Difference between revisions of "Talk:Heart of Ice"

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m (Third Floor: test)
m (Third Floor)
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|location = Heart of Ice
 
|location = Heart of Ice
 
|level    = Amu-Sol
 
|level    = Amu-Sol
|notes    = A horrible area where players scream and cry for mercy.
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|notes    = This floor begins with a party button. When the party button is pressed, players can enter a large area with 4 pressure plates and a gate blocking the way forward. Four heavy statues must be found and placed on the plates. On the left side there will be fiends and on the right will be beasts. It is suggested that everyone stick together and clear one side before venturing into the other. Players will usually clear the beast side first for the chance at obtaining more pills and hearts from easier enemies. The Tundralisks here seem to always carry a pickup.
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The monsters gather in large numbers, so when you are fighting, they can overwhelm you. Greavers can cause a lot of trouble in this area, as can the rapidly orbiting chain hazards.
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There is a switch hidden randomly in one of 4 stone blocks. Two of these blocks are hidden in the left of the first room, the third is in front of the party button, and the fourth in a small courtyard with 2 Layoafers far north of the starting area. This switch generates a ghost block, allowing access to a med cache later.
 
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|level    = Amu-Sol
 
|level    = Amu-Sol
 
|number  = 2
 
|number  = 2
|notes    = A horrible area where players scream and cry for mercy.
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|notes    = This seems to be a back alley fight. Brawl with several Tundralisks and fiends to push forward. Most of the monsters are trapped in sections but will soon be freed by blast blocks counting down to a ghost block, so charge up a piercing gun, let loose, and repeat as quickly and efficiently as possible. It would be smart for 1-2 players to shield up in front of 1-2 Blitz Needle or Callahan users for this area. Pop the boxes in the med cache at the end of this fight and head north.  
 
}}
 
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|level    = Amu-Sol
 
|level    = Amu-Sol
 
|number  = 3
 
|number  = 3
|notes    = A horrible area where players scream and cry for mercy.
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|notes    = It seems the party has an audience here, reminiscent of a coliseum. These monsters do not participate in fighting. After pressing another party button, get ready to fight 3 waves of Fiends and Beasts. Crystal blocks are useful for blocking Howlizter bullets, so don't break them all. There are respawn pads that will continuously produce Tundralisks in the right-hand corners of the coliseum. Try to ignore them and focus on defeating everything else.
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}}
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{{StrategyList
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|location = Heart of Ice
 +
|level    = Amu-Sol
 +
|number  = 2
 +
|notes    = Another back alley area, but with more traps than monsters. Golden Winter Wisps and ice traps can hinder progress. Some Layoafers hang out in protected areas, ignore them or gun them down as needed. Pearl Greavers will appear in the area with a ghost block + barrier before the next battle. Take care of the greavers first, then charge up and have someone else hit the ghost block to get rid of the devilites.
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}}
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{{StrategyList
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|location = Heart of Ice
 +
|level    = Amu-Sol
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|number  = 4
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|notes    = This battle has orbital chains and ice traps in the middle of a large fight area. Break the ice blocks in every wave and focus on the Silkwings first. After three waves of Beasts and Fiends the door will open. This path leads between several trojan statues to the final fight with [[Maulos]].
 
}}
 
}}
  

Revision as of 17:42, 19 September 2015

Heart of Ice
Mission-Heart of Ice.png
Mission List: Prestige (Daily)
Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Fiend.png Gate Icon-Undead.png
  • Status: Icon status freeze.png
Rewards:

Heart of Ice is a dangerous prestige mission.

Overview

Description:

Warning: This is a Dangerous Mission!

Desna and her Recon Rangers are an elite team tasked with recovering intel from some of the most dangerous levels of the Clockworks. Joining them could lead to great rewards, but it is guaranteed to be a perilous journey!

Spiral HQ has detected a sudden climate shift emanating from deep within the Clockworks. Freak snowstorms and blizzards have begun surging through the depths seeming to originate from an inhospitable, fiendish city known as 'Amu-Sol.' The Recon Rangers have been dispatched to infiltrate Amu-Sol and discover the source of these freezing storms.


Objective:

Discover the source of the terrible blizzards emanating from Amu-Sol.

Notes

This mission was introduced with release 2012-08-01. It is the third Danger Mission released.

It is part of the daily Prestige Mission Rotation.

As with all danger missions, the party locks for the second combat floor and onward. Players will only have access to the arsenal station in the lobby and at the start of the first combat floor. Participants will only receive the prestige reward if they were present in the mission lobby.

Frozen Souls spawn continuously in many areas of the mission if there are two members or fewer in the party.

Chilling Howlitzers are rarely replaced by normal Howlitzers in combat depths.

There are a few computers in this mission where you can read about how Devilites had planned to freeze the Clockworks with the support of Maulos. This involves contact with Morgral'm.

Strategy

- moved to better name, doubt this is linked to externally.

Recommended Equipment:

The recommended armor set for this mission is a Piercing/Shadow hybrid. One popular choice is the Skolver/Snarbolax, considering they both give the corresponding defenses and freeze resistance. Any additional resistance from UVs, trinkets, or perks can potentially make you immune to the wisps and souls throughout the mission. Nearly all the monsters in this mission are weak to piercing. A defensive shield such as the Dread Skelly is highly recommended.

Suggested Weapons (make this list shiny with icons):

  • Dark Briar Barrage
  • Blitz Needle
  • Callahan
  • Final Flourish

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Fourth Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

External Links

  • Pending Videos
Personal tools