Difference between revisions of "Houyhnhnm (Guild)"

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==Joining, Leaving, Promotion, and Guild Maintenance==
 
 
  - How do I get started?
 
  - How do I get started?
  
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==Joining, Leaving, and Promotion==
 
{{showhide|How to Join|content=To join, you can approach any member, who can then introduce you to an Officer, or you can speak with Karhea if can you find him. He is sometimes found in Rescue Camp, and sometimes in Haven telling stories. The rest of the time, we think he goes off wandering the clockworks alone.
 
{{showhide|How to Join|content=To join, you can approach any member, who can then introduce you to an Officer, or you can speak with Karhea if can you find him. He is sometimes found in Rescue Camp, and sometimes in Haven telling stories. The rest of the time, we think he goes off wandering the clockworks alone.
 
* There is NO skill requirement.
 
* There is NO skill requirement.
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* To become an Officer, a position must become vacant. Veterans in good standing will be elligible to become officers. The first few officers will be chosen by Karhea. Then the rest will be chosen by, and voted on, by the officers themselves.  
 
* To become an Officer, a position must become vacant. Veterans in good standing will be elligible to become officers. The first few officers will be chosen by Karhea. Then the rest will be chosen by, and voted on, by the officers themselves.  
 
* Most people will not be promoted above Member or Veteran, because we are hoping not to be a top heavy guild. Karhea expects that we can take care of ourselves.
 
* Most people will not be promoted above Member or Veteran, because we are hoping not to be a top heavy guild. Karhea expects that we can take care of ourselves.
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{{showhide|Guild Maintenance|content=For now, the cost is zero.
 
When three Rings upgrades the guild halls to include guild banks, and other premium items, then they may start charging maintenance fees to pay for guild hall upkeep. Nobody knows yet how that will work. We will learn how that works in October 2012 perhaps during the test server for guild halls.
 
 
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{{showhide|#6 Be Patient|content=It takes time to level your character up. Eventually, you can experience everything this game has to offer, if you will set aside expectations that are not yet in your grasp, and work toward goals you can achieve. Unrealistic expectations lead to disappointments, and we want you to feel the power of tangible success.
 
{{showhide|#6 Be Patient|content=It takes time to level your character up. Eventually, you can experience everything this game has to offer, if you will set aside expectations that are not yet in your grasp, and work toward goals you can achieve. Unrealistic expectations lead to disappointments, and we want you to feel the power of tangible success.
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}}
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==Guild Maintenance==
 +
{{showhide|Guild Hall Costs|content=For now, the cost is zero.
 +
When three Rings upgrades the guild halls to include guild banks, and other premium items, then they may start charging maintenance fees to pay for guild hall upkeep. Nobody knows yet how that will work. We will learn how that works in October 2012 perhaps during the test server for guild halls.
 
}}
 
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Revision as of 10:44, 9 September 2012

Houyhnhnm
GuildLogo-Houyhnhnm.png

Motto: "Try not to be a Yahoo."

Guild Founder: Karhea
Approx. Population: #
Guild Master(s):

Karhea

  • No second at this time.
Guild Officer(s):

There will be up to seven

  • Officer1
  • Officer2
  • Officer3
  • Officer4
  • Officer5
  • Officer6
  • Officer7
Website: http://www.google.com (Coming soon)

Houyhnhnms (/ˈhuːɪnəm/ or /ˈhwɪnəm/; Swift apparently intended all words of the Houyhnhnm language to echo the neighing of horses)[1] are a race of intelligent horses described in the last part of Jonathan Swift's satirical Gulliver's Travels. Houyhnhnms contrast strongly with the Yahoos, savage humanoid creatures: whereas the Yahoos represent all that is bad about humans, Houyhnhnms have a stable, calm, reliable and rational society. Gulliver much prefers the Houyhnhnms' company to the Yahoos', even though the latter are biologically closer to him. Source: Wikipedia Houyhnhnm


Guild Origin

- Why did Karhea start this guild?

After speaking with many players, and observing how other guilds were run, Karhea saw that some are good and some are bad. He wanted to try the things that were good, and avoid the things that were bad, and gave that a lot of thought.

Then one day he realized the only thing that really matters is how people treat each other. Spiral Knights is a game, and the rest is foolishness. People come here to play for many different reasons. If people will agree to act like good human beings, then nothing else really matters.

Some guilds only care how strong your weapons are, and some do not seem to care about anything at all. Karhea decided to start a guild where it does not matter how strong you are today. He knows that with time and help, anyone can grow stronger. Karhea saw that what matters is how you treat other people, so that all players can have fun, and feel safe to make mistakes. Because only people who make mistakes get stronger. This guild is about allowing people to get stronger.

The guild name, Houyhnhnm, is borrowed from the Houyhnhnm encountered by the character, Lemuel Gulliver, in his travels through the book, Gulliver's Travels written by Jonathan Swift. Gulliver learned much about the nature of mankind from the Houyhnhnm, and we take away that any person may aspire to perfection, and any person may also fall short.

"The word Houyhnhnm, in their tongue, signifies a horse and... the perfection of nature." -- Jonathan Swift

"Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world." -- Harriet Tubman

Guild Summary

- What is the purpose of the guild's existence?

This guild is predicated on the concept that its members will aspire to be, or to become, good quality players. A Good Quality Player is something we expect ourselves and our guild mates to work at. These principles will carry over into other games, and into real life.

The point, is we aspire to become greater than we are, but never forget our humble roots. As we grow stronger, we help those who come after.

There is only one founding guild master, and that is Karhea. Karhea frequently travels, so may appoint a second guild master if he goes on extended leave, but he will always keep an eye on things. Nobody knows how he does it, but he does. Karhea expects each member of this guild to be responsible for their actions, and each member should participate in managing this guild. The rules below are simple, if you take the time to understand them.

Just try to be a Houyhnhnm, not a Yahoo.

Guild Members

- Who is in this guild?
- How do I get started?

Joining, Leaving, and Promotion

Guild Rules

- How is a knight expected to conduct oneself within the guild?

You are expected to strive to behave like a human being. You may fail occasionally, but do not be a failure. Follow what some people call, the golden rule, karma, reciprocity, string theory, etc. Basically, be honorable and be kind. Here are some guidelines to help you understand what Karhea had in mind when he founded this guild.

Guild Maintenance

Grievance Procedure

- What happens when guild members clash?

Activities

- What kind of stuff will this guild do?

WIKI Editor Stuff

- Frequently used templates

These lines are just here to give the WIKI editor a place to copy and paste common templates.

Personal tools