Difference between revisions of "Rescues and Recycling/Gate Map"

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(Created page with '{{GateMap |name = Rescues and Recycling |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobby. }}…')
 
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|floor depth = 10
 
|floor depth = 10
 
|floor name  = Deconstruction Site
 
|floor name  = Deconstruction Site
|floor area  = An area similar to <br> ''[[Deconstruction Zone|Deconstruction Site: Savage Salvaging]].''
+
|floor area  = An area similar to <br> ''[[Deconstruction Zone|Deconstruction Zone: Savage Salvaging]].''
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 16:38, 3 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Supply Yard
Depth: 9

An area similar to
Clockwork Tunnels: Gremlin Grounds.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Deconstruction Site
Depth: 10

An area similar to
Deconstruction Zone: Savage Salvaging.


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