Difference between revisions of "Lancer Knightz (Guild)/Swords"
From SpiralKnights
(→Almost-Combo: Speed and DPS: damage per almost-combo, in comments) |
(column headers, minor wording) |
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{{User:Vroom/header|Name}} | {{User:Vroom/header|Name}} | ||
{{User:Vroom/header|Damage}} | {{User:Vroom/header|Damage}} | ||
− | {{User:Vroom/header| | + | {{User:Vroom/header|-2}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|-1}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|0}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+1}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+2}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+3}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+4}} |
+ | {{User:Vroom/header|+5}} | ||
+ | {{User:Vroom/header|+6!}} | ||
{{User:Vroom/row}} | {{User:Vroom/row}} | ||
Line 21: | Line 23: | ||
{{User:Vroom/cell|[[Leviathan Blade]]}} | {{User:Vroom/cell|[[Leviathan Blade]]}} | ||
{{User:Vroom/cell|normal}} | {{User:Vroom/cell|normal}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--31, 31-->31}} | {{User:Vroom/cell|<!--31, 31-->31}} | ||
{{User:Vroom/cell|<!--32, 32-->32}} | {{User:Vroom/cell|<!--32, 32-->32}} | ||
Line 33: | Line 37: | ||
{{User:Vroom/cell|[[Cold Iron Vanquisher]]}} | {{User:Vroom/cell|[[Cold Iron Vanquisher]]}} | ||
{{User:Vroom/cell|normal}} | {{User:Vroom/cell|normal}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
Line 45: | Line 51: | ||
{{User:Vroom/cell|[[Dread Venom Striker]]}} | {{User:Vroom/cell|[[Dread Venom Striker]]}} | ||
{{User:Vroom/cell|normal}} | {{User:Vroom/cell|normal}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--24-->24}} | {{User:Vroom/cell|<!--24-->24}} | ||
{{User:Vroom/cell|<!--25-->25}} | {{User:Vroom/cell|<!--25-->25}} | ||
Line 57: | Line 65: | ||
{{User:Vroom/cell|[[Wild Hunting Blade]]}} | {{User:Vroom/cell|[[Wild Hunting Blade]]}} | ||
{{User:Vroom/cell|normal}} | {{User:Vroom/cell|normal}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
Line 69: | Line 79: | ||
{{User:Vroom/cell|[[Sudaruska]]}} | {{User:Vroom/cell|[[Sudaruska]]}} | ||
{{User:Vroom/cell|normal}} | {{User:Vroom/cell|normal}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!---->}} | {{User:Vroom/cell|<!---->}} | ||
{{User:Vroom/cell|<!---->}} | {{User:Vroom/cell|<!---->}} | ||
Line 81: | Line 93: | ||
{{User:Vroom/cell|[[Triglav]]}} | {{User:Vroom/cell|[[Triglav]]}} | ||
{{User:Vroom/cell|normal}} | {{User:Vroom/cell|normal}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
Line 93: | Line 107: | ||
{{User:Vroom/cell|[[Final Flourish]]}} | {{User:Vroom/cell|[[Final Flourish]]}} | ||
{{User:Vroom/cell|piercing}} | {{User:Vroom/cell|piercing}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--34, 33, 33, 34, 33-->33}} | {{User:Vroom/cell|<!--34, 33, 33, 34, 33-->33}} | ||
{{User:Vroom/cell|<!--35-->35}} | {{User:Vroom/cell|<!--35-->35}} | ||
Line 105: | Line 121: | ||
{{User:Vroom/cell|[[Fearless Rigadoon]]}} | {{User:Vroom/cell|[[Fearless Rigadoon]]}} | ||
{{User:Vroom/cell|piercing}} | {{User:Vroom/cell|piercing}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
Line 117: | Line 135: | ||
{{User:Vroom/cell|[[Furious Flamberge]]}} | {{User:Vroom/cell|[[Furious Flamberge]]}} | ||
{{User:Vroom/cell|piercing}} | {{User:Vroom/cell|piercing}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
Line 129: | Line 149: | ||
{{User:Vroom/cell|[[Barbarous Thorn Blade]]}} | {{User:Vroom/cell|[[Barbarous Thorn Blade]]}} | ||
{{User:Vroom/cell|piercing}} | {{User:Vroom/cell|piercing}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--33, 34, 33-->33}} | {{User:Vroom/cell|<!--33, 34, 33-->33}} | ||
{{User:Vroom/cell|<!--35, 35-->35}} | {{User:Vroom/cell|<!--35, 35-->35}} | ||
Line 141: | Line 163: | ||
{{User:Vroom/cell|[[Combuster]]}} | {{User:Vroom/cell|[[Combuster]]}} | ||
{{User:Vroom/cell|elem+norm}} | {{User:Vroom/cell|elem+norm}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--31-->31}} | {{User:Vroom/cell|<!--31-->31}} | ||
{{User:Vroom/cell|<!--33-->33}} | {{User:Vroom/cell|<!--33-->33}} | ||
Line 153: | Line 177: | ||
{{User:Vroom/cell|[[Glacius]]}} | {{User:Vroom/cell|[[Glacius]]}} | ||
