Diferencia entre revisiones de «Maldición»

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{{traducción|Curse}}
 
 
{{status conditions}}
 
{{status conditions}}
[[image:Cursed knight.png|300px|thumb|right|A knight inflicted with curse. You notice three vials are cursed, the current equipped weapon and the curse will last for 40 more seconds.]]
 
'''Maldición''' es una condición de estado que de forma aleatoria bloqueará todos excepto uno de las armas y viales del jugador. Mientras la maldición este activa, intentar utilizar uno de esos ítem causarán daño al jugador.
 
  
Enemigos que han sido '''Maldecidos''' recibirán daño cuando utilicen cualquier habilidad ya sea de ataque o curación. Sin embargo, '''Maldición''' no interrumpirá los ataques enemigos.
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'''{{PAGENAME}}''' es una condición de estado que de forma aleatoria bloqueará todos excepto uno de las armas y viales del jugador. Mientras la maldición este activa, intentar utilizar uno de esos ítem causarán daño al jugador.
 +
 
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Enemigos que han sido Maldecidos recibirán daño cuando utilicen cualquier habilidad ya sea de ataque o curación, sin embargo, la maldición no interrumpirá los ataques enemigos.
  
 
==Enemigos Temáticos==
 
==Enemigos Temáticos==
'''Maldición''' no es posible como [[Gate#Temas_del_Estrato|tema de estrato]], pero los siguientes monstruos pueden infligir el estado '''maldición''':
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Maldición no es ùn posible [[Gate#Temas_del_Estrato|tema de estrato]], pero los siguientes monstruos pueden infligir el estado maldición:
  
 
*[[Phantom]]s
 
*[[Phantom]]s
**Phantoms solo pueden infligir '''maldición''' con su ataque cargado (Nivel 2 y Nivel 3.)
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**Phantoms solo pueden infligir maldición con su ataque de carga (Niveles 2 y 3)
 
*[[Carnavon]]s
 
*[[Carnavon]]s
*[[Cursed Deadnaught]]s
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*[[Kat#Black Kat|Black Kat]]s
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*[[Kat#Margrel|Margrel]]
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*[[Deadnaught#Almirian Shadow Guard|Almirian Shadow Guard]]s
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*[[Darkfire Vanaduke]]
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*[[Creep Cake#Dread Velvet|Dread Velvet]]
  
Los siguientes monstruos son inmunes a '''maldición''':
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Los siguientes monstruos son inmunes a maldición:
  
 
*[[Lord Vanaduke]]
 
*[[Lord Vanaduke]]
 
*[[Darkfire Vanaduke]]
 
*[[Darkfire Vanaduke]]
*Todos los [[Undead]]
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*[[Ice Queen]]
*Todos los [[Fiend]]s excluyendo [[Greaver]]s y [[Wing|Silkwing]]s
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*Todos los [[Battlepod]]s
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*Todos los [[Undead|Muertos Vivientes]] excluyendo los [[Howlitzer]]s
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*Todos los [[Fiend|Demonios]] excluyendo los [[Greaver]]s y los [[Wing|Silkwing]]s
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**Los Devilites y Lumbers pueden recibir Maldición, pero ellos no tomaran ningún daño de eso.
  
 
==Infligiendo y Recibiendo Maldición==
 
==Infligiendo y Recibiendo Maldición==
Los caballeros Spiral Knight pueden infligir '''maldición''' en los monstruos utilizando viales de '''maldición''' contra ellos o utilizando un arma que tenga probabilidad de causar '''maldición'''.
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Los caballeros Spiral Knight pueden infligir maldición en los monstruos utilizando [[Recolectables#Viales|viales]] de maldición contra ellos, utilizando un arma que tenga probabilidad de causar maldición o como un posible estado aleatorio del [[Chaotic Haze]] hecho por un [[Maskeraith]].
  
Las armas capaces de causar '''maldición''' son:
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Las armas capaces de causar maldición son:
* [[Faust]]
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*Vea: [[:Category:Armas que pueden causar Maldición]]
* [[Gran Faust]]
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* [[Sealed Sword]]
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Cuando se utilice el ataque cargado, esas armas tienen una probabilidad de '''maldecir''' al mismo jugador. El efecto dura 43 segundos sin ningún tipo de resistencia a '''maldición'''. Además 2 de tus armas equipadas y 3 de tus viales causaran daño al personaje hasta que finalice la '''maldición'''Esto significa que si no tienes ningún espacio para arma desbloqueado, todas tus armas quedarán maldecidas. Esos efectos pueden ser reducidos obteniendo resistencia a '''maldición'''.
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When using the charge attack of the Faust and Gran Faust, these weapons have a chance of self-inflicting a curse as well. This effect will last 43 seconds without any curse resistance. In addition 2 of your equipped weapons and 3 vials will cause self-damage for the duration of the curseThis means that if you don't have any weapon slots unlocked, all of your weapons will be harmful to your health. These effects can be mitigated somewhat by having curse resistance.
  
