Difference between revisions of "User:Pauling"

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== Useful reference posts and links ==
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* [http://forums.spiralknights.com/node/1488 Hermes Explains it all] (or at least the parts involving how damage types work)
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* Buggy items and recipes [http://forums.spiralknights.com/node/998 before], and [http://forums.spiralknights.com/en/node/7674 after] the release
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* [http://forums.spiralknights.com/node/1536 Nick Gone Wild]- A safari of monster names
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* [http://clockworkmarket.com Clockwork Market]- Player run trading site ([http://forums.spiralknights.com/en/node/4715 Thread])
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== To-do list ==
 
== To-do list ==
  
=== Things to do (someone else. Please! Mercy!) ===
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=== Things to do (anyone- some might have been done) ===
* Improve the wiki landing page to increase access to information
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* more quantitative presentation of damage documentation
* Document what type of damage each monster does
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** How big is a "low" bonus? And "high"?
** Break down by type of attack
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** How much bonus damage do you get if a monster is "weak against" a damage type? Compare to how much less damage is done if a monster is "strongly resistant". (suggestion: weapons with mixed damage  
** Modify and update monster templates to accommodate new information
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** How effective is poison at reducing monster attack power? Likewise, how much more damage do monsters take when poisoned?
* Determine the effect of armor on damage taken
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* How effective is armor? This can be tested using a variety of configurations in lockdown matches, which present a controlled environment for comparing different weapons and defense types.
** How much damage reduction is provided by 0 vs 100 vs 200 defense?
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* Document all items in the game
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** Upload new recipes (15 missing recipes left!)
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** Add new item names to central recipe and item summary table pages
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** Create stub pages for all missing items and tag as [[:Category: Needs Recipe]]
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* Adjust templates to auto-filter items by star level; make it easier to compare and choose between similar items
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=== Things to do (me) ===
 
* Mass-craft 1* items to determine the probability of obtaining unique variants
 
* Tag pages that need recipes
 
* Upload recipes when available
 
* Add "set info" and upgrade paths to incomplete pages
 
* Give kitty profits from irontech bomb sale
 
* Craft angelic helm and fiery vaporizer mk III (4*)
 
  
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=== Things to do (me) ===
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Crafting to-do list
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* Craft catalyzer--> 4* shadow version
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* Get spiral demo suit, shock UV >= medium
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* Get heavy sword (troika perhaps) with any form of ASI, to make using those swords less miserable
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* Round out status bomb series: get small CTR UVs for fiery vaporizer and haze bomb
  
== Archetype Item Template pages ==
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== Archetype Item Template pages (probably outdated) ==
 
There are a lot of item pages on the wiki, and the quality varies widely.
 
There are a lot of item pages on the wiki, and the quality varies widely.
  
In an effort to bring things up to a consistently high level, I've created a set of base pages that you can use and modify. These contain the appropriate fields, descriptions, templates, and category info for your item. In most cases, I've also tried to include examples of special tweaks (like changing the color of links in the template) and complicated recipes with many ingredients and "special" requirements. Feedback and additional modifications are welcome.
+
In an effort to bring things up to a consistently high level, in the early days of the wiki I created a set of base pages that you can use and modify. These contain the appropriate fields, descriptions, templates, and category info for your item. In most cases, I also tried to include examples of special tweaks (like changing the color of links in the template) and complicated recipes with many ingredients and "special" requirements. Feedback and additional modifications are welcome, but I do not actively maintain these pages and have not for some time.
  
 
Thanks to [[User:Equinox]], most pages have already been brought up to a similar standard. However, these pages are maintained for reasons of historical and practical interest.
 
Thanks to [[User:Equinox]], most pages have already been brought up to a similar standard. However, these pages are maintained for reasons of historical and practical interest.
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*[[User:Pauling/Handgun]]
 
*[[User:Pauling/Handgun]]
 
*[[User:Pauling/Sword]]
 
*[[User:Pauling/Sword]]
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=== Materials ===
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No one ever asks what war is good for, but lots of people ask about blue shards.
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* [[User:Pauling/Material]]

Latest revision as of 16:31, 29 January 2013

Useful reference posts and links

To-do list

Things to do (anyone- some might have been done)

  • more quantitative presentation of damage documentation
    • How big is a "low" bonus? And "high"?
    • How much bonus damage do you get if a monster is "weak against" a damage type? Compare to how much less damage is done if a monster is "strongly resistant". (suggestion: weapons with mixed damage
    • How effective is poison at reducing monster attack power? Likewise, how much more damage do monsters take when poisoned?
  • How effective is armor? This can be tested using a variety of configurations in lockdown matches, which present a controlled environment for comparing different weapons and defense types.


Things to do (me)

Crafting to-do list

  • Craft catalyzer--> 4* shadow version
  • Get spiral demo suit, shock UV >= medium
  • Get heavy sword (troika perhaps) with any form of ASI, to make using those swords less miserable
  • Round out status bomb series: get small CTR UVs for fiery vaporizer and haze bomb

Archetype Item Template pages (probably outdated)

There are a lot of item pages on the wiki, and the quality varies widely.

In an effort to bring things up to a consistently high level, in the early days of the wiki I created a set of base pages that you can use and modify. These contain the appropriate fields, descriptions, templates, and category info for your item. In most cases, I also tried to include examples of special tweaks (like changing the color of links in the template) and complicated recipes with many ingredients and "special" requirements. Feedback and additional modifications are welcome, but I do not actively maintain these pages and have not for some time.

Thanks to User:Equinox, most pages have already been brought up to a similar standard. However, these pages are maintained for reasons of historical and practical interest.

Gear

Gear is the umbrella term for armor, helmets, and shields. All items that use the armorinfo template are classified as gear by default.

Weapons

Do you like poking things with sticks? Then weapons are for you! Your choices include:

Materials

No one ever asks what war is good for, but lots of people ask about blue shards.

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