Armamento

De SpiralKnights-es

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El armamento puede ser utilizado en las ranuras del equipo de su caballero. Mejorar el equipo para subirlo de nivel es vital para poder jugar los niveles más difíciles en los mecanismos. El equipo está ligado, cuando por primera vez es equipado. El equipo estará sujeto al personaje cuando está equipado, una pieza envolvente de los equipos no pueden ser objeto de comercio, pero se pueden utilizar en alquimia para hacer unas mejoras. Los Equipos pueden ser desligados por Vise en el Bazar.

Armas

Equipar un arma a su caballero le permitirá realizar nuevos ataques mientras que exploran los Mecanismos. Hay varias clases diferentes de armas, cada uno con una amplia gama de tipos disponibles que tienen sus propias fortalezas y debilidades específicas. Usted llegará en la cuna en posesión de una espada y pistola Proto, ejemplos básicos de las clases de espada y pistola de armas.

Espadas

The traditional weapon of a Spiral Knight, swords are powerful melee weapons that require you to get in close to attack enemies. As they are leveled up, they can acquire special abilities that require charging. Swords typically gain area attacks as charge abilities, but some swords are known to possess projectile charge attacks.

Pistolas

The standard ranged weapon in a Spiral Knight's arsenal, handguns are versatile weapons which can deal a variety of damage types to enemies. Though you need not worry about keeping track of how much ammunition you are using, every handgun will automatically take a moment to "reload" every few shots; make sure to adjust your combat tactics accordingly.

Bombas

Bombs are a special type of area effect weapon that only have a charge attack, and thus must be charged up before each use. Once set, however, they explode in short order and deal significant damage to a large area. Bombs are an excellent choice for use alongside other knights using different classes of weapon.

Equipo

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Equipping gear bestows passive benefits to your effectiveness while adventuring, such as increased health in the Clockworks, greater resistance to damage or status effects, and other useful boons.

Armadura

Armor provides a base level of protection to a variety of damage types, as well as resistance (or vulnerability!) to certain status effects. Certain armors can also provide added health at the start of each Clockworks expedition.

Yelmos

Helmets, like armor, provide protection from damage. While most armor sets come with a matching helmet, don't feel bad about mixing things up: it's entirely possible that having a little bit of protection to a bunch of different elements and damage types might just save your life!

Escudos

Much like armor and helmets, shields provide protection from damage, and occasionally status effects. Having a shield equipped also allows you to block attacks, an extremely useful ability while exploring the Clockworks. Note that the statistics shields offer only apply if the shield is activated. If it is not, there is no advantage over not wearing a shield at all.

Bagatelas

Trinkets can only be wielded by purchasing trinket slots with Energy. Once worn, they can provide a wide array of benefits such as increased health or resistance to certain damage types. Trinkets cannot physically be seen on a Knight.

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