Difference between revisions of "Talk:Sleep"
From SpiralKnights
Line 6: | Line 6: | ||
Read above. [[User:Zenihdrol|Zenihdrol]] 20:04, 26 February 2013 (UTC) | Read above. [[User:Zenihdrol|Zenihdrol]] 20:04, 26 February 2013 (UTC) | ||
+ | |||
+ | == sleep resistance == | ||
+ | |||
+ | Things like the [[catnap amulet]] provide sleep resistance |
Revision as of 01:45, 29 May 2015
Added sleep techniques -- AutoFire 21:47, 23 June 2011 (UTC)
I do wonder why the entire idea of Sleep was virtually lost when the live game arrived. Sleep should most certainly be re-introduced; in weapons, enemies, and stratum themes. Our current limitation to vials is hardly an experience. I for one would be exhilarated of Sleep returned to our Clockworks, for it would provide a truly excellent new experience of battling altogether. --Axzorgan
Are other bosses immune to sleep?
Read above. Zenihdrol 20:04, 26 February 2013 (UTC)
sleep resistance
Things like the catnap amulet provide sleep resistance