Difference between revisions of "Talk:Sleep"
From SpiralKnights
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I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --[[User:Axzorgan|Axzorgan]] | I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --[[User:Axzorgan|Axzorgan]] | ||
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+ | ==Are other bosses immune to sleep?== | ||
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+ | Read above. [[User:Zenihdrol|Zenihdrol]] 20:04, 26 February 2013 (UTC) |
Revision as of 20:04, 26 February 2013
Added sleep techniques -- AutoFire 21:47, 23 June 2011 (UTC)
I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --Axzorgan
Are other bosses immune to sleep?
Read above. Zenihdrol 20:04, 26 February 2013 (UTC)