Using a Remedy capsule will still cure curse even if they are effected by the curse, but will not prevent the self-damage for using it.
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Using a Remedy capsule will cure Curse even if it has been affected by the status, but will not prevent the self-damage from using it.
  
Different sources of curse can inflict different strengths of curse, but some testing has been done with the Gran Faust's self-inflicted curse:
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Different sources of curse can inflict different strengths of curse, but the values below relate to the Gran Faust's self-inflicted curse
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*The [[Faust]]'s curse is one increment less severe than the Gran Faust. This means the player needs one less point of curse resistance than what is listed below to achieve the same effects.
  
 
For each point of curse resistance/weakness you have, the total time of the curse is decreased/increased by 2-4 seconds, respectively. Less time is decreased per point as the point total increases, however the exact relationship is not yet known. Other effects are as follows (Negative points indicate weakness):
 
For each point of curse resistance/weakness you have, the total time of the curse is decreased/increased by 2-4 seconds, respectively. Less time is decreased per point as the point total increases, however the exact relationship is not yet known. Other effects are as follows (Negative points indicate weakness):
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{|border = "1"
 
{|border = "1"
 
|- bgcolor="#93add4"
 
|- bgcolor="#93add4"
!Points of Resistance
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!Puntos de Resistencia
!Duration
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!Duración
!#Vials
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!#Viales
!#Weapons
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!#Armas
 
|-
 
|-
 
| -4 || 59 || 4 || 4
 
| -4 || 59 || 4 || 4
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|}
 
|}
  
Up to 16 points of resistance have been tested, and the total time of the curse continues to be reduced up to 10 points of resistance, where further points have no effect.{{fn|http://wiki.spiralknights.com/Talk:Curse}} There seems to be a reduced rate of self-inflicting a curse as well as slightly reduced damage from using a curse weapon, with higher curse resistance. Additional conclusions pending. Less than -4 does not appear to have any effect.
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Up to 16 points of resistance have been tested, and the total time of the curse continues to be reduced up to 10 points of resistance, and increased up to -4 points of resistance. Resistances higher and weaknesses lower than these values does not provide any additional benefits/penalties. {{fn|http://wiki.spiralknights.com/Talk:Curse}} There seems to be a reduced rate of self-inflicting a curse with higher curse resistance. Additional conclusions pending.{{fn|http://forums.spiralknights.com/en/node/10522}}
{{fn|http://forums.spiralknights.com/en/node/10522}}
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Self-inflicted damage from using a cursed weapon is reduced linearly for every 2 points of resistance.
  
 
Up to 6 points of weakness has also been tested, except for 5, and greater than 4 points of weakness does not have any effect.
 
Up to 6 points of weakness has also been tested, except for 5, and greater than 4 points of weakness does not have any effect.
  
==Resisting Curse==
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==Resistiendo Maldicion==
The following armor [[sets]] grant knights a resistance, but not immunity, to being cursed:  
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Los siguientes [[sets]] de armadura permiten al caballero resistirse a la maldición:
 
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*Vea: [[:Category:Helmets providing Curse resistance]]
*[[Deadshot Mantle|Deadshot Set]]
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*Vea: [[:Category:Armor providing Curse resistance]]
*[[Angelic Raiment|Angelic Set]] and upgrades except for the [[Armor of the Fallen|Fallen]] set.
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*[[Almirian Crusader Armor|Almirian Crusader Set]]
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*[[Divine Mantle|Divine Set]]
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*[[Silvermail|Silvermail Set]] and upgrades
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The following [[trinkets]] will carry knights through the cursing of the Clockworks:
 
The following [[trinkets]] will carry knights through the cursing of the Clockworks:
*[[Silver Amulet]]
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*See: [[:Category:Trinkets providing Curse resistance]]
*[[Blessed Silver Amulet]]
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*[[Sacred Silver Amulet]]
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You can also equip Perks from Battle Sprites to reduce the time that you are cursed.
*[[Saintly Silver Amulet]]
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==Gallery==
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<gallery heights=100px widths=200px perrow=3>
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Image:Status-Curse-WeaponWheel.png|You can see if any of your weapons are cursed in your weapon wheel.
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Image:Status-Curse-QuickBar.png|You can see if any of your pickups are cursed in this area of the HUD.
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Image:Status-Curse-HealthArea.png|You can see how many seconds of curse are left to endure in this area of the HUD.
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</gallery>
  
