Difference between revisions of "Template:ArmorInfo"
From SpiralKnights
m (testing "name" instead of pagename for this space) |
m (test) |
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Line 7: | Line 7: | ||
| stars = {{{stars|0}}} | | stars = {{{stars|0}}} | ||
| body = | | body = | ||
+ | {{SKWindow/NewRow}}{{SKWindow/EmptyCell|{{#ifexist:File:{{{name}}}-Equipped.png|[[Image:{{{name}}}-Equipped.png]]|[[File:Image Wanted.png|link=File:{{{name|}}}-Equipped.png]] | ||
+ | }} | ||
+ | |2 = center | ||
+ | |3 = middle | ||
+ | }} | ||
{{SKWindow/NewRow}} | {{SKWindow/NewRow}} | ||
− | + | {{SKWindow/Cell|'''[[Defense|Defenses]]''':[[File:Icon-notice.png|20px|right|Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.]]<br/>{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|stats]]}}}|left}}<br/> | |
− | + | ||
− | + | {{SKWindow/NewRow}} | |
− | + | {{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]]<br/>{{{health|}}}|left}}<br/> | |
− | + | {{SKWindow/NewRow}} | |
− | {{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Health|Health Pips]]''': [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.]] | + | {{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]]<br/>{{#switch: {{{abilities}}} |
− | {{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Abilities]]''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.]] | + | |no = This item doesn't have any special abilities. |
− | {{#switch: {{{abilities}}} | no = This item doesn't have any special abilities. | + | |yes = [[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|Abilities]] |
− | + | }} | |
− | {{SKWindow/NewRow}}{{SKWindow/Cell|'''[[Accessory| Accessory Positions]] | + | }} |
− | + | {{SKWindow/NewRow}} | |
− | + | {{SKWindow/Cell|'''[[Accessory|Accessory Positions]]''':<br/> | |
− | + | {{#switch:{{{helmet_top|no}}}{{{helmet_side|no}}}{{{helmet_front|no}}}{{{helmet_back|no}}}{{{armor_front|no}}}{{{armor_back|no}}}{{{armor_rear|no}}}{{{armor_aura|no}}}|nononononononono=*[[:Category:No attachment|None]] [[Category:No attachment]] | |
− | + | }}{{#switch: {{{armor_front|}}} |#default =| yes = [[Image:Icon-accessory-armor_front.png|16px|link=Armor Front]] [[Category:Armor front attachment]] | |
− | + | }}{{#switch: {{{armor_back|}}} |#default =| yes = [[Image:Icon-accessory-armor_back.png|16px|link=Armor Back]] [[Category:Armor back attachment]] | |
− | + | }}{{#switch: {{{armor_rear|}}} |#default =| yes = [[Image:Icon-accessory-armor_rear.png|16px|link=Armor Rear]] [[Category:Armor rear attachment]] | |
− | + | }}{{#switch: {{{armor_aura|}}} |#default =| yes = [[Image:Icon-accessory-armor_aura.png|16px|link=Armor Aura]] [[Category:Armor aura attachment]] | |
− | + | }} | |
− | + | ||
}} | }} | ||
− | + | }}The '''{{{name}}}''' is a {{{stars}}}-star [[{{{type}}}]]. | |
+ | |||
+ | <includeonly>[[Category:Equipment]] [[Category:Gear]] [[Category:Armor]]{{#switch: {{{promotional|}}}| #default = | yes = [[Category:Promotional items]]}}{{#switch: {{{recipe|no}}}|no=[[Category:No Recipe]]|yes = }}</includeonly> |
Revision as of 15:08, 31 January 2015
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