Difference between revisions of "Phantom"

From SpiralKnights

Jump to: navigation, search
m
Line 17: Line 17:
 
|name=Phantom
 
|name=Phantom
 
|location=
 
|location=
*Graveyards
+
*[[Graveyard]]s
 
|description=
 
|description=
 
Phantoms are the reapers of the Clockworks Graveyards. They'll menace any intruders with cursed attacks from their shadow-powered weapons. They are similar to the swarm in that they cannot be destroyed, but only momentarily stopped.
 
Phantoms are the reapers of the Clockworks Graveyards. They'll menace any intruders with cursed attacks from their shadow-powered weapons. They are similar to the swarm in that they cannot be destroyed, but only momentarily stopped.

Revision as of 15:02, 2 February 2013

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Phantoms are the bane of adventurers traveling in the graveyards scattered around The Clockworks. Unlike the zombies that accompany them, Phantoms are fast, relentless, and deadly. Worse, they can never be permanently defeated!

Traits

Phantoms emit a cry when they are are about to arrive. They spawn as small, red, floating orbs that materialize upon approaching their target, after which they give chase to nearby knights. They cannot die, but they can be temporarily stopped if knights are brave enough to attack them. Phantoms are not restricted by physical objects, so they can walk through walls and on thin air.

In later tiers, Phantoms can shoot projectiles after charging that deal heavy damage and even curse the player. You should run away from these deadly monsters.

Like other undead, all Phantoms are immune to Curse.

The number of phantoms in a level is equal to the number of players in the current party - the phantom count will update immediately if players leave or join the dungeon.

Varieties

Notable Phantoms

Trivia

Strategy

You have to outrun it! This thing is immortal and can only be incapacitated for a short time after taking damage. They move slower in orb form if players manage to run far enough from the Phantoms.

Alternatively, Phantoms are considered Undead and are vulnerable to elemental damage, and immune to all status conditions except Stun and Freeze. They can attack up to three times in a combo, so it's relatively safe to counterattack after seeing their third strike. Their charge also takes a few seconds to prepare, giving you another opportunity to deal damage. In later tiers, Phantoms can shoot projectiles with their charge attack that can heavily damage and even curse players. Knights with good timing can block these projectiles by taking cover behind tombstones in the Graveyard.

"Killing" a Phantom will cause it to revert to orb form and remain stationary. After a short time, it will revive back to full strength.

See Also

Personal tools