Difference between revisions of "Template:GeographyList/doc"

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m (update)
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There are two ways to name a map. Naming is based on its geography only, and has nothing to do with mission or arcade accessibility.
 
 
All names should default to segment naming convention. Fixed naming convention should only be used for areas which are either exclusive to a mission, and/or have a set map. 
 
 
Both "Fixed" and "Segment" naming convention:
 
----
 
 
|parent  
 
|parent  
:the [[mission]] or [[area]] (frequently, area = segment, mission = fixed, this is not always the case)
+
:the [[mission]] or [[area]]. Only use mission names if the area is exclusive to a mission. In other words, default to the Arcade.  
 
+
|number
+
:the segment number as encountered. this establishes a "family" of maps which are pretty much the same. Only use with "child" to make convention match up with a relevant segment example.
+
 
+
|letter
+
:the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission. Only use with "child" to make convention match up with a relevant segment example.
+
 
+
  
"Fixed" map naming convention:
 
----
 
 
|child
 
|child
:the level, or floor name, of the mission or area.
+
:'''Only use for mission exclusives.''' This is because "wild path" and "haunted passage" etc. segments are usually the exact same map, just with grass added or not or whatever. Here should be entered the level, a.k.a floor name, of the mission.
  
 
"Segment" naming convention:
 
----
 
 
|segment
 
|segment
 
:Types include:
 
:Types include:
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::D (dead end, often with loot)
 
::D (dead end, often with loot)
 
::End (end of level - elevator only, not dead ends)
 
::End (end of level - elevator only, not dead ends)
 +
 +
|number
 +
:the segment number as encountered. this establishes a "family" of maps which are pretty much the same. Defaults to 1.
 +
 +
|letter
 +
:the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission. Defaults to A.

Revision as of 06:11, 15 September 2015

|parent

the mission or area. Only use mission names if the area is exclusive to a mission. In other words, default to the Arcade.

|child

Only use for mission exclusives. This is because "wild path" and "haunted passage" etc. segments are usually the exact same map, just with grass added or not or whatever. Here should be entered the level, a.k.a floor name, of the mission.

|segment

Types include:
Start (start only - does not involve party button segments. Arsenal station is usually available)
I (straight)
L (turn)
+ (crossroad)
T (t-intersection)
D (dead end, often with loot)
End (end of level - elevator only, not dead ends)

|number

the segment number as encountered. this establishes a "family" of maps which are pretty much the same. Defaults to 1.

|letter

the variant of the general number's shape. Doubt we'll ever see more than 26 area variants per number in the specified area/mission. Defaults to A.
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