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[edit] [purge] Template documentation


Icon-alert.png This template should only be used for areas which are randomly generated.


|parent  = 
|segment = 
|number  = 
|letter  = 
|notes   = 




the mission or area. Only use mission names if the area is exclusive to a mission. In other words, default to the Arcade. For example, do not use "Alien Ooze-Slimeway." Use "Clockwork Tunnels: Slimeway."


Only use for mission exclusives. This is because "wild path" and "haunted passage" etc. segments are usually the exact same map, just with grass added or not or whatever. Here should be entered the level, a.k.a floor name, of the mission.


Only use if the map is randomly generated. Example: this map is fixed. Less obviously, this is fixed. Neither are randomly generated maps. Pay special attention and explore an area many times before publishing research on it. Segment types include:
Start (start only - does not involve party button segments. Arsenal station is usually available)
I (straight)
L (turn)
+ (crossroad)
T (t-intersection)
D (dead end, often with loot)
End (end of level - elevator only, not dead ends)


The segment number as encountered. This establishes a "family" of maps which are pretty much the same in general shape. Defaults to 1. Works with letter.
  • Each number system is unique per area, or level set. The number "2" in say, Wolver Den has nothing to do with number 2 in Lichenous Lair. Same goes for "segment" species, such as starts, Ls, Danger Rooms, etc.
  • For example, Mysterious Room followed by "1" is a family of dead-end Mysterious Room segments in Clockwork Tunnels (if there are ever "through" Mysterious Rooms, they should be "2" and so on), while "I" followed by "1" indicates large compact segments, "2" indicates connector segments, "3" indicates Battle Pod segments for Compact Areas - completely separate systems, able to be added to with more exploration data as time goes on and more areas are found.
  • This might be confusing. Just remember, "1" is not always a start segment. A name (such as "Start") defines the segment type, not the number! We frequently won't go very far beyond 1 (Start1A, Start1B, etc. We'd only do Start2A if the start offers paths in more than one total direction, but the number has nothing to do with the total number of directions either. They are used as needed for encounters).


The variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission. Defaults to A. Works with number.


Notes about the area. Include where the example was/can be found, and strategize as needed.


|map file

Overrides the displayed map file. Use only in circumstances where a mission has a special floor arrangement but the same, or nearly the same map, as a file that's already been uploaded.

|area file

Overrides the displayed area file. Use only in circumstances where a mission has a special floor arrangement but the same, or nearly the same map, as a file that's already been uploaded.


Overrides default content of "location" column


Overrides default content of "level and/or segment type" column.


See what links here for examples of this template in action.


This naming convention is mostly random when it comes to chronology. Files are added in the order they happen to be found by the editor who uploads them.

Fixed maps use a similar naming convention - they are simply "File:Map-Parent-Child.png", and do not use segment, number, letter to define them, as there is no need for these variables. "Area" images of these locations are simply named "File:Area-Parent-Child.png", "File:Area-Parent-Child-1.png, "File:Area-Parent-Child-2.png", and so on.

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