{{User:Vroom/cell|elem+norm}} | {{User:Vroom/cell|elem+norm}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--31, 31-->31}} | {{User:Vroom/cell|<!--31, 31-->31}} | ||
{{User:Vroom/cell|<!--33, 33-->33}} | {{User:Vroom/cell|<!--33, 33-->33}} | ||
Line 165: | Line 191: | ||
{{User:Vroom/cell|[[Voltedge]]}} | {{User:Vroom/cell|[[Voltedge]]}} | ||
{{User:Vroom/cell|elem+norm}} | {{User:Vroom/cell|elem+norm}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
Line 177: | Line 205: | ||
{{User:Vroom/cell|[[Divine Avenger]]}} | {{User:Vroom/cell|[[Divine Avenger]]}} | ||
{{User:Vroom/cell|elem+norm}} | {{User:Vroom/cell|elem+norm}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
{{User:Vroom/cell|}} | {{User:Vroom/cell|}} | ||
Line 189: | Line 219: | ||
{{User:Vroom/cell|[[Fang of Vog]]}} | {{User:Vroom/cell|[[Fang of Vog]]}} | ||
{{User:Vroom/cell|elem+norm}} | {{User:Vroom/cell|elem+norm}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--26, 26-->26}} | {{User:Vroom/cell|<!--26, 26-->26}} | ||
{{User:Vroom/cell|<!--27, 27-->27}} | {{User:Vroom/cell|<!--27, 27-->27}} | ||
Line 201: | Line 233: | ||
{{User:Vroom/cell|[[Warmaster Rocket Hammer]]}} | {{User:Vroom/cell|[[Warmaster Rocket Hammer]]}} | ||
{{User:Vroom/cell|elemental}} | {{User:Vroom/cell|elemental}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--24, 24-->24}} | {{User:Vroom/cell|<!--24, 24-->24}} | ||
{{User:Vroom/cell|<!--25-->25}} | {{User:Vroom/cell|<!--25-->25}} | ||
Line 213: | Line 247: | ||
{{User:Vroom/cell|[[Acheron]]}} | {{User:Vroom/cell|[[Acheron]]}} | ||
{{User:Vroom/cell|shad+norm}} | {{User:Vroom/cell|shad+norm}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!--31-->31}} | {{User:Vroom/cell|<!--31-->31}} | ||
{{User:Vroom/cell|<!--33-->33}} | {{User:Vroom/cell|<!--33-->33}} | ||
Line 225: | Line 261: | ||
{{User:Vroom/cell|[[Gran Faust]]}} | {{User:Vroom/cell|[[Gran Faust]]}} | ||
{{User:Vroom/cell|shad+norm}} | {{User:Vroom/cell|shad+norm}} | ||
+ | {{User:Vroom/cell|<!--medpen-->}} | ||
+ | {{User:Vroom/cell|<!--lowpen-->}} | ||
{{User:Vroom/cell|<!---->}} | {{User:Vroom/cell|<!---->}} | ||
{{User:Vroom/cell|<!---->}} | {{User:Vroom/cell|<!---->}} | ||
Line 236: | Line 274: | ||
Some remarks: | Some remarks: | ||
− | * In most cases, each increment of ASI results in a 3%-4% increase in the number of combos per minute | + | * In most cases, each increment of ASI results in a 3%-4% increase in the number of combos per minute. The average increase is about 3.5%. |
* Either Dread Venom Striker and Sudaruska reach a speed cap, or the tester just can't swing fast enough to exploit ASI: Maximum!. | * Either Dread Venom Striker and Sudaruska reach a speed cap, or the tester just can't swing fast enough to exploit ASI: Maximum!. | ||
* Contrary to their displayed statistics bars, Gran Faust is not significantly faster than Divine Avenger. | * Contrary to their displayed statistics bars, Gran Faust is not significantly faster than Divine Avenger. | ||
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This table shows two kinds of data about sword charges: how many charges per minute (CPM) the sword allows, and how fast the user can move while charging. | This table shows two kinds of data about sword charges: how many charges per minute (CPM) the sword allows, and how fast the user can move while charging. | ||
− | The | + | The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Combuster CTR High does 16 charges per minute at ASI: None, but 17 charges per minute at ASI: Maximum! |
The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a sword, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the sword slows down the user. | The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a sword, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the sword slows down the user. | ||
Line 467: | Line 505: | ||
{{User:Vroom/header|Name}} | {{User:Vroom/header|Name}} | ||
{{User:Vroom/header|Damage}} | {{User:Vroom/header|Damage}} | ||
− | {{User:Vroom/header| | + | {{User:Vroom/header|0}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+1}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+2}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+3}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+4}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+5}} |
