Difference between revisions of "Dreams and Nightmares/Gate Map"

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Revision as of 19:55, 4 August 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Path is Revealed
Depth: 24

The Clockworks Terminal above the Core.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: A Step Beyond
Depth: 25

Randomly generated Core areas.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: A Step Beyond
Depth: 26

Randomly generated Core areas.


Fifth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Descent into Darkness
Depth: 27

A fixed map with an arena at the end.


Sixth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Refuge
Depth: 28

A Treasure Floor unique to this mission.


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