Difference between revisions of "Shadow Lair"
From SpiralKnights
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===[[File:Gate-Ironclaw_Munitions_Factory.png|70px|Left]] Ironclaw Munitions Factory=== | ===[[File:Gate-Ironclaw_Munitions_Factory.png|70px|Left]] Ironclaw Munitions Factory=== | ||
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+ | ===[[File:Gate-Firestorm_Citadel.png|70px|Left]] Firestorm Citadel=== | ||
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+ | ==Unknown Passage== | ||
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+ | ==Sanctuary== |
Revision as of 20:03, 22 October 2011
Shadow Lairs are intended for knights equipped with Tier 3 gear, specifically geared toward each Shadow Lair which includes:
- The Gloaming Wildwoods has been infected with a poisonous miasma transforming the Snarbolax into the Rabid Snarbolax!
- The Royal Jelly Palace has frozen over and it's king usurped by the true heir to the slimy throne, the frigid Ice Queen!
- The Ironclaw Munitions Factory has begun creating in fiery weapons and improved upon its ultimate weapon in the form of the Red Roarmulus Twins!
- A powerful curse has overtaken the Firestorm Citadel, transforming its hordes and lead by the mighty Darkfire Vanaduke!
Contents
Accessing
Shadow Lairs are grouped into three ranks. All knights with Tier 3 clearance automatically gain Shadow Lair Clearance 1. Completing a Shadow Lair Rank 1 earns you clearance into the next rank and so on. The highest Shadow Lair Clearance Level of anyone in the party is respected. Not everyone needs the same rank to join a party in a Shadow Lair.
Shadow Lairs require a Shadow Key to access. Only one key is needed for the entire party. A Shadow Key is destroyed once used. Shadow Keys can be found in ANY Iron Lockbox or from the Auction House if available.