− | {{User:Vroom/header| | + | {{User:Vroom/header|+6}} |
{{User:Vroom/header|Dash}} | {{User:Vroom/header|Dash}} | ||
{{User:Vroom/header|Penalty}} | {{User:Vroom/header|Penalty}} | ||
Line 733: | Line 771: | ||
==Almost-Combo: Speed and DPS== | ==Almost-Combo: Speed and DPS== | ||
− | An almost-combo is a combo that stops one stroke short. Gunners perform almost-combos frequently, to avoid reloading. Claims have been made that almost-combos lead to high DPS on swords as well. So let's collect data about how many almost-combos per minute ( | + | An almost-combo is a combo that stops one stroke short. Gunners perform almost-combos frequently, to avoid reloading. Claims have been made that almost-combos lead to high DPS on swords as well. So let's collect data about how many almost-combos per minute (APM) a sword can perform, and what sort of DPS this generates against each monster family. To keep the table manageable, let's study just ASI: Maximum!. |
{{User:Vroom/start}} | {{User:Vroom/start}} | ||
Line 739: | Line 777: | ||
{{User:Vroom/header|Name}} | {{User:Vroom/header|Name}} | ||
{{User:Vroom/header|Damage}} | {{User:Vroom/header|Damage}} | ||
− | {{User:Vroom/header| | + | {{User:Vroom/header|APM}} |
{{User:Vroom/header|Slimes}} | {{User:Vroom/header|Slimes}} | ||
{{User:Vroom/header|Gremlins}} | {{User:Vroom/header|Gremlins}} |
Revision as of 20:44, 26 June 2012
These sword data are part of the Lancer Knightz data collection project. If you'd like to help us collect data, then please contact the project administrator, Donkeyhaute. Thanks to Squamph and Bopp for some of the data.
Combo: Speed and DPS
This table shows the combos per minute of various swords, at various levels of attack speed increase (ASI). To collect such data, the tester goes to a safe area, such as Moorcroft Manor. He (or she) executes combos for a minute straight against thin air, turning as necessary to avoid obstacles. The test is repeated until it seems to settle on a single answer, for the combos per minute. However, even then the answer should be regarded as approximate.
Name | Damage | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6! |
Leviathan Blade | normal | 31 | 32 | 34 | 35 | 36 | 37 | 38 | ||
Cold Iron Vanquisher | normal | |||||||||
Dread Venom Striker | normal | 24 | 25 | 26 | 27 | 28 | 29 | 29 | ||
Wild Hunting Blade | normal | |||||||||
Sudaruska | normal | 28 | 30 | 31 | 31 | |||||
Triglav | normal | |||||||||
Final Flourish | piercing | 33 | 35 | 36 | 37 | 38 | 39 | 40 | ||
Fearless Rigadoon | piercing | |||||||||
Furious Flamberge | piercing | |||||||||
Barbarous Thorn Blade | piercing | 33 | 35 | 36 | 37 | 38 | 39 | 40 | ||
Combuster | elem+norm | 31 | 33 | 34 | 35 | 36 | 38 | 39 | ||
Glacius | elem+norm | 31 | 33 | 34 | 35 | 36 | 38 | 39 | ||
Voltedge | elem+norm | |||||||||
Divine Avenger | elem+norm | 32 | 33 | 34 | 35 | 37 | ||||
Fang of Vog | elem+norm | 26 | 27 | 28 | 29 | 30 | 31 | 32 | ||
Warmaster Rocket Hammer | elemental | 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||
Acheron | shad+norm | 31 | 33 | 34 | 35 | 36 | 38 | 39 | ||
Gran Faust | shad+norm | 31 | 33 | 34 | 35 | 36 |
Some remarks:
- In most cases, each increment of ASI results in a 3%-4% increase in the number of combos per minute. The average increase is about 3.5%.
- Either Dread Venom Striker and Sudaruska reach a speed cap, or the tester just can't swing fast enough to exploit ASI: Maximum!.
- Contrary to their displayed statistics bars, Gran Faust is not significantly faster than Divine Avenger.
The following table computes the damage per second (DPS) that results from carrying out combos as fast as possible. In detail, we take the speed increase Medium data from the table above. For swords with no data (e.g., Voltedge), we use the available data from similar swords (Glacius). We look up the depth-28 damage on the wiki. We total the damage for all of the strokes in the sword's combo. Then we compute
- damage per second = damage per combo * combos per minute * minutes per second,
where minutes per second is obviously 1/60.
