Difference between revisions of "Catalyzer"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 2 | + | | star = 2 |
− | | abilities = | + | | damage 1 = Normal |
+ | | abilities = no | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | An advanced alchemical armament adapted from Gremlin mining and demolition devices. | + | {{Quote|An advanced alchemical armament adapted from Gremlin mining and demolition devices. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage.|Tooltip}} |
− | == | + | == Acquisition == |
+ | {{Handgun/Acquisition}} | ||
+ | |||
+ | === Alchemy Path === | ||
+ | {{:Catalyzer/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
=== Basic Attack === | === Basic Attack === | ||
− | Fires | + | Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. The energy field only explodes when contacted by charged shot. |
=== Charge Attack === | === Charge Attack === | ||
− | + | Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. | |
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− | Fires a slow moving | + | |
− | If | + | |
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− | Any | + | |
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+ | === Damage === | ||
+ | {{Damage Disclaimer}} | ||
+ | Normal shots will do only 1 point of damage against all enemies. | ||
{{SKDamageTable| | {{SKDamageTable| | ||
− | + | {{SKDamageRow|Charge Attack |43 - 54|64 - 73|114 - 134|126 - 113|98 - 73|66 - 58}} | |
− | {{SKDamageRow| | + | {{SKDamageRow|Charge Explosion|10 - 12|14 - 17| 24 - 28 | 27 - 25 |23 - 21|20 - 19}} |
− | {{SKDamageRow|Charge | + | |
}} | }} | ||
− | == | + | == Gallery == |
− | + | <gallery> | |
− | + | File:Bullets.jpg|Basic attack '''before''' being ignited by charge shot. | |
− | + | File:Explosion.jpg|Basic attack '''after''' being ignited by charge shot. | |
+ | </gallery> | ||
− | == | + | == Notes == |
− | + | Previously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with {{release|2014-12-03}}. | |
− | == | + | == See Also == |
− | {{ | + | {{equipment see also}} |
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− | + | [[Category:No Recipe]] | |
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Latest revision as of 07:01, 1 May 2020
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The Catalyzer is a 2-star handgun.
Contents
Description
An advanced alchemical armament adapted from Gremlin mining and demolition devices. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage. — Tooltip
Acquisition
: Brinks - Always in stock for 15 Bark Modules (bound)
Alchemy Path
Catalyzer's alchemy path | ||||||||||||||||||||||||||||||||||||||||||||
CombatBasic AttackFires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. The energy field only explodes when contacted by charged shot. Charge AttackFires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. DamageThe following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum. Normal shots will do only 1 point of damage against all enemies.
GalleryNotesPreviously, this weapon would produce the circling orbs with the charge attack, which were then able to be detonated with the regular attack. This was reversed with release 2014-12-03. See Also
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