Difference between revisions of "Template:ArmorInfo"

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{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|link=:Category:Stats images]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|link=:Category:Stats images]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] {{clearright}}{{{health|}}}|left}}<br/>
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|link=:Category:Ability images]]}}}|left}}<br/>
+
{{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]{{clearright}}
}}
+
{{#switch:  
 +
{{{abilities|no}}} | nononononononono = This item doesn't have any special abilities.}}
 +
{{#switch:
 +
{{{abilities|yes}}} | [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]]}}|left}}<br/>}}
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Accessory Positions'''
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Accessory Positions'''
 
{{#switch: {{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}} | nononononononono = * None [[Category:No attachment]]}} {{#switch: {{{helmet_top}}} | yes = *[[Image:Icon-accessory-helmet_top.png|16px]] Helmet Top [[Category:Helmet top attachment]]}}{{#switch: {{{helmet_side}}} | yes = *[[Image:Icon-accessory-helmet_side.png|16px]] Helmet Side [[Category:Helmet side attachment]]}} {{#switch: {{{helmet_front}}} | yes = *[[Image:Icon-accessory-helmet_front.png|16px]] Helmet Front [[Category:Helmet front attachment]]}}{{#switch: {{{helmet_back}}} | yes = *[[Image:Icon-accessory-helmet_back.png|16px]] Helmet Back [[Category:Helmet back attachment]]}} {{#switch: {{{armor_front}}} | yes = *[[Image:Icon-accessory-armor_front.png|16px]] Armor Front [[Category:Armor front attachment]]}}{{#switch: {{{armor_back}}} | yes = *[[Image:Icon-accessory-armor_back.png|16px]] Armor Back [[Category:Armor back attachment]]}} {{#switch: {{{armor_rear}}} | yes = *[[Image:Icon-accessory-armor_rear.png|16px]] Armor Rear [[Category:Armor rear attachment]]}} {{#switch: {{{armor_aura}}} | yes = *[[Image:Icon-accessory-armor_aura.png|16px]] Armor Aura [[Category:Armor aura attachment]]}}
 
{{#switch: {{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}} | nononononononono = * None [[Category:No attachment]]}} {{#switch: {{{helmet_top}}} | yes = *[[Image:Icon-accessory-helmet_top.png|16px]] Helmet Top [[Category:Helmet top attachment]]}}{{#switch: {{{helmet_side}}} | yes = *[[Image:Icon-accessory-helmet_side.png|16px]] Helmet Side [[Category:Helmet side attachment]]}} {{#switch: {{{helmet_front}}} | yes = *[[Image:Icon-accessory-helmet_front.png|16px]] Helmet Front [[Category:Helmet front attachment]]}}{{#switch: {{{helmet_back}}} | yes = *[[Image:Icon-accessory-helmet_back.png|16px]] Helmet Back [[Category:Helmet back attachment]]}} {{#switch: {{{armor_front}}} | yes = *[[Image:Icon-accessory-armor_front.png|16px]] Armor Front [[Category:Armor front attachment]]}}{{#switch: {{{armor_back}}} | yes = *[[Image:Icon-accessory-armor_back.png|16px]] Armor Back [[Category:Armor back attachment]]}} {{#switch: {{{armor_rear}}} | yes = *[[Image:Icon-accessory-armor_rear.png|16px]] Armor Rear [[Category:Armor rear attachment]]}} {{#switch: {{{armor_aura}}} | yes = *[[Image:Icon-accessory-armor_aura.png|16px]] Armor Aura [[Category:Armor aura attachment]]}}

Revision as of 11:09, 15 November 2014

Armor ☆☆☆☆☆
File:Unknown-Equipped.png
Defenses:
Defense and Status resistance bars tell you different things. See the Defense and Abilities pages for details.


Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.


Accessory Positions
  • None

The ArmorInfo is a {{{stars}}}-star [[{{{type}}}]].

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