Difference between revisions of "The Gauntlet"

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{{MissionInfo
'''The Gauntlet''' is a [[Rank Mission]] to be completed as a Champion (Rank 9). It consists of three levels within [[Stratum]] 6. Its last level is a unique [[Battle Arena]] level that features various monsters from every family. It is one of the final missions to complete before venturing the final rank [[Clockworks]] mission: King of Ashes.
+
|name          = The Gauntlet
 +
|event        = no
 +
|type          = rank
 +
|mission rank  = 9-2
 +
|host rank    = {{???}}
 +
|depth range  = 24-26
 +
|combat floors = 3
 +
|preceded by  = Alone in the Dark
 +
|followed by  = Heart of the Matter
 +
|stratum      =
 +
*Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Fiend}} {{Monster_Icons|Gremlin}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}}
 +
*Status: {{status|shock}} {{status|freeze}} {{status|fuego}}
 +
}}
  
 
==Overview==
 
==Overview==
[[Image:Mission-The Gauntlet.png|thumb|120px|The Gauntlet on the Mission Interface.]]
+
{{MissionOverview
'''Mission Rank:''' 9-2
+
|description = One final battle stands in your way before reaching the Firestorm Citadel. Thought to be devised by Lord Vanaduke himself, this unrelenting gauntlet is teeming with all manners of dark creatures and culminates in a nightmarish battle arena that must be conquered in order to gain access to the gates of the Firestorm Citadel.<br><br>This mission will take everything you've got and requires a full arsenal of powerful weapons and gear. If Lord Vanaduke is testing you, give him the fight that he's asking for and show him what a true Champion can do!
  
'''Description:''' One final battle stands in your way before reaching the [[Firestorm Citadel]]. Thought to be devised by [[Lord Vanaduke]] himself, this unrelenting gauntlet is teeming with all manners of dark creatures and culminates in a nightmarish battle arena that must be conquered in order to gain access to the gates of the Firestorm Citadel.<br>
+
|objective = Battle your way to the Firestorm Citadel through a bulwark of monstrous might.
This mission will take everything you've got and requires a full arsenal of powerful weapons and gear. If Lord Vanaduke is testing you, give him the fight that he's asking for and show him what a true Champion can do!
+
}}
  
'''Objective:''' Battle your way to the Firestorm Citadel through a bulwark of monstrous might
+
==Notas==
 +
* The image of this mission shows an old model of an [[Almirian Royal Guard]], but these monsters don't appear during the mission.
  
'''Rewards:'''
+
===Strategies===
*{{prestige}} 135
+
{{opinion}}
*{{mat|Dragon Scale|36px}}
+
Here are some strategies and tips to navigate through and complete The Gauntlet.
*{{mat|Volcanic Iron|36px}}
+
* Make sure to be well-equipped with weapons, armor, etc. to combat every monster family and each of their three status effects. For example, with the second arena of Last Stand having monsters that inflict [[Damage#Shadow_Damage|shadow damage]] with possible [[Freeze]] status, equipping gear from the [[List of sets|Dread Skelly]] and [[List of sets|Snarbolax Sets]] is highly advised.
*[[File:Artifact-Recon_Module.png‎|32px]] [[Recon Module: The Gauntlet]] (obtainable at the end of Last Stand)
+
* The Gauntlet is best done in parties rather than solo runs.
 +
* In Last Stand, like with Battle Arenas, note how a new wave of monsters is spawned once the monsters of the previous wave of that branch are defeated. Keeping the last monster alive of a wave of one branch can help you focus on completing the waves of the other branch.
 +
* The Last Stand's second arena's ice-elemental grates can be instant death traps, especially where they are placed in the arena. Be careful not to be pushed onto a grate by a [[Trojan]]'s attacks or a [[Howlitzer]]'s skull missile attack. In case you get frozen on a grate, immediately use a [[Pickups#Capsules|Remedy Capsule]] or hope your shield lasts to break out of being frozen by a grate or a monster. (The dash technique may help.) Otherwise, hope you can escape from a slow, painful death. Getting frozen is almost inevitable, but better not to be over a grate if so.
  
