Difference between revisions of "Lumber"

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|name=Lumber
 
|name=Lumber
 
|location=
 
|location=
*[[Mission|The Ancient Generator]]: Restoring Power
+
*[[The Ancient Generator]]: Restoring Power
*[[Mission|Crossing the Chasm]]: The Journey to Haven
+
*[[Crossing the Chasm]]: The Journey to Haven
*[[Mission|The Collector]]: Camp Crimson
+
*[[The Collector]]: Camp Crimson
*[[Mission|In Cold Blood]]: Lizard Lounge
+
*[[In Cold Blood]]: Lizard Lounge
 
*All [[Clockwork Tunnels]]
 
*All [[Clockwork Tunnels]]
 
*All [[Battle Arena]]s
 
*All [[Battle Arena]]s
 +
*[[Starlight Cradle]]: Shrine of Slumber I & II
 
*[[Gloaming Wildwoods]]: Terrilous Trail
 
*[[Gloaming Wildwoods]]: Terrilous Trail
 
*[[Aurora Isles]]
 
*[[Aurora Isles]]
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*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
*[[Royal Jelly Palace]]: Garden of Goo, Red Carpet Runaround
 
*[[Operation Crimson Hammer]]: Clear the Gatehouse
 
*[[Operation Crimson Hammer]]: Clear the Gatehouse
*[[Mission|Legion of Almire]]: Necropolis Grounds, Inner Sanctum
+
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
 
*All [[Compounds|Ruined Compound]]s levels
 
*All [[Compounds|Ruined Compound]]s levels
 
|description=
 
|description=
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*[[Lichenous Lair]]: Fiery Fusion
 
*[[Lichenous Lair]]: Fiery Fusion
 
*[[Operation Crimson Hammer]]: Clear the Gatehouse
 
*[[Operation Crimson Hammer]]: Clear the Gatehouse
*[[Mission|The Gauntlet]]: Last Stand
+
*[[The Gauntlet]]: Last Stand
 
*All [[Compounds|Charred Compound]]s levels
 
*All [[Compounds|Charred Compound]]s levels
 
|description=
 
|description=
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*[[Wolver Den]]: Frosty Fury
 
*[[Wolver Den]]: Frosty Fury
 
*[[Lichenous Lair]]: Cold Fusion
 
*[[Lichenous Lair]]: Cold Fusion
*[[Mission|In Cold Blood]]: Lizard Lounge
+
*[[In Cold Blood]]: Lizard Lounge
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*[[Shadow Lair]]: [[Royal Jelly Palace]]
 
*All [[Compounds|Frozen Compound]]s levels
 
*All [[Compounds|Frozen Compound]]s levels
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*[[Wolver Den]]: High Voltail
 
*[[Wolver Den]]: High Voltail
 
*[[Lichenous Lair]]: Shocking Synthesis
 
*[[Lichenous Lair]]: Shocking Synthesis
*[[Mission|Ghosts in the Machine]]: Dry Dock
+
*[[Ghosts in the Machine]]: Dry Dock
 
*All [[Compounds|Shocked Compound]]s levels
 
*All [[Compounds|Shocked Compound]]s levels
 
|description=
 
|description=

Revision as of 14:22, 27 October 2013

Construct
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and steam-punk machinery. Although slow moving they will slam their one giant arm at anything that comes too close, monsters and knights alike.

Lumbers will deal both elemental and normal damage as Knights delve deeper into the Clockworks.

Types

Lumber


Redward


Silversap


Electreant


Vilewood


Ironwood Sentinel


Void Lumber


Strategy

All Lumbers attack by smashing down their arm like a mace. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, knights or monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits you while shielding, you are knocked back, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.
  • You can also stay behind them and attack as they may not turn around fast enough to counter.
  • Lumbers in higher tiers have less warning before their attack falls.
  • In narrow hallways, it's best to lure them to attack you, fall back and then retaliate while they recover.
  • Because of their long charge time, they are vulnerable to charge attacks.
  • Even if there's a wall between you and the Lumber, its attack will still push you back, be wary of this around traps.

See Also

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