Difference between revisions of "User talk:AutoFire"

From SpiralKnights

Jump to: navigation, search
(Damage collection info.)
 
Line 1: Line 1:
Hey to anyone who has decided to look at my page!
 
 
I'll be filling in several damage tables. The ones I plan to fill are:
 
 
{{Weaponlist/start}}
 
 
{{Weaponlist
 
| name = Heavy Pulsar
 
| abilities = N/A
 
| effect = N/A
 
| star = 3
 
| series = Pulsar
 
}}
 
 
{{Weaponlist
 
| name = Firo Driver
 
| abilities = Good chance of causing Moderate [[Fire]]
 
| effect = [[Fire]]
 
| star = 4
 
| series = Firotech
 
}}
 
 
{{Weaponlist
 
| name = Magma Driver
 
| abilities = Good chance of causing Moderate [[Fire]]
 
| effect = [[Fire]](Not Made yet)
 
| star = 5
 
| series = Firotech
 
}}
 
 
{{Weaponlist
 
| name = Flamberge
 
| abilities = Slight chance of causing minor [[Fire]]
 
| effect = [[Fire]]
 
| star = 3
 
| series = Flourish
 
}}
 
 
{{Weaponlist
 
| name = Iceburst Brandish
 
| abilities =  Good chance of causing Strong [[Freeze]]
 
| effect = Charge: [[Freeze]]
 
| star = 3
 
| series = Brandish
 
}}
 
 
{{Weaponlist
 
| name = Fiery Atomizer
 
| abilities = Good chance of causing Minor [[Fire]]
 
| effect = [[Fire]]
 
| star = 4
 
| series = Fiery Vaporizer
 
}}
 
 
{{Weaponlist
 
| name = Cold Snap
 
| abilities = Good chance of causing Moderate [[Freeze]]
 
| effect = [[Freeze]]
 
| star = 1
 
| series = N/A
 
}}
 
 
{{Weaponlist
 
| name = Wrench Wand
 
| abilities =  Bonus Damage vs. Constructs: High
 
| effect = N/A(Not Complete yet)
 
| star = 2
 
| series = N/A
 
}}
 
 
{{Weaponlist
 
| name = Grintovec
 
| abilities = Slight chance of causing Moderate [[Freeze]]
 
| effect = [[Freeze]](Not Complete yet)
 
| star = 3
 
| series = Troika
 
}}
 
 
{{Table/End}}
 
 
I'm happy to support this game in as many ways as I can!
 
 
-Council Knight of fire belonging to the Brothers of Eternity guild
 
  Autofire
 
 
 
Hiya, noticed that you have been involved in damage testing. Well, I did some damage testing in the past but I kind of stopped playing ever since last x'mas.  
 
Hiya, noticed that you have been involved in damage testing. Well, I did some damage testing in the past but I kind of stopped playing ever since last x'mas.  
 
(Bought a lot of games off steam during the x'mas sales & i'm still playing those. :P) Anyway, I stoppped in for a bit to grab some of my tables to be use in another wiki, saw your [[Damage_Number_Data_Collecting_Guide]], & thought you might be interested in an old [http://forums.spiralknights.com/en/node/34498 forum post]... There's also a message that I left on someone's [[User_talk:Richlv|talk page]] but its basically the same thing... Unsure of what have changed during my hibernation so you need to screen thru it & see what's applicable. In addition, 1 tip for collection method. I usually run the clockworks solo so what I did was to quickly key in the numbers in chat as i play. You can use your own shorthand notations for this. For example, i'll key "d10" upon reaching depth 10, "zom" when seeing a zombie, "10/20" to denote that my uncharged/charged shots dmg. Later, upon reaching the elevator, I'll check the chatlog & key in the numbers to the wiki while waiting for the elevator to shift to the level I wanted. (Try not to use IE for this. You'll lose all progress when it hangs or when you lose session data. I used firefox & all progress i've made will still be there once i'll press the "show preview" button. Or maybe you can use the Steam Browser if you are using steam.) Good luck!
 
(Bought a lot of games off steam during the x'mas sales & i'm still playing those. :P) Anyway, I stoppped in for a bit to grab some of my tables to be use in another wiki, saw your [[Damage_Number_Data_Collecting_Guide]], & thought you might be interested in an old [http://forums.spiralknights.com/en/node/34498 forum post]... There's also a message that I left on someone's [[User_talk:Richlv|talk page]] but its basically the same thing... Unsure of what have changed during my hibernation so you need to screen thru it & see what's applicable. In addition, 1 tip for collection method. I usually run the clockworks solo so what I did was to quickly key in the numbers in chat as i play. You can use your own shorthand notations for this. For example, i'll key "d10" upon reaching depth 10, "zom" when seeing a zombie, "10/20" to denote that my uncharged/charged shots dmg. Later, upon reaching the elevator, I'll check the chatlog & key in the numbers to the wiki while waiting for the elevator to shift to the level I wanted. (Try not to use IE for this. You'll lose all progress when it hangs or when you lose session data. I used firefox & all progress i've made will still be there once i'll press the "show preview" button. Or maybe you can use the Steam Browser if you are using steam.) Good luck!
 
--[[User:SK Tactics|SK Tactics]] 11:25, 11 July 2012 (UTC)
 
--[[User:SK Tactics|SK Tactics]] 11:25, 11 July 2012 (UTC)
 +
 +
Thanks for the tip! I'm finding that using real paper works good, though. :P But I'll make sure to update the guide...when I remember to... --[[User:AutoFire|AutoFire]] 14:31, 3 February 2013 (UTC)

Latest revision as of 14:31, 3 February 2013

Hiya, noticed that you have been involved in damage testing. Well, I did some damage testing in the past but I kind of stopped playing ever since last x'mas. (Bought a lot of games off steam during the x'mas sales & i'm still playing those. :P) Anyway, I stoppped in for a bit to grab some of my tables to be use in another wiki, saw your Damage_Number_Data_Collecting_Guide, & thought you might be interested in an old forum post... There's also a message that I left on someone's talk page but its basically the same thing... Unsure of what have changed during my hibernation so you need to screen thru it & see what's applicable. In addition, 1 tip for collection method. I usually run the clockworks solo so what I did was to quickly key in the numbers in chat as i play. You can use your own shorthand notations for this. For example, i'll key "d10" upon reaching depth 10, "zom" when seeing a zombie, "10/20" to denote that my uncharged/charged shots dmg. Later, upon reaching the elevator, I'll check the chatlog & key in the numbers to the wiki while waiting for the elevator to shift to the level I wanted. (Try not to use IE for this. You'll lose all progress when it hangs or when you lose session data. I used firefox & all progress i've made will still be there once i'll press the "show preview" button. Or maybe you can use the Steam Browser if you are using steam.) Good luck! --SK Tactics 11:25, 11 July 2012 (UTC)

Thanks for the tip! I'm finding that using real paper works good, though. :P But I'll make sure to update the guide...when I remember to... --AutoFire 14:31, 3 February 2013 (UTC)

Personal tools