Difference between revisions of "Wild Buster"
From SpiralKnights
(→Damage: damage template) |
m (set info) |
||
Line 1: | Line 1: | ||
{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 3 | + | | star = 3 |
− | | | + | | damage 1 = Piercing |
+ | |set = {{SetLinks | ||
+ | |item 1 = Wild Buster | ||
+ | |item 2 = Wild Shell | ||
+ | }} | ||
}} | }} | ||
Line 37: | Line 41: | ||
== Alchemy Path == | == Alchemy Path == | ||
{{:Autogun/alchemy path}} | {{:Autogun/alchemy path}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} |
Revision as of 01:01, 26 March 2015
| |||||
|
The Wild Buster is a 3-star handgun.
Contents
Description
A handgun alchemized from the shell of a hardened tortodrone shell. While wielding it, you can feel the fierce energies within just waiting to be unleashed.
Attacks
Basic Attack
A 2-shot handgun that lunges forward and releases a bullet with each lunge. The first bullet causes slight knock-back while the second bullet causes moderate knock-back.
Charge Attack
Launches a barrage of six crystals into the sky, landing in a vicinity around three to four tiles ahead of the original charge location or if a Monster is in front of your charge location. Once the crystals are lodged into the ground, they will continually damage any monsters coming in contact with them until the crystals decay.
While the crystals are lodged into the ground, they act as a nearly impassable wall for Monsters.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Wild Buster's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Beasts and Fiends | ||||||
Lunge | 16 - 18 | 22 - 24 | 43 - 44 | 48 - 53 | 46 - 38 | 36 - 32 |
Bullet | 22 - 28 | 32 - 37 | 59 - 65 | 71 - 79 | 72 - 59 | 52 - 45 |
Charge Impact | 24 - 28 | 35 - 43 | 64 - 75 | 82 - 96 | 88 - 76 | 68 - 54 |
Charge Lodged | 15 - 23 | 21 - 29 | 47 - 51 | 55 - 62 | 54 - 44 | 40 - 36 |
Versus Gremlins and Undead | ||||||
Lunge | 11 - 12 | 15 - 17 | 28 | 31 - 34 | 31 - 28 | 27 - 25 |
Bullet | 17 - 20 | 22 - 24 | 39 - 40 | 43 - 47 | 43 - 38 | 36 - 33 |
Charge Impact | 19 - 20 | 24 - 28 | 44 - 49 | 52 - 58 | 51 - 45 | 42 - 38 |
Charge Lodged | 10 - 15 | 15 - 20 | 30 - 32 | 35 - 38 | 35 - 31 | 30 - 27 |
Versus Slimes and Constructs | ||||||
Lunge | 3 - 4 | 5 | 8 - 9 | 10 - 11 | 11 | 11 |
Bullet | 4 - 5 | 6 - 7 | 10 - 12 | 13 - 15 | 15 - 14 | 14 |
Charge Impact | 4 - 5 | 6 - 8 | 11 - 13 | 14 - 17 | 17 - 16 | 16 |
Charge Lodged | 3 - 4 | 5 - 6 | 9 - 10 | 11 - 13 | 12 | 12 |
Acquisition
- The Wild Buster may only be crafted at the Mysterious Alchemy Machine.
Recipe
The alchemy cost for this 3-star item is 1,000 crowns. Below are the materials needed to make the Wild Buster.
Name | Amount |
Green Shard | 10 |
Ancient Shell | 6 |
Beast Scale | 3 |
Monster Bone | 2 |
Advanced Orb of Alchemy | 3 |
Autogun (Heat Level 1+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Wild Buster's alchemy path | ||||||||||||||||||||||||||
|
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)