Name | Damage | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Leviathan Blade | normal | 376 | 376 | 376 | 376 | 376 | 376 |
Cold Iron Vanquisher | normal | 346 | 346 | 346 | 346 | 346 | |
Dread Venom Striker | normal | 388 | 388 | 388 | 388 | 388 | 388 |
Wild Hunting Blade | normal | 388 | 388 | 488 | 388 | 388 | 388 |
Sudaruska | normal | 270 | 270 | 270 | 270 | 270 | 270 |
Triglav | normal | 270 | 270 | 270 | 270 | 270 | 270 |
Final Flourish | piercing | 89 | 398 | 546 | 546 | 398 | 89 |
Fearless Rigadoon | piercing | 78 | 308 | 461 | 461 | 308 | 78 |
Furious Flamberge | piercing | 78 | 308 | 461 | 461 | 308 | 78 |
Barbarous Thorn Blade | piercing | 89 | 398 | 546 | 546 | 398 | 89 |
Combuster | elem+norm | 396 | 258 | 258 | 396 | 547 | 547 |
Glacius | elem+norm | 396 | 258 | 258 | 396 | 547 | 547 |
Voltedge | elem+norm | 396 | 258 | 258 | 396 | 547 | 547 |
Divine Avenger | elem+norm | 318 | 202 | 202 | 318 | 412 | 412 |
Fang of Vog | elem+norm | 288 | 191 | 191 | 288 | 409 | 409 |
Warmaster Rocket Hammer | elemental | 237 | 70 | 70 | 237 | 426 | 426 |
Acheron | shad+norm | 547 | 547 | 396 | 258 | 258 | 396 |
Gran Faust | shad+norm | 399 | 399 | 308 | 195 | 195 | 308 |
Charge: Speed and Movement Speed
This table shows two kinds of data about sword charges: how many charges per minute (CPM) the sword allows, and how fast the user can move while charging.
The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air, turning as necessary to avoid obstacles. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Combuster CTR High does 16 charges per minute at ASI: None, but 17 charges per minute at ASI: Maximum!
The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a sword, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the sword slows down the user.
Name | Damage | 0 | +1 | +2 | +3 | +4 | +5 | +6 | Dash | Penalty |
Leviathan Blade | normal | 15.5 | 6.9 | 1% | ||||||
Cold Iron Vanquisher | normal | |||||||||
Dread Venom Striker | normal | 15 | 6.9 | 1% | ||||||
Wild Hunting Blade | normal | |||||||||
Sudaruska | normal | |||||||||
Triglav | normal | |||||||||
Final Flourish | piercing | 16.5 | 7.6 | 12% | ||||||
Fearless Rigadoon | piercing | |||||||||
Furious Flamberge | piercing | |||||||||
Barbarous Thorn Blade | piercing | 15.5 | 7.6 | 12% | ||||||
Combuster | elem+norm | 17 | 18 | 19.5 | 6.9 | 1% | ||||
Glacius | elem+norm | 17 | 6.9 | 1% | ||||||
Voltedge | elem+norm | |||||||||
Divine Avenger | elem+norm | 16 | 8.3 | 22% | ||||||
Fang of Vog | elem+norm | 14.5 | 6.9 | 1% | ||||||
Warmaster Rocket Hammer | elemental | 10.5 | 8.1 | 19% | ||||||
Acheron | shad+norm | 16 | 6.9 | 1% | ||||||
Gran Faust | shad+norm | 10 | 8.3 | 22% |
Almost-Combo: Speed and DPS
An almost-combo is a combo that stops one stroke short. Gunners perform almost-combos frequently, to avoid reloading. Claims have been made that almost-combos lead to high DPS on swords as well. So let's collect data about how many almost-combos per minute (APM) a sword can perform, and what sort of DPS this generates against each monster family. To keep the table manageable, let's study just ASI: Maximum!.
Name | Damage | APM | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Leviathan Blade | normal | |||||||
Cold Iron Vanquisher | normal | |||||||
Dread Venom Striker | normal | |||||||
Wild Hunting Blade | normal | |||||||
Sudaruska | normal | |||||||
Triglav | normal | |||||||
Final Flourish | piercing | |||||||
Fearless Rigadoon | piercing | |||||||
Furious Flamberge | piercing | |||||||
Barbarous Thorn Blade | piercing | |||||||
Combuster | elem+norm | |||||||
Glacius | elem+norm | |||||||
Voltedge | elem+norm | |||||||
Divine Avenger | elem+norm | |||||||
Fang of Vog | elem+norm | |||||||
Warmaster Rocket Hammer | elemental | |||||||
Acheron | shad+norm | |||||||
Gran Faust | shad+norm |