Timed Super Explosive Block
  • Vortex Block
  • Fiend Gate
Notes

Goal: Defeat two Tortodrones and collect their Crafting-Ancient Shell.png Ancient Shells.

Players must defeat two corrupted Tortodrones. Devilites and rarely Greavers can spawn infinitely from portals. These portals can be destroyed with regular attacks, but the portals will respawn quickly. Special hazards (Vortex Blocks and Super Explosive Blocks), brambles, and Silkwing respawners can be encountered in various arrangements and quantities.

After defeating the corrupted Tortodrones and heading to the elevator, the party can witness a seemingly infinite stream of Tortodrones marching in the background, this is probably a glimpse of the so-called "Long Migration."

Gallery

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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