 
==Runthrough==
 
==Runthrough==
  
===Mission Lobby (Depth 0)===  
+
===First Floor===  
[[Image:Gate-Lobby.png|64px|right]]
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{{Floor/Standard Lobby|showbasil=yes}}
[[Basil]] has the following recipes for sale:
+
*{{Recipe|Callahan|handgun|star=5|16px}}
+
*{{Recipe|Divine Mantle|armor|star=5|16px}}
+
*{{Recipe|Divine Veil|helmet|star=5|16px}}
+
*{{Recipe|Final Flourish|sword|star=5|16px}}
+
*{{Recipe|Grey Owlite Shield|shield|star=5|16px}}
+
*{{Recipe|Scintillating Sun Shards|bomb|star=5|16px}}
+
  
===Shock and Awe (Depth 24)===  
+
===Second Floor===
[[Image:Gate-Devilish Drudgery-Shock.png|64px|right]]
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{{Floor
The first level is a typical [[Devilish Drudgery]] [[Clockworks]] level with a "Wired for Synergy" theme. The level primarily features [[Devilite|Devilites]], many that may inflict and are immune to [[Shock]].
+
|name        = Shock and Awe
 +
|icon 1      = Devilish Drudgery-Shock
 +
|depth      = 24
 +
|monsters    =
 +
*{{Monster|Devilite}}
 +
*{{Monster|Pit Boss}}
 +
*{{Monster|Yesman}}
 +
*{{Monster|Devilite Overtimer}}
 +
*{{Monster|Devil-IT}}
 +
*{{Monster|Devil-IT Overtimer}}
  
'''Monsters''':
+
|exploration =
*{{Monster_Icons|Fiend}} {{Status|shock}} [[Devilite#Devil-IT|Devil-IT]]
+
*{{area|Devilish Drudgery|Wired for Synergy|random segments}}.
*{{Monster_Icons|Fiend}} {{Status|shock}} [[Devilite#Devil-IT Overtimer|Devil-IT Overtimer]]
+
*{{Monster_Icons|Fiend}} [[Devilite]]
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*{{Monster_Icons|Fiend}} [[Devilite#Devilite Overtimer|Devilite Overtimer]]
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*{{Monster_Icons|Fiend}} [[Devilite#Pit Boss|Pit Boss]]
+
*{{Monster_Icons|Fiend}} [[Devilite#Yesman|Yesman]]
+
  
===Reign of Fire (Depth 25)===
+
|floor notes = Goal: Get to the elevator.
[[Image:Icon Map Clockwork.png|64px|right]]
+
<div style="position:relative;top:-70px;left:0px;">[[Image:Gate-Blast Furnace.png|64px|right]]</div>
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<div style="position:relative;top:-140px;left:0px;">[[Image:Gate-Deconstruction Zone.png|64px|right]]</div>
+
The second level is a typical [[Deconstruction Zone]] Clockworks level with a "Molten Mayhem" theme. The level features many [[Gremlins]] and a few [[Construct|Constructs]]; many of these monsters may inflict and are immune to [[Fire]], while some may inflict [[Stun]]. A majority of these monsters are Darkfang Scorchers, which may attack in large groups and arrive just beyond the level entrance.
+
  
'''Monsters''':
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'''Gallery'''
*{{Monster_Icons|Gremlin}} {{Status|fire}} [[Scorcher#Darkfang Scorcher|Darkfang Scorcher]]
+
----
*{{Monster_Icons|Gremlin}} [[Thwacker#Darkfang Thwacker|Darkfang Thwacker]]
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<gallery widths=200px heights=150px>
*{{Monster_Icons|Gremlin}} [[Demo#Darkfang Demo|Darkfang Demo]]
+
File:Map-The Gauntlet-Shock and Awe.png|Map of "Shock and Awe".
*{{Monster_Icons|Gremlin}} [[Mender#Darkfang Mender|Darkfang Mender]]
+
</gallery>
*{{Monster_Icons|Construct}} {{Status|fire}} [[Mecha Knight#Firo Knight|Firo Knight]]
+
}}
*{{Monster_Icons|Construct}} {{Status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
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*{{Monster_Icons|Construct}} {{Status|fire}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
+
  
===Last Stand (Depth 26)===
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===Third Floor===
[[Image:Gate-Last Stand.png|64px|right]]
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{{Floor
The final level is a unique arena level similar to [[Battle Arena|Battle Arenas]] found in Clockworks runs via the [[Arcade]]. Note the following similarities and changes:
+
|name        = Reign of Fire
* Each of the three arenas features two distinct monster families and one distinct status effect; therefore, all six monster families and three status effects are represented in the entire level.
+
|icon 1      = Deconstruction Zone-Molten Mayhem
* The fighting area is different in each arena, both in shape and arrangement of [[Exploration#Elemental_Grates|Elemental grates]].
+
|depth      = 25
* Monster spawns for each arena are divided into two branches each with three waves, plus a final wave.
+
|monsters    =
* [[Arsenal Station|Arsenal Stations]] are available before each arena to equip different gear as necessary. Behind these arsenal stations are three screens denoting the two monster families and status effect in the upcoming arena.
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*{{Monster|Firo Knight}}
* Healing plates are available after each arena.
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*{{Monster|Red Rover}}
* An elevator lift, to complete the level and the whole mission, is found only after the third arena.
+
*{{Monster|Rocket Puppy}}
* Eighteen treasure boxes are found only after the third arena.
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*{{Monster|Darkfang Thwacker}}
* No mineral deposits are found on this level.
+
*{{Monster|Darkfang Demo}}
 +
*{{Monster|Darkfang Mender}}
 +
*{{Monster|Darkfang Scorcher}}
  
