Diferencia entre revisiones de «Maldición»
De SpiralKnights-es
m (→Resistiendo Maldición) |
m (→Resistiendo Maldición) |
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Línea 98: | Línea 98: | ||
Las siguientes [[bagatela]]s will carry knights through the cursing of the Clockworks: | Las siguientes [[bagatela]]s will carry knights through the cursing of the Clockworks: | ||
− | * | + | *Vea: [[:Categoría:Bagatelas con resistencia a Maldición]] |
You can also equip Perks from Battle Sprites to reduce the time that you are cursed. | You can also equip Perks from Battle Sprites to reduce the time that you are cursed. |
Revisión de 07:58 17 oct 2015
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Maldición es una condición de estado que de forma aleatoria bloqueará todos excepto uno de las armas y viales del jugador. Mientras la maldición este activa, intentar utilizar uno de esos ítem causarán daño al jugador.
Enemigos que han sido Maldecidos recibirán daño cuando utilicen cualquier habilidad ya sea de ataque o curación, sin embargo, la maldición no interrumpirá los ataques enemigos.
Contenido
Enemigos Temáticos
Maldición no es ùn posible tema de estrato, pero los siguientes monstruos pueden infligir el estado maldición:
- Phantoms
- Phantoms solo pueden infligir maldición con su ataque de carga (Niveles 2 y 3)
- Carnavons
- Black Kats
- Margrel
- Almirian Shadow Guards
- Darkfire Vanaduke
- Dread Velvet
Los siguientes monstruos son inmunes a maldición:
- Lord Vanaduke
- Darkfire Vanaduke
- Ice Queen
- Todos los Battlepods
- Todos los Muertos Vivientes excluyendo los Howlitzers
- Todos los Demonios excluyendo los Greavers y los Silkwings
- Los Devilites y Lumbers pueden recibir Maldición, pero ellos no tomaran ningún daño de eso.
Infligiendo y Recibiendo Maldición
Los caballeros Spiral Knight pueden infligir maldición en los monstruos utilizando viales de maldición contra ellos, utilizando un arma que tenga probabilidad de causar maldición o como un posible estado aleatorio del Chaotic Haze hecho por un Maskeraith.
Las armas capaces de causar maldición son:
When using the charge attack of the Faust and Gran Faust, these weapons have a chance of self-inflicting a curse as well. This effect will last 43 seconds without any curse resistance. In addition 2 of your equipped weapons and 3 vials will cause self-damage for the duration of the curse. This means that if you don't have any weapon slots unlocked, all of your weapons will be harmful to your health. These effects can be mitigated somewhat by having curse resistance.
Using a Remedy capsule will cure Curse even if it has been affected by the status, but will not prevent the self-damage from using it.
Different sources of curse can inflict different strengths of curse, but the values below relate to the Gran Faust's self-inflicted curse
- The Faust's curse is one increment less severe than the Gran Faust. This means the player needs one less point of curse resistance than what is listed below to achieve the same effects.
For each point of curse resistance/weakness you have, the total time of the curse is decreased/increased by 2-4 seconds, respectively. Less time is decreased per point as the point total increases, however the exact relationship is not yet known. Other effects are as follows (Negative points indicate weakness):
- At -4 points, (Black Kat Cowl, Fallen Item, or Full chaos), the number of weapons cursed becomes 4.
- At -2 points, (one Chaos set item), The number of vials cursed becomes 4.
- At -1 points (Kat Hood/Cap/Cowl), The number of weapons cursed becomes 3.
- At 2 points (equal to a medium UV), the number of vials cursed becomes 2.
- At 5 points, the number of weapons cursed becomes 1.
- At 7 points, the number of vials cursed becomes 1.
Puntos de Resistencia | Duración | #Viales | #Armas |
---|---|---|---|
-4 | 59 | 4 | 4 |
-3 | 55 | 4 | 3 |
-2 | 51 | 4 | 3 |
-1 | 47 | 3 | 3 |
0 | 43 | 3 | 2 |
1 | 39 | 3 | 2 |
2 | 37 | 2 | 2 |
3 | 35 | 2 | 2 |
4 | 33 | 2 | 2 |
5 | 31 | 2 | 1 |
6 | 29 | 2 | 1 |
7 | 27 | 1 | 1 |
8 | 25 | 1 | 1 |
9 | 23 | 1 | 1 |
10 | 22 | 1 | 1 |
Up to 16 points of resistance have been tested, and the total time of the curse continues to be reduced up to 10 points of resistance, and increased up to -4 points of resistance. Resistances higher and weaknesses lower than these values does not provide any additional benefits/penalties. [1] There seems to be a reduced rate of self-inflicting a curse with higher curse resistance. Additional conclusions pending.[2]
Self-inflicted damage from using a cursed weapon is reduced linearly for every 2 points of resistance.
Up to 6 points of weakness has also been tested, except for 5, and greater than 4 points of weakness does not have any effect.
Resistiendo Maldición
Los siguientes sets de armadura permiten al caballero resistirse a la maldición:
- Vea: Categoría:Yelmos con resistencia a Maldición
- Vea: Categoría:Armaduras con resistencia a Maldición
Las siguientes bagatelas will carry knights through the cursing of the Clockworks:
You can also equip Perks from Battle Sprites to reduce the time that you are cursed.
Galería
Otros enlaces
- Artículo en inglés: Curse