 
== Otros enlaces ==
 
== Otros enlaces ==
 
* {{en|Curse}}
 
* {{en|Curse}}

Revisión de 03:50 17 oct 2015

Estado:
Maldición
Archivo:Icon status .png
Todas las
condiciones de Estado
Icon status stun.png Aturdir

Icon status poison.png Veneno

Icon status fire.png Fuego

Icon status freeze.png Congelar

Icon status shock.png Descarga

Icon status curse.png Maldición

Icon status sleep.png Sueño

Maldición es una condición de estado que de forma aleatoria bloqueará todos excepto uno de las armas y viales del jugador. Mientras la maldición este activa, intentar utilizar uno de esos ítem causarán daño al jugador.

Enemigos que han sido Maldecidos recibirán daño cuando utilicen cualquier habilidad ya sea de ataque o curación, sin embargo, la maldición no interrumpirá los ataques enemigos.

Enemigos Temáticos

Maldición no es ùn posible tema de estrato, pero los siguientes monstruos pueden infligir el estado maldición:

Los siguientes monstruos son inmunes a maldición:

Infligiendo y Recibiendo Maldición

Los caballeros Spiral Knight pueden infligir maldición en los monstruos utilizando viales de maldición contra ellos, utilizando un arma que tenga probabilidad de causar maldición o como un posible estado aleatorio del Chaotic Haze hecho por un Maskeraith.

Las armas capaces de causar maldición son:

When using the charge attack of the Faust and Gran Faust, these weapons have a chance of self-inflicting a curse as well. This effect will last 43 seconds without any curse resistance. In addition 2 of your equipped weapons and 3 vials will cause self-damage for the duration of the curse. This means that if you don't have any weapon slots unlocked, all of your weapons will be harmful to your health. These effects can be mitigated somewhat by having curse resistance.

Using a Remedy capsule will cure Curse even if it has been affected by the status, but will not prevent the self-damage from using it.

Different sources of curse can inflict different strengths of curse, but the values below relate to the Gran Faust's self-inflicted curse

  • The Faust's curse is one increment less severe than the Gran Faust. This means the player needs one less point of curse resistance than what is listed below to achieve the same effects.

For each point of curse resistance/weakness you have, the total time of the curse is decreased/increased by 2-4 seconds, respectively. Less time is decreased per point as the point total increases, however the exact relationship is not yet known. Other effects are as follows (Negative points indicate weakness):

  • At -4 points, (Black Kat Cowl, Fallen Item, or Full chaos), the number of weapons cursed becomes 4.
  • At -2 points, (one Chaos set item), The number of vials cursed becomes 4.
  • At -1 points (Kat Hood/Cap/Cowl), The number of weapons cursed becomes 3.
  • At 2 points (equal to a medium UV), the number of vials cursed becomes 2.
  • At 5 points, the number of weapons cursed becomes 1.
  • At 7 points, the number of vials cursed becomes 1.
Puntos de Resistencia Duración #Viales #Armas
-4 59 4 4
-3 55 4 3
-2 51 4 3
-1 47 3 3
0 43 3 2
1 39 3 2
2 37 2 2
3 35 2 2
4 33 2 2
5 31 2 1
6 29 2 1
7 27 1 1
8 25 1 1
9 23 1 1
10 22 1 1

Up to 16 points of resistance have been tested, and the total time of the curse continues to be reduced up to 10 points of resistance, and increased up to -4 points of resistance. Resistances higher and weaknesses lower than these values does not provide any additional benefits/penalties. [1] There seems to be a reduced rate of self-inflicting a curse with higher curse resistance. Additional conclusions pending.[2]

Self-inflicted damage from using a cursed weapon is reduced linearly for every 2 points of resistance.

Up to 6 points of weakness has also been tested, except for 5, and greater than 4 points of weakness does not have any effect.

Resistiendo Maldicion

Los siguientes sets de armadura permiten al caballero resistirse a la maldición:

The following trinkets will carry knights through the cursing of the Clockworks:

You can also equip Perks from Battle Sprites to reduce the time that you are cursed.

Gallery

Otros enlaces

  • Artículo en inglés: Curse
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