====First Bout====
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|exploration =
[[image:Gate Icon-Beast.png|48x48px|right]]
+
*{{area|Deconstruction Zone|Molten Mayhem|random segments}}.
[[image:Gate Icon-Shock.png|48x48px|right]]
+
[[image:Gate Icon-Slime.png|48x48px|right]]
+
The first arena features the [[Beast]] and [[Slime]] families, a majority which are immune to and may inflict [[Shock]] status. The arena is square-shaped with large, squared shock-elemental grates on its west and east side.
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{{SKWindow
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| width = 90%
+
| title = First Bout: Monster Waves
+
| body =
+
{{SKWindow/EmptyCell||||||60px}}
+
{{SKWindow/Cell|'''Wave 1'''|center||||180px}}
+
{{SKWindow/Cell|'''Wave 2'''|center||||180px}}
+
{{SKWindow/Cell|'''Wave 3'''|center||||180px}}
+
{{SKWindow/Cell|'''Final Wave'''|center||||180px}}
+
+
{{SKWindow/NewRow}}
+
{{SKWindow/Cell|'''Branch 1'''}}
+
{{SKWindow/Cell|<li>2 [[Voltail|Voltails]] (W,E)
+
                <li>2 [[Quicksilver|Quicksilvers]] (W,E) ||top}}
+
{{SKWindow/Cell|<li>4 [[Electrolisk|Electrolisks]] (N,S) ||top}}
+
{{SKWindow/Cell|<li>4 Quicksilvers (NE)
+
            <br><li>1 Silkwing (NE) ||top}}
+
{{SKWindow/Cell|<li>4 Voltails (N)
+
            <br><li>2 Alpha Voltails (N)
+
            <br><li>1 Electrolisk (N)
+
            <br><li>1 Silkwing (N)||top||2}}  
+
  
{{SKWindow/NewRow}}
+
|floor notes = Goal: Get to the elevator.
{{SKWindow/Cell|'''Branch 2'''}}
+
 
{{SKWindow/Cell|<li>2 [[Polyp#Silver Polyp|Silver Polyps]] (center) ||top}} 
+
'''Gallery'''
{{SKWindow/Cell|<li>4 Voltails (W,SE)
+
----
                <li>1 [[Alpha Voltail]] (SE)
+
<gallery widths=200px heights=150px>
                <li>2 Quicksilvers (E)
+
File:Map-The Gauntlet-Reign of Fire.png|Map of "Reign of Fire".
                <li>1 [[Silkwing]] (SW) ||top}}
+
</gallery>
{{SKWindow/Cell|<li>4 Silver Polyps<br>(\_/ shape towards N) ||top}}
+
 
}}
 
}}
  
 +
===Fourth Floor===
 +
{{Floor
 +
|name        = Last Stand
 +
|icon 1      = Flame Lash Arena
 +
|depth      = 26
 +
|monsters    =
 +
{{???}}
  
====Second Bout====
+
|exploration =
[[image:Gate Icon-Undead.png|48x48px|right]]
+
*This floor is a unique [[Arena]].
[[image:Gate Icon-Freeze.png|48x48px|right]]
+
*[[Recon Module]] (Left by [[Euclid]])
[[image:Gate Icon-Fiend.png|48x48px|right]]
+
The second arena features the [[Undead]] and [[Fiend]] families, a majority which are immune to and may inflict [[Freeze]] status. The arena is octogon-shaped (i.e. a square with the corners cut off) with one small rectangular freeze-elemental grate at each cardinal direction. Known to many as the hardest of the three arenas.
+
{{SKWindow
+
| width = 90%
+
| title = Second Bout: Monster Waves
+
| body =
+
{{SKWindow/EmptyCell||||||60px}}
+
{{SKWindow/Cell|'''Wave 1'''|center||||180px}}
+
{{SKWindow/Cell|'''Wave 2'''|center||||180px}}
+
{{SKWindow/Cell|'''Wave 3'''|center||||180px}}
+
{{SKWindow/Cell|'''Final Wave'''|center||||180px}}
+
+
{{SKWindow/NewRow}}
+
{{SKWindow/Cell|'''Branch 1'''|center}}
+
{{SKWindow/Cell|<li>2 [[Bloogato|Bloogatos]] (NW)
+
                <li>2 [[Frozen Shambler|Frozen Shamblers]] (NW) ||top}}
+
{{SKWindow/Cell|<li>3 [[Layoafer|Layoafers]] (SW)
+
                <li>2 [[Pearl Greaver|Pearl Greavers]] (NE) ||top}} 
+
{{SKWindow/Cell|<li>4 Frozen Shamblers (N)
+
                <li>1 Silkwing (N) ||top}}
+
{{SKWindow/Cell|<li>2 Pearl Greavers (N)
+
                <li>2 Layoafers (N)
+
                <li>1 Trojan (N) ||top||2}}
+
  
