Difference between revisions of "Gremlin"
From SpiralKnights
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==Types== | ==Types== | ||
− | |||
===Thwacker=== | ===Thwacker=== | ||
− | |||
{{Monster | {{Monster | ||
|name=Tenderfoot Thwacker | |name=Tenderfoot Thwacker | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels: Mechanized Mile | |location=Clockwork Tunnels: Mechanized Mile | ||
|description= | |description= | ||
|abilities= | |abilities= | ||
− | * Strike may inflict [[stun]] status. | + | * Strike may inflict [[stun|<span style="color: #CCCCCC;">stun</span>]] status. |
* May heal self (40HP) | * May heal self (40HP) | ||
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Ironclaw Thwacker | |name=Ironclaw Thwacker | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels: Mechanized Mile | |location=Clockwork Tunnels: Mechanized Mile | ||
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|description= | |description= | ||
|abilities= | |abilities= | ||
− | * Strike may inflict [[stun]] status | + | * Strike may inflict [[stun|<span style="color: #CCCCCC;">stun</span>]] status |
* May heal self (80HP) | * May heal self (80HP) | ||
* Dash | * Dash | ||
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Darkfang Thwacker | |name=Darkfang Thwacker | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels | |location=Clockwork Tunnels | ||
|description= | |description= | ||
|abilities= | |abilities= | ||
− | * Strike may inflict [[stun]] status | + | * Strike may inflict [[stun|<span style="color: #CCCCCC;">stun</span>]] status |
* Charge attack | * Charge attack | ||
* Shield | * Shield | ||
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===Mender=== | ===Mender=== | ||
− | |||
{{Monster | {{Monster | ||
|name=Tenderfoot Mender | |name=Tenderfoot Mender | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels: Mechanized Mile | |location=Clockwork Tunnels: Mechanized Mile | ||
|description= | |description= | ||
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* Raise dead | * Raise dead | ||
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Ironclaw Mender | |name=Ironclaw Mender | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels: Mechanized Mile | |location=Clockwork Tunnels: Mechanized Mile | ||
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* Raise dead | * Raise dead | ||
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Darkfang Mender | |name=Darkfang Mender | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels | |location=Clockwork Tunnels | ||
|description= | |description= | ||
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===Scorcher=== | ===Scorcher=== | ||
− | |||
{{Monster | {{Monster | ||
|name=Tenderfoot Scorcher | |name=Tenderfoot Scorcher | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels: Mechanized Mile | |location=Clockwork Tunnels: Mechanized Mile | ||
|description= | |description= | ||
|abilities= | |abilities= | ||
− | * May inflict [[fire]] status with flamethrower | + | * May inflict [[fire|<span style="color: #CCCCCC;">fire</span>]] status with flamethrower |
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Ironclaw Scorcher | |name=Ironclaw Scorcher | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels: Mechanized Mile; Jigsaw Valley: Emerald Axis | |location=Clockwork Tunnels: Mechanized Mile; Jigsaw Valley: Emerald Axis | ||
|description= | |description= | ||
|abilities= | |abilities= | ||
− | * May inflict [[fire]] status with flamethrower | + | * May inflict [[fire|<span style="color: #CCCCCC;">fire</span>]] status with flamethrower |
* May heal self | * May heal self | ||
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Darkfang Scorcher | |name=Darkfang Scorcher | ||
|imagename=Gremlin_Scorcher_3 | |imagename=Gremlin_Scorcher_3 | ||
− | |threat= | + | |threat=1 |
|location= | |location= | ||
|description= | |description= | ||
|abilities= | |abilities= | ||
− | * May inflict [[fire]] status with flamethrower | + | * May inflict [[fire|<span style="color: #CCCCCC;">fire</span>]] status with flamethrower |
* May heal self | * May heal self | ||
}} | }} | ||
===Demo=== | ===Demo=== | ||
− | |||
{{Monster | {{Monster | ||
|name=Tenderfoot Demo | |name=Tenderfoot Demo | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels: Mechanized Mile | |location=Clockwork Tunnels: Mechanized Mile | ||
|description= | |description= | ||
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* Places bombs | * Places bombs | ||
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Ironclaw Demo | |name=Ironclaw Demo | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels | |location=Clockwork Tunnels | ||
|description= | |description= | ||
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* May heal self | * May heal self | ||
}} | }} | ||
− | |||
{{Monster | {{Monster | ||
|name=Darkfang Demo | |name=Darkfang Demo | ||
− | + | |threat=1 | |
− | |threat= | + | |
|location=Clockwork Tunnels | |location=Clockwork Tunnels | ||
|description= | |description= |
Revision as of 17:47, 15 November 2010
Gremlins are a type of monster found in the Clockworks.
Contents
Traits
Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix — or in many cases blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.
All enemy gremlins belong to the colony, which serves King Tinkinzar. King Tinkinzar is said to be a great ruler and a mechanical genius who is responsible for the vision of the Clockworks. The king is never seen by common gremlins (nor has he ever been seen by the Knights, rather his orders are carried out by his Crimson Order, a fearful and zealous band of gremlins who alone share audience with the king.
There exists a small band of gremlins who are outcasts from King Tinkinzar's colony. The outcasts have taken refuge in the subtown of Emberlight, but at the cost of being hated by their own kind.
Types
Thwacker
Mender
Scorcher
Demo
Clans
Tenderfoot
Ironclaw
Darkfang
Strategy
Due to their wide range of abilities, gremlins can be among the most challenging enemies in the game. The following observations can form the basis of an effective strategy to counter their advantages:
- Gremlin healers (menders) are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the healer before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
- Darkfang Thwackers (sometimes referred to as shield gremlins) possess high resistance to normal damage; however, they are weak against elemental damage. Therefore, elemental "alchemer" handguns are an excellent choice against this enemy, and may in fact be more effective than many swords.
Loot
- Tenderfoot Thwacker
- Bronze Bolt
- Frayed Fabric
- Sharp Fang
- Tenderfoot Mender
- Bronze Bolt
- Darkfang Thwacker
- Bronze Bolt
- Bushy Tail
- Fine Fabric
- Frayed Fabric
- Sharp Fang
- Darkfang Mender
- Bushy Tail
- Bronze Bolt
- Fine Fabric
Notable Gremlins
See also
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