Royal Jelly Palace/waves

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Depth and Room Legend: Room Depth.Room
Legend: Enemy (Number) (Position) (Extra info. Added sometimes)

Depth 15

Room 15.1

Room15.1.png

Description: An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).

Wave 1

  • Royal Mini (10) (Scattered; Corners or Center)
  • Jelly Cube (6) (3 center, 2 on edges) (Tier 2 Type)



Room 15.2

RJKroom15.2.png

Description: Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.

Wave 1 (Left Side)

Button to spawn and open left gate either at bottom-left corner or at the center to the left a bit.

Wave 2 (Right Side)

Button to spawn and open right gate either at top-right corner or at the center to the right and up a bit.

  • Same enemies and position as Wave 1 but flipped for the right gate.

Room 15.3

RJKroom15.3.png

Description: Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.

Wave 1

Checkerboard holes are created in blocks to contain enemies. Top is A, Left is B, Right is C

Room 15.4

RJKroom15.4.png

Description: Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.

Wave 1

Spawn wave by hitting blue block in the center of the room.

  • Lumber (1) (In front of gate connecting room 4 and room 2)
  • Jelly Cube (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Tier 2 Type)
  • Gun Puppy (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
  • Royal Mini (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)

Room 15.5

RJKroom15.5.png

Description: Accessible when enemies in room 3 and 4 have been defeated and statues retrieved and placed on buttons. Position: After a hallway. In hallway are two boxes of coins, pickups, or heat.

Wave 1

  • Jelly Cube (8) (4 next to 4 square rock blocks, 2 in front, 2 behind) (Tier 2 Type)

Wave 2

Defeating some Jelly Cubes and/or after some time.

Wave 3

Defeating some enemies and/or after some time

  • Lumber (2) (In front of gate (like super blast cubes in wave 2))
  • Jelly Cube (2) (Right in front of lumbers) (Tier 2 Type)
  • Silkwing (2) (Next to Lumbers)

Wave 4

All enemies of wave 3 defeat.

  • Royal Mini (12) (3 on each side (top and bottom) of center blocks, on each side of screen (right and left))
  • Lumber (1) (At bottom)
  • Jelly Cube (3) (In front of gate) (Tier 2 Type)

Depth 16

Room 16.1

Description: Big room split into 4 parts by blocks. Each part is a new wave.

Wave 1

At first room when entering.

  • Jelly Cube (2) (Center, diagonal from each other) (Tier 2 Type)

Wave 2

Area accessible after wave 1.

  • Jelly Cube (Same number and position as wave 1 but flipped horizontally)
  • Lumber (1) (Behind Jelly Cubes)

Wave 3

Area accessible after wave 2.

Wave 4

Area accessible after wave 3. Locked after a couple seconds. In this room, you need to get the statue to open the gate to room 2.

  • Jelly Cube (4) (In front in zig-zag pattern) (Tier 2 Type)
  • Lumber (1) (Behind Jelly Cubes)
  • Silkwing (1) (Behind Lumber)

Room 16.2

Description: Square room with cool pattern.
Position: After placing statue on button, short hallway with staircase to a party button. Accessibility: All party members stand on party button. Links: Links to rooms 3-6

Room 16.3

Position: Top-right room from room 2.

Room 16.4

Position: Bottom-right room from room 2.

Room 16.5

Position: Top-left room from room 2.

Room 16.6

Position: Bottom-left room from room 2.

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