Difference between revisions of "Template:GearList/Offensive"
From SpiralKnights
m (test) |
m (fix to show "good" abilities first, bad abilities second, as in-game (left to right = top to bottom)) |
||
(22 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
<includeonly><noinclude>{|</noinclude>|- align = "center" valign="middle" | <includeonly><noinclude>{|</noinclude>|- align = "center" valign="middle" | ||
− | | style="background: #c7dbea; padding: 0px 0px 0px 0px; border-radius: 5px;" align="left" | {{Showhide/Gear|[[File:Equipment-{{{name}}}_icon.png|36px|left|link={{{name}}}]] [[{{{name}}}]]|content=<br/>[[File:Equipment-{{{name}}}_Stats.png|center|link= | + | | style="background: #c7dbea; padding: 0px 0px 0px 0px; border-radius: 5px;" align="left" | {{Showhide/Gear|[[File:Equipment-{{{name}}}_icon.png|36px|left|link={{{name}}}]] [[{{{name}}}]]|content=<br/>[[File:Equipment-{{{name}}}_Stats.png|center|link=Damage]]<br/>{{#if:{{{curse|}}}{{{fire|}}}{{{freeze|}}}{{{poison|}}}{{{shock|}}}{{{sleep|}}}{{{stun|}}}{{{status|}}}{{{ability 1|}}}{{{penalty 1|}}} |
|[[File:Equipment-{{{name}}}_Abilities.png|center|link=Abilities]] | |[[File:Equipment-{{{name}}}_Abilities.png|center|link=Abilities]] | ||
|[[File:Equipment-NoAbilities.png|link=Abilities]] | |[[File:Equipment-NoAbilities.png|link=Abilities]] | ||
Line 8: | Line 8: | ||
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | |style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | ||
− | |style="background: #8F9EA8 | + | |style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{normal|}}} |
|{{GearList/Columns | |{{GearList/Columns | ||
|stats = damage | |stats = damage | ||
Line 17: | Line 17: | ||
}} | }} | ||
− | |style="background: #8F9EA8 | + | |style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{elemental|}}} |
|{{GearList/Columns | |{{GearList/Columns | ||
|stats = damage | |stats = damage | ||
Line 26: | Line 26: | ||
}} | }} | ||
− | |style="background: #8F9EA8 | + | |style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{piercing|}}} |
|{{GearList/Columns | |{{GearList/Columns | ||
|stats = damage | |stats = damage | ||
Line 35: | Line 35: | ||
}} | }} | ||
− | |style="background: #8F9EA8 | + | |style="background: #8F9EA8; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{shadow|}}} |
|{{GearList/Columns | |{{GearList/Columns | ||
|stats = damage | |stats = damage | ||
Line 46: | Line 46: | ||
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | |style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | ||
− | |style="background: #A5B1B9 | + | |style="background: #A5B1B9; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{as|}}} |
|{{GearList/Columns | |{{GearList/Columns | ||
|stats = attack speed | |stats = attack speed | ||
Line 57: | Line 57: | ||
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | |style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | ||
− | |style="background: #A5B1B9 | + | |style="background: #A5B1B9; padding: 0px 0px 0px 0px; border-radius: 5px;" | {{#if:{{{status|}}} |
|{{GearList/Columns | |{{GearList/Columns | ||
− | |stats = | + | |stats = status inflict |
− | |1 = {{{ | + | |1 = {{{status}}} |
− | |icon = | + | |icon = {{{status}}} |
+ | |intensity = {{{intensity}}} | ||
}} | }} | ||
|<span style="display: none;">0</span> | |<span style="display: none;">0</span> | ||
Line 67: | Line 68: | ||
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | |style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | ||
− | |style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" | | + | |style="background: #c7dbea; padding: 3px 3px 3px 3px; border-radius: 5px;" align="center" |{{{combat}}} |