{{SKWindow/NewRow}}
+
|floor notes =
{{SKWindow/Cell|'''Branch 2'''|center}}
+
Goal: Get to the elevator.
{{SKWindow/Cell|<li>2 [[Howlitzer#Chilling Howlitzer|Chilling Howlitzer]] (SW,SE) ||top}}
+
{{SKWindow/Cell|<li>4 Frozen Shamblers (SW)
+
                <li>2 [[Gorgo#Guster|Gusters]] (SE)
+
                <li>2 [[Silkwing|Silkwings]] (NW,NE)
+
                <li>1 [[Trojan]] (S) ||top}} 
+
{{SKWindow/Cell|<li>4 Chilling Howlitzers (Corners) ||top}} 
+
}}
+
  
 +
The recon module only needs to be collected once, after that, it is accessible via the artifact tab of the player's [[arsenal]].
  
====Third Bout====
+
{{:Recon Module: The Gauntlet}}
[[image:Gate Icon-Gremlin.png|48x48px|right]]
+
[[image:Gate Icon-Fire.png|48x48px|right]]
+
[[image:Gate Icon-Construct.png|48x48px|right]]
+
The third arena features the [[Construct]] and [[Gremlin]] families, a majority which are immune to and may inflict [[Fire]] status. The arena is square-shaped, with small, squared fire-elemental grates near each corner. (Similar arrangement to the floor spikes of the third arena in a Battle Arena.)
+
{{SKWindow
+
| width = 90%
+
| title = Third Bout: Monster Waves
+
| body =
+
{{SKWindow/EmptyCell||||||60px}}
+
{{SKWindow/Cell|'''Wave 1'''|center||||180px}}
+
{{SKWindow/Cell|'''Wave 2'''|center||||180px}}
+
{{SKWindow/Cell|'''Wave 3'''|center||||180px}}
+
{{SKWindow/Cell|'''Final Wave'''|center||||180px}}
+
+
{{SKWindow/NewRow}}
+
{{SKWindow/Cell|'''Branch 1'''|center}}
+
{{SKWindow/Cell|<li>3 [[Firo Knight|Firo Knights]] (NE,W)
+
                <li>3 [[Knocker#Gremlin Lighter|Gremlin Lighters]] (NE) ||top}}
+
{{SKWindow/Cell|<li>2 [[Hotrode|Hotrodes]] (SW)
+
                <li>2 [[Cinderbot|Cinderbots]] (NW)
+
                <li>2 Gremlin Lighters (NW) ||top}}
+
{{SKWindow/Cell|<li>1 Darkfang Scorcher (E)
+
                <li>1 Darkfang Thwacker (E)
+
                <li>4 Gremlin Lighters (E)
+
                <li>1 [[Mender#Darkfang Mender|Darkfang Mender]] (E) ||top}}
+
{{SKWindow/Cell|<li>4 Firo Knights (N)
+
                <li>2 Darkfang Thwackers (N)
+
                <li>1 Flamethrower (N)
+
                <li>2 Darkfang Menders (N)||top||2}}
+
 
+
{{SKWindow/NewRow}}
+
{{SKWindow/Cell|'''Branch 2'''|center}}
+
{{SKWindow/Cell|<li>2 [[Gun Puppy#Red Rovers|Red Rover]] (N,S)
+
                <li>2 [[Scorcher#Darkfang Scorcher|Darkfang Scorchers]] (SW,SE) ||top}} 
+
{{SKWindow/Cell|<li>4 [[Thwacker#Darkfang Thwacker|Darkfang Thwackers]] (S)
+
                <li>1 Darkfang Scorcher (S)
+
                <li>1 [[Rocket Puppy]] (S)
+
                <li>1 Firo Knight (S)
+
                <li>1 Gremlin Lighter (S) ||top}} 
+
{{SKWindow/Cell|<li>2 [[Redward|Redwards]] (SW, SE)
+
                <li>4 Hotrodes (SW,SE)
+
                <li>1 Cinderbot (NE)
+
                <li>1 Gremlin Lighter (NE) ||top}}
+
  
 +
'''Gallery'''
 +
----
 +
<gallery widths=200px heights=150px>
 +
File:Map-The Gauntlet-Last Stand.png|Map of "Last Stand".
 +
</gallery>
 
}}
 
}}
  
 
==Strategies==
 
Here are some strategies and tips to navigate through and complete The Gauntlet.
 
* Make sure to be well-equipped with weapons, armor, etc. to combat every monster family and each of their three status effects. For example, with the second arena of Last Stand having monsters that inflict [[Damage#Shadow_Damage|shadow damage]] with possible [[Freeze]] status, equipping gear from the [[List of sets|Dread Skelly]] and [[List of sets|Snarbolax Sets]] is highly advised.
 
* The Gauntlet is best done in parties rather than solo runs.
 
* In Last Stand, like with Battle Arenas, note how a new wave of monsters is spawned once the monsters of the previous wave of that branch are defeated. Keeping the last monster alive of a wave of one branch can help you focus on completing the waves of the other branch.
 
* The Last Stand's second arena's ice-elemental grates can be instant death traps, especially where they are placed in the arena. Be careful not to be pushed onto a grate by a [[Trojan]]'s attacks or a [[Howlitzer]]'s skull missile attack. In case you get frozen on a grate, immediately use a [[Pickups#Capsules|Remedy Capsule]] or hope your shield lasts to break out of being frozen by a grate or a monster. (The dash technique may help.) Otherwise, hope you can escape from a slow, painful death. Getting frozen is almost inevitable, but better not to be over a grate if so.
 
* Don't forget to pick up the [[Recon Module]] near the elevator lift at the end of Last Stand!
 
==Trivia==
 
* Interestingly enough, the image of this mission shows an old model of an [[Almirian Royal Guard]], but these monsters don't appear during the mission.
 
 
== See also ==
 
== See also ==
*[[Missions]]
+
{{mission see also}}
*[[List of missions]]
+
 
+
[[Category:Missions]]
+

Revision as of 05:07, 19 September 2015

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The Gauntlet
Mission-The Gauntlet.png
Mission List: Rank (Champion)
Preceded By:

9-2 Interface-icon-PvE.png Mission: Alone in the Dark

Followed By:

9-3 Interface-icon-Dialogue.png Mission: Heart of the Matter

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Fiend.png Gate Icon-Gremlin.png Gate Icon-Slime.png Gate Icon-Undead.png
  • Status: Icon status shock.png Icon status freeze.png
Rewards:

The Gauntlet is a 9-2 rank mission.

Overview

Description:

One final battle stands in your way before reaching the Firestorm Citadel. Thought to be devised by Lord Vanaduke himself, this unrelenting gauntlet is teeming with all manners of dark creatures and culminates in a nightmarish battle arena that must be conquered in order to gain access to the gates of the Firestorm Citadel.

This mission will take everything you've got and requires a full arsenal of powerful weapons and gear. If Lord Vanaduke is testing you, give him the fight that he's asking for and show him what a true Champion can do!


Objective:

Battle your way to the Firestorm Citadel through a bulwark of monstrous might.

Notas

  • The image of this mission shows an old model of an Almirian Royal Guard, but these monsters don't appear during the mission.

Strategies

Icon-opinion.png The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.

Here are some strategies and tips to navigate through and complete The Gauntlet.

  • Make sure to be well-equipped with weapons, armor, etc. to combat every monster family and each of their three status effects. For example, with the second arena of Last Stand having monsters that inflict shadow damage with possible Freeze status, equipping gear from the Dread Skelly and Snarbolax Sets is highly advised.
  • The Gauntlet is best done in parties rather than solo runs.
  • In Last Stand, like with Battle Arenas, note how a new wave of monsters is spawned once the monsters of the previous wave of that branch are defeated. Keeping the last monster alive of a wave of one branch can help you focus on completing the waves of the other branch.
  • The Last Stand's second arena's ice-elemental grates can be instant death traps, especially where they are placed in the arena. Be careful not to be pushed onto a grate by a Trojan's attacks or a Howlitzer's skull missile attack. In case you get frozen on a grate, immediately use a Remedy Capsule or hope your shield lasts to break out of being frozen by a grate or a monster. (The dash technique may help.) Otherwise, hope you can escape from a slow, painful death. Getting frozen is almost inevitable, but better not to be over a grate if so.

Runthrough

First Floor

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Fourth Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See also

Personal tools