Difference between revisions of "Whipping and Mishandling/Gate Map"
From SpiralKnights
m |
m (fusion) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{GateLevel |
− | | | + | |missionlist = {{{missionlist|}}} |
− | |floor | + | |floor = 1 |
− | |icon | + | |icon = Generic Lobby |
− | | | + | |name = Mission Lobby |
− | | | + | |depth = 0 |
− | | | + | |plug = Whipping and Mishandling/Lobby |
+ | |note = standard lobby | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{GateLevel |
− | |floor | + | |missionlist = {{{missionlist|}}} |
− | |icon | + | |floor = 2 |
− | | | + | |icon = Fear-The-Dark |
− | + | |name = Darkness Above | |
− | | | + | |depth = 14 |
+ | |plug = Candlestick Keep: Fear the Dark | ||
+ | |note = random | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{GateLevel |
− | |floor | + | |missionlist = {{{missionlist|}}} |
− | |icon | + | |floor = 3 |
− | | | + | |icon = Clockwork Tunnels-Infernal Passage |
− | + | |name = Sol'Fork Skyway | |
− | | | + | |depth = 15 |
+ | |plug = Clockwork Tunnels: Infernal Passage | ||
+ | |note = random | ||
+ | |special = a night sky background | ||
}} | }} | ||
− | {{ | + | |
− | | | + | {{GateLevel |
− | |floor | + | |missionlist = {{{missionlist|}}} |
− | |icon | + | |floor = 4 |
− | | | + | |icon = Devilish Drudgery-Fire |
− | + | |name = Sol'Fork Downtown | |
− | | | + | |depth = 16 |
+ | |plug = Devilish Drudgery: Everybody's Fired | ||
+ | |note = random | ||
+ | |special = confetti weather and [[:File:Area-Whipping and Mishandling-Sol'Fork Downtown.png|this scenario room]] at the end | ||
}}<noinclude>[[Category:Gate Maps]]</noinclude> | }}<noinclude>[[Category:Gate Maps]]</noinclude> |
Revision as of 16:55, 21 December 2015
First Floor:
Name: Mission LobbyDepth: 0
Level Link: This mission's lobby is standard.
Second Floor:
Name: Darkness AboveDepth: 14
Level Link: random.
Third Floor:
Name: Sol'Fork SkywayDepth: 15
Level Link: random. Special: It has a night sky background.
Fourth Floor:
Name: Sol'Fork DowntownDepth: 16
Level Link: random. Special: It has confetti weather and this scenario room at the end.