|style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | |style="background: #114255; padding: 0px 0px 0px 0px; border-radius: 5px;" | | ||
Line 73: | Line 74: | ||
|<span style="display: none;">1</span> | |<span style="display: none;">1</span> | ||
| | | | ||
− | }}{{#if:{{{ability 1|}}} | + | }}{{#if:{{{ability 1|}}}{{{stat src|}}} |
|<span style="display: none;">-1</span> | |<span style="display: none;">-1</span> | ||
| | | | ||
}}{{#if:{{{ability 1|}}} | }}{{#if:{{{ability 1|}}} | ||
− | |{{{ability 1|}}} | + | |{{{ability 1|}}}{{#if:{{{stat src|}}}|, |}} |
| | | | ||
}}{{#if:{{{ability 2|}}} | }}{{#if:{{{ability 2|}}} | ||
Line 84: | Line 85: | ||
}}{{#if:{{{ability 3|}}} | }}{{#if:{{{ability 3|}}} | ||
|, {{{ability 3|}}} | |, {{{ability 3|}}} | ||
+ | | | ||
+ | }}{{#if:{{{stat src|}}} | ||
+ | |{{#switch:{{{stat src|}}} | ||
+ | |#default = {{{stat src|}}} | ||
+ | |regular = {{{intensity|}}} [[{{{status|}}}]] (regular attack/combos only) | ||
+ | |charge = {{{intensity|}}} [[{{{status|}}}]] (charge attack only) | ||
+ | |both = {{{intensity|}}} [[{{{status|}}}]] (both regular/combos and charge attack, chance value might differ) | ||
+ | |bomb = {{{intensity|}}} [[{{{status|}}}]] (bombs only have charge attacks) | ||
+ | }}{{#if:{{{penalty 1|}}}|, |}} | ||
| | | | ||
}}{{#if:{{{penalty 1|}}} | }}{{#if:{{{penalty 1|}}} | ||
|{{#if:{{{ability 1|}}} | |{{#if:{{{ability 1|}}} | ||
|, | |, | ||
− | |}}<span style="color:#BA2F72">{{{penalty 1|}}} | + | |}}<span style="color:#BA2F72">{{{penalty 1|}}}</span> |
| | | | ||
}}{{#if:{{{penalty 2|}}} | }}{{#if:{{{penalty 2|}}} | ||
− | |, {{{penalty 2|}}} | + | |, <span style="color:#BA2F72">{{{penalty 2|}}}</span> |
| | | | ||
− | }}{{#if:{{{penalty 3|}}}|, {{{penalty 3|}}}</span> | + | }}{{#if:{{{penalty 3|}}}|, <span style="color:#BA2F72">{{{penalty 3|}}}</span> |
| | | | ||
}}<span style="display: none;">0</span><noinclude> | }}<span style="display: none;">0</span><noinclude> | ||
|}</noinclude></includeonly><noinclude> | |}</noinclude></includeonly><noinclude> | ||
{{documentation}}</noinclude> | {{documentation}}</noinclude> |
Latest revision as of 23:26, 9 July 2015
[edit] [ ] Template documentation
Contents
Usage
This template is part of the Gear List System.
This template should be used to organize armor and helmet items into a sortable list with other items of the same type. Use in junction with Template:GearList/Defensive/Start.
Code
{{GearList/Defensive | name = | normal = | piercing = | elemental = | shadow = | as = | status = | intensity = | stat src = | ability 1 = | ability 2 = | ability 3 = | penalty 1 = | penalty 2 = | penalty 3 = }}
Examples
- See what links to the template for examples in action.
{{GearList/Offensive | name = Fang of Vog | normal = 5.02 | elemental = 5.02 | as = 4.06 | status = fire | intensity = Good chance of causing strong | stat src = both | penalty 1 = Chance of receiving Fire (with charge) | combat = Calibur }}
Notes
For general entry:
- Please add new items to the bottom of the list. This is because the list is ordered by Date of Release when in default.
- If items are released at the same time, just group them together alphabetically, then add 'em all to the bottom of the established list.
For defense data entry:
For ability entry:
- Please only use parameters that apply to the item. For example, if the item does not have any chance to inflict status, leave out | status = | intensity = | stat src = entirely.
- If the item has no abilities or penalties, don't include any ability 1 or penalty 1 parameters, and so on. Several parts of the template use #if: conditions for these parameters.
The above documentation is transcluded from Template:GearList/Offensive/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |