Difference between revisions of "Stun"

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==Themed Enemies==
 
==Themed Enemies==
'''Stun''' is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict '''stun''' status:
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Stun is not a possible [[Gate#Stratum Themes|stratum theme]]. The following monsters may inflict stun status:
*[[Devilite Overtimer]] series
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*[[Zombie#Dust Zombie|Dust Zombies]]
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*{{monster|Lumber}}s
*[[Lichen#Giant Lichen Colony|Giant Lichen Colonies]] <!--Note: needs more research, they can sometimes inflict stun with their spin attack. It's either Tier 3 only, or needs a certain amount of extra lichens absorbed.-->
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*{{monster|Tortodrone}}s
*[[Greaver]]s
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*{{monster|Devilite Overtimer}}s
*[[Gremlin#Thwacker|Gremlin Thwackers]]
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*{{monster|Trojan}}
*[[Lumber]] series
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*{{monster|Greaver}}s
*[[Tortodrone]]s
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*{{monster|Thwacker}}s
*[[Trojan]]s
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*{{monster|Knocker}}s
*[[Lord Vanaduke]]
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*{{monster|Giant Lichen Colony}} <!--Note: needs more research, they can sometimes inflict stun with their spin attack. It's either Tier 3 only, or needs a certain amount of extra lichens absorbed. See discussion thread-->
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*{{monster|Dust Zombie}}s
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*{{monster|Bombie}}s
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*{{monster|Arkus}}
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*{{monster|Maulos}}
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*{{monster|Lord Vanaduke}}
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The following enemies are immune to stun:
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*{{monster|Oiler}}s
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*{{monster|Quicksilver}}s
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*{{monster|Drop}}s
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*{{monster|Arkus}}
  
 
==Inflicting Stun==
 
==Inflicting Stun==
Spiral Knights can inflict '''stun''' on monsters by using '''stun''' vials against them or using a weapon that has a chance of inflicting '''stun'''.
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Spiral Knights can inflict Stun on [[monsters]] by using Stun [[Pickups#Vials|vials]] against them or using a weapon that has a chance of inflicting Stun. Knights being [[Revive|revived]] using a [[Spark of Life]] also emit a large-field of Energy, stunning all monsters within its range.
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*See: [[:Category:Weapons that can inflict Stun]]
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==Resisting Stun==
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The following armor [[sets]] will grant knights resistance to stunning attacks:
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*See: [[:Category:Helmets providing Stun resistance]]
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*See: [[:Category:Armor providing Stun resistance]]
  
Weapons that are able to inflict '''stun''' are:
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The following [[shields]] protects knights against sinister stunning strikes:
* [[Heavy Hatchet]]
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*See: [[:Category:Shields providing Stun resistance]]
* [[Thwack Hammer]]
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* [[Troika]] and upgrades
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** The Troika lines can only inflict '''stun''' with the charge attack.
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* [[Rigadoon]] and upgrades
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* [[Stun Gun]]
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* [[Super Stun Gun]]
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* [[Magnus]] and upgrades
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** [[Iron Slug]] may stun user with charged attacks.
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* [[Haze Bomb]] line of weapons
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Latest revision as of 10:21, 18 May 2020

Status: Stun
Icon status stun.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.

Themed Enemies

Stun is not a possible stratum theme. The following monsters may inflict stun status:

The following enemies are immune to stun:

Inflicting Stun

Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.

Resisting Stun

The following armor sets will grant knights resistance to stunning attacks:

The following shields protects knights against sinister stunning strikes:

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