Difference between revisions of "Template:MonstrousProfile"
From SpiralKnights
m (details) |
m |
||
(10 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
| body = | | body = | ||
{{SKNewRow}} | {{SKNewRow}} | ||
− | {{#switch:{{{tier|}}} | + | {{#switch:{{{tier|1,2,3}}} |
− | |all={{SKCell|1='''All Tiers'''<br> | + | |all = {{SKCell|2=center|3=top|1='''All Tiers'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=}}.png|128x128px]]}} |
− | + | |1 = {{SKCell|2=center|3=top|1='''Tier 1'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|no}}}|no=|yes=}}.png|128x128px]]}} | |
− | | | + | |2 = {{SKCell|2=center|3=top|1='''Tier 2'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|no}}}|no=|yes=_2}}.png|128x128px]]}} |
− | | | + | |3 = {{SKCell|2=center|3=top|1='''Tier 3'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|no}}}|no=|yes=_3}}.png|128x128px]]}} |
− | |2= | + | |1,2 = {{#switch:{{{specific|yes}}} |
− | | | + | |yes= |
− | | | + | {{SKCell|2=center|3=top|1='''Tier 1'''<br>[[File:Monster-{{{name}}}.png|128x128px]]}} |
− | | | + | {{SKCell|2=center|3=top|1='''Tier 2'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=_2}}.png|128x128px]]}} |
− | | | + | |no = |
− | | | + | {{SKCell|2=center|3=top|1='''Tier 2,3'''<br>[[File:Monster-{{{name}}}.png|128x128px]]}} |
− | | | + | }} |
− | | | + | |1,3 = {{#switch:{{{specific|yes}}} |
− | }}{{#switch:{{{ | + | |yes= |
− | | | + | {{SKCell|2=center|3=top|1='''Tier 1'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=}}.png|128x128px]]}} |
− | | | + | {{SKCell|2=center|3=top|1='''Tier 3'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=_3}}.png|128x128px]]}} |
− | | | + | |no = |
− | | | + | {{SKCell|2=center|3=top|1='''Tier 1,3'''<br>[[File:Monster-{{{name}}}.png|128x128px]]}} |
− | | | + | }} |
− | }}{{SKCell|1='''Description''' | + | |2,3 = {{#switch:{{{specific|yes}}} |
+ | |yes= | ||
+ | {{SKCell|2=center|3=top|1='''Tier 2'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=_2}}.png|128x128px]]}} | ||
+ | {{SKCell|2=center|3=top|1='''Tier 3'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=_3}}.png|128x128px]]}} | ||
+ | |no = | ||
+ | {{SKCell|2=center|3=top|1='''Tier 2,3'''<br>[[File:Monster-{{{name}}}.png|128x128px]]}} | ||
+ | }} | ||
+ | |1,2,3 = | ||
+ | {{SKCell|2=center|3=top|1='''Tier 1'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=}}.png|128x128px]]}} | ||
+ | {{SKCell|2=center|3=top|1='''Tier 2'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=_2}}.png|128x128px]]}} | ||
+ | {{SKCell|2=center|3=top|1='''Tier 3'''<br>[[File:Monster-{{{name}}}{{#switch:{{{specific|yes}}}|no=|yes=_3}}.png|128x128px]]}} | ||
+ | }} | ||
+ | <!--=============================== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Description | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===============================--> | ||
+ | {{SKCell|1='''Description''' | ||
---- | ---- | ||
''{{#if:{{{description|}}}|{{{description}}}|This monster does not have an official in-game description.}}''<br><br> | ''{{#if:{{{description|}}}|{{{description}}}|This monster does not have an official in-game description.}}''<br><br> | ||
Line 33: | Line 56: | ||
|6=auto | |6=auto | ||
}} | }} | ||
+ | <!--=============================== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Combat | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===============================--> | ||
{{SKNewRow}} | {{SKNewRow}} | ||
{{SKCell|1=<div style="text-align:center;">'''Combat'''</div> | {{SKCell|1=<div style="text-align:center;">'''Combat'''</div> | ||
Line 40: | Line 74: | ||
|4={{#switch:{{{tier|1,2,3}}}|all=1|1=1|2=1|3=1|1,2=2|1,3 = 2|2,3 = 2|1,2,3 = 3}} | |4={{#switch:{{{tier|1,2,3}}}|all=1|1=1|2=1|3=1|1,2=2|1,3 = 2|2,3 = 2|1,2,3 = 3}} | ||
|6=33.33% | |6=33.33% | ||
− | }}{{SKCell|1=[[File:Icon-notice.png|20px|right|Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.]]<div style="text-align:center;">'''Loot'''</div> | + | }} |
+ | <!--=============================== | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Loot | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===============================--> | ||
+ | {{SKCell|1=[[File:Icon-notice.png|20px|right|Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This | ||
+ | |||
+ | list is simply a pool of possible loot.]]<div style="text-align:center;">'''Loot'''</div> | ||
---- | ---- | ||
{{#switch:{{{loot|}}} | {{#switch:{{{loot|}}} | ||
|#default= | |#default= | ||
{{{loot}}} | {{{loot}}} | ||
− | As well as [[Crowns]], [[Heat]], and/or a [[Pickup]]. | + | As well as [[Crowns]], [[Heart]]s, [[Heat]], a [[Vitapod]], and/or a [[Pickup]]. |
|no=This monster does not drop loot.}} | |no=This monster does not drop loot.}} | ||
|3=top | |3=top | ||
|6=33.33% | |6=33.33% | ||
}} | }} | ||
− | {{SKCell|1=[[File:Icon-notice.png|20px|right|Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.]]<div style="text-align:center;">'''Encounter'''</div> | + | <!--=============================== |
+ | |||
+ | |||
+ | |||
+ | |||
+ | Encounter | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ===============================--> | ||
+ | {{SKCell|1=[[File:Icon-notice.png|20px|right|Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal | ||
+ | |||
+ | version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for | ||
+ | |||
+ | details.]]<div style="text-align:center;">'''Encounter'''</div> | ||
---- | ---- | ||
{{#switch:{{{encounter|}}}|#default={{:{{{name}}}/Encounter}} | {{#switch:{{{encounter|}}}|#default={{:{{{name}}}/Encounter}} |
Latest revision as of 04:02, 8 September 2015
[edit] [ ]
Template documentation

Usage
To display important information about a specific monster species on that monster's page. Please have ToC sections (===NAME===) with the name of the monster immediately before this code.
Code
{{MonstrousProfile |name = |tier = |description = |notes = |combat = |loot = |encounter = }}
Parameters
Required
|name
- The name of the monster as seen in-game when it is targeted. Use upper case.
|tier
- The tiers in which the monster can be encountered, considering its visual appearance as well. Some monsters look the same for all tiers. Enter one of the following that fits:
- all (if encountered in all tiers but has the same appearance, example usage is "Zombie")
- 1 (if only encountered in tier 1)
- 2 (if only encountered in tier 2)
- 3 (if only encountered in tier 3)
- 1,2 (if only encountered in tier 1 or 2)
- 1,3 (this is not used with the way the game works right now)
- 2,3 (if only encountered in tier 2 or 3, example usage is "Black Kat")
- 1,2,3 (most commonly used - this is only for monsters that have a different visual appearance per tier)
|combat
- The attacks of the monster in bullet list form. Be sure to mention damage type, status if relevant, and tier.
|loot
- The possible drops of the monster. Please use Template:Material/Monster whenever relevant. Fiends will also use Template:Material/MotT-Fiend. Monsters that do not fit the norm should have specialized entries.
Optional
|specific
- yes
- no
- Defaults to yes or no as statistically relevant for the above parameters, can be adjusted as needed. Only set to "no" if the monster has the same appearance for every encounter, and/or is isolated to that tier through some convention such as "clan". "specific=yes" means the monster "yes, has a specific appearance per tier." So "=no" would mean the monster looks the same for every encounter, even if it has different attacks. Example usage: Certain bosses, gremlin clan units such as "Ironclaw Mender". When set to "no," there should only be a single image of the monster on display with an appropriate "Tier X" header.
|notes
- Most monsters behave the same way as each other within a species, so the template uses a default statement. Mention status immunity here.
|encounter
- The possible and set areas in which this monster can be found. This is linked to a subpage specific to each monster. These subpages have a specific format that should be followed. See the Firo Knight/Encounter page for an example.
- If the monster cannot be found anywhere ever (it is obsolete), set this =no, otherwise, do not include this parameter in the code.
Examples
See what links here for examples of this template in action.
See Also
Forum discussions about this template:
- Node 111580 (monster overhaul)
- Node 108429 (monster templates could include status resistance information)
- Node 111444 (materials)
The above documentation is transcluded from Template:MonstrousProfile/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |