Difference between revisions of "Houyhnhnm (Guild)"

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{{GuildInfo
 
{{GuildInfo
 
| name = Houyhnhnm
 
| name = Houyhnhnm
| motto = Motto: "Try not to be a Yahoo."
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| motto = Motto: "Accept your inner Yahoo, but aspire to be like Houyhnhnm. In making the effort, you may achieve a balanced life."
 
| founder = Karhea
 
| founder = Karhea
 
| masters = Karhea
 
| masters = Karhea
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}}
 
}}
  
{{showhide|#4 Everybody likes it when you act like a Houyhnhnm|content=List things people appreciate seeing others do.
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{{showhide|#4 Play mostly with people close to your own level|content=In this guild, we understand that people like to play with others at their own level or higher. But, we have also discovered that playes get better from hard work and experience, not when things are handed to them. So, here is the deal.
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* '''The rank above and the rank below''' -- In general, we expect to see people match up by level and rank. 1* with 0, 1 and 2*, 2* with 1, 2 and 3*, and so forth. That is the best way, and by matching skills, everyone tends to have a better game.
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* We like to see 1* helping 0* and all the way up the line. Share what you know, and pay it forward. We all learn from each other.
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* '''Rescue Missions''' -- In general, we expect to see higher level players helping players of lower ability, regardless of level. You can go on "rescue missions" but you are discouraged from the bailing players out. They need to learn to win, by losing and learning from their mistakes. If you want to go in and help, great. But don't just carry the mission. Make them carry their own weight, and chat suggestions to them about techniques and strategies that will make them better players.
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* '''No join spamming or invite spamming''' -- Nobody should join another players mission without first asking. That is polite, and it matters.
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You can ask once on the guild chat channel, and once by private message. Do not send a mission invitation without talking to the person first.
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* '''The party leader is the leader of the party''' -- Simple enough? They outrank anyone in the guild on matters concerning how they want their mission to be led. They can invite, or kick, anyone they choose to. We trust they will have good reasons, because kicking without good reason is Yahoo behavior.
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}}
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{{showhide|#5 Everybody likes it when you act like a Houyhnhnm|content=List things people appreciate seeing others do.
 
* Communicate. Say hello, and answer when spoken to. Let people know what is on your mind. If you don't tell them, they will never know.
 
* Communicate. Say hello, and answer when spoken to. Let people know what is on your mind. If you don't tell them, they will never know.
 
* Friendly. Not just in the guild. All the time. Smile when you type, it makes a difference.
 
* Friendly. Not just in the guild. All the time. Smile when you type, it makes a difference.
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* Helpful. The strong have an honorable duty to help the weak. Be prepared to share what you know.
 
* Helpful. The strong have an honorable duty to help the weak. Be prepared to share what you know.
 
* Self-reliant. Be prepared to do everything in this game on your own.
 
* Self-reliant. Be prepared to do everything in this game on your own.
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* Be responsible. Get your real world life in order before you enter the game. (Job, Homework, chores, etc.)
 
* Show gratitude. Be appreciative when others do help you. Thank them.
 
* Show gratitude. Be appreciative when others do help you. Thank them.
 
* Show respect. For yourself, and for others.
 
* Show respect. For yourself, and for others.
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}}
 
}}
  
{{showhide|#5 Nobody likes it when you act like a Yahoo|content=List things people do not appreciate seeing others do.
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{{showhide|#6 Nobody likes it when you act like a Yahoo|content=List things people do not appreciate seeing others do.
 
* Begging. Learn to accept gratefully, but never ask for stuff you did not earn.
 
* Begging. Learn to accept gratefully, but never ask for stuff you did not earn.
 
* Join spamming. Sending unsolicited mission invitations is spam. Don't invite people until you have chatted with them first. Then tell them what the level is so they can bring the right Loadout.
 
* Join spamming. Sending unsolicited mission invitations is spam. Don't invite people until you have chatted with them first. Then tell them what the level is so they can bring the right Loadout.
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* Disrespecting yourself, or others.  
 
* Disrespecting yourself, or others.  
 
* Name calling. This is one of the worst things you can do in this game. Tearing down another players esteem is very much Yahoo behavior.
 
* Name calling. This is one of the worst things you can do in this game. Tearing down another players esteem is very much Yahoo behavior.
* Don't use foul language. We have guild members of all ages, from many parts of the world.
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* Don't use foul language. We have guild members from many parts of the world of all ages. Keep it clean.
 
* No name calling. Do not offer criticism, unless the person actually asks you to give it, then only tell them what they need to know to get better.  
 
* No name calling. Do not offer criticism, unless the person actually asks you to give it, then only tell them what they need to know to get better.  
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* Act like a Yahoo too much, and you may be asked to leave this guild.
 
}}
 
}}
  
{{showhide|#6 Be Patient|content=It takes time to level your character up. Eventually, you can experience everything this game has to offer, if you will set aside expectations that are not yet in your grasp, and work toward goals you can achieve. Unrealistic expectations lead to disappointments, and we want you to feel the power of tangible success.
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{{showhide|#7 Be Patient|content=It takes time to level your character up. Eventually, you can experience everything this game has to offer, if you will set aside expectations that are not yet in your grasp, and work toward goals you can achieve. Unrealistic expectations lead to disappointments, and we want you to feel the power of tangible success.
 
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* Contests to see who can do something better, faster, stronger, slower, more accurately, etc.
 
* Contests to see who can do something better, faster, stronger, slower, more accurately, etc.
 
* Special missions with made up rules. Funny games, like hide and seek, Marco Polo, Tag, Catch, Monster soccer, and any other nonsense we can dream up to have fun. Some ideas are: Swords/Guns/Bombs only, no shields, Designated killer, [and the list goes on.]
 
* Special missions with made up rules. Funny games, like hide and seek, Marco Polo, Tag, Catch, Monster soccer, and any other nonsense we can dream up to have fun. Some ideas are: Swords/Guns/Bombs only, no shields, Designated killer, [and the list goes on.]
}}
 
 
{{showhide|Who Plays With Who?|content=In this guild, we understand that people like to play with others at their own level or higher. So, here is the deal.
 
* The party leader is the leader of the party. Simple enough? They outrank anyone in the guild on matters concerning how they want their party to be led. They can invite, or kick, anyone they choose to. We trust they will have good reasons, because kicking without good reason is Yahoo behavior.
 
* In general, we expect to see people match up by level and rank. 1* with 1*, 2* with 2*, and so forth. That is the best way.
 
* We like to see 1* helping 0* and all the way up the line. Pay it forward.
 
* In general, we expect to see higher level players helping players of lower ability, regardless of level.
 
* Nobody should join another players mission without first asking. That is polite, and it matters.
 
You can ask once on the guild chat channel, and once by private message. Do not send a mission invitation without talking to the person first.
 
 
}}
 
}}
  
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==More about the Houyhnhnm and ''Gulliver's Travels''==
 
==More about the Houyhnhnm and ''Gulliver's Travels''==
{{showhide|Character Analysis: The Houyhnhnms|content=
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{{showhide|Character Analysis: The Houyhnhnms (Fair Use)|content=
 
"Gulliver's description of the horses, the Houyhnhnms, is almost idyllic: "The behaviour of these animals was . . . orderly and rational . . . acute and judicious." Indeed, it is a horse that rescues him from the Yahoos — not by any overt, physical action, but by simply appearing on the road — no physical action being necessary.
 
"Gulliver's description of the horses, the Houyhnhnms, is almost idyllic: "The behaviour of these animals was . . . orderly and rational . . . acute and judicious." Indeed, it is a horse that rescues him from the Yahoos — not by any overt, physical action, but by simply appearing on the road — no physical action being necessary.
  
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Excerpted from: [http://www.cliffsnotes.com/study_guide/literature/gullivers-travels/book-summary.html Gulliver's Travels: Book Summary]
 
Excerpted from: [http://www.cliffsnotes.com/study_guide/literature/gullivers-travels/book-summary.html Gulliver's Travels: Book Summary]
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}}
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{{showhide|Guild logo image credit (Public Domain)|content=
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Gulliver in discussion with Houyhnhnms (1856 lllustration by J.J. Grandville.)
 
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Latest revision as of 18:38, 16 September 2012

Houyhnhnm
GuildLogo-Houyhnhnm.png

Motto: "Accept your inner Yahoo, but aspire to be like Houyhnhnm. In making the effort, you may achieve a balanced life."

Guild Founder: Karhea
Approx. Population: #
Guild Master(s):

Karhea

  • No second at this time.
Guild Officer(s):

There will be up to seven

  • Officer1
  • Officer2
  • Officer3
  • Officer4
  • Officer5
  • Officer6
  • Officer7
Website: http://www.google.com (Coming soon)

Houyhnhnms (/ˈhuːɪnəm/ or /ˈhwɪnəm/; Swift apparently intended all words of the Houyhnhnm language to echo the neighing of horses)[1] are a race of intelligent horses described in the last part of Jonathan Swift's satirical Gulliver's Travels. Houyhnhnms contrast strongly with the Yahoos, savage humanoid creatures: whereas the Yahoos represent all that is bad about humans, Houyhnhnms have a stable, calm, reliable and rational society. Gulliver much prefers the Houyhnhnms' company to the Yahoos', even though the latter are biologically closer to him. Source: Wikipedia Houyhnhnm


To read this page, click SHOW on each section. You can also use the Contents box to jump to a particular section quickly.

Guild Origin

- Why did Karhea start this guild?

After speaking with many players, and observing how other guilds were run, Karhea saw that some are good and some are bad. He wanted to try the things that were good, and avoid the things that were bad, and gave that a lot of thought.

Then he decided the only thing that really matters is how people treat each other. Spiral Knights is a game, and anything that gets in the way of good clean fun is foolishness. People come here to play for many different reasons, and no guild should dictate to them how to play. We all just want to hang out with friends and play the game.

Some guilds only care how strong your weapons are, and some do not seem to care about anything at all. Karhea decided to start a guild where it does not matter how strong you are today. You can ask to join, even if you started the game today. He knows that with time and help, anyone can grow stronger. Karhea saw that what matters is how you treat other people, so that all players can have fun, and feel safe to make mistakes. Because learning from mistakes can help you become stronger.

The guild name, Houyhnhnm, is borrowed from the Houyhnhnm encountered by the character, Lemuel Gulliver, in his travels through the book, Gulliver's Travels written by Jonathan Swift. Gulliver learned much about the nature of mankind from the Houyhnhnm, and we take away that any person may aspire to perfection, and any person may also fall short.

"The word Houyhnhnm, in their tongue, signifies a horse and... the perfection of nature." -- Jonathan Swift

"Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world." -- Harriet Tubman

Guild Summary

- What is the purpose of the guild's existence?

This guild was founded on the idea that its members will aspire to be, or to become, good quality players. Being a Good Quality Player is something we expect ourselves and our guild mates to work at. These principles will carry over into other games, and into real life.

The point, is we aspire to become greater than we are, but never forget our humble roots. As we grow stronger, we help those who come after.

There is only one founding guild master, and that is Karhea. Karhea frequently travels, so may appoint a second guild master if he goes on extended leave, but he will always keep an eye on things. Nobody knows how he does it, but he does. Karhea expects each member of this guild to be responsible for their actions, and each member should participate in managing this guild. The rules below are simple, if you take the time to understand them.

Just try to be a Houyhnhnm, not a Yahoo, and you will end up somewhere in the middle. That is good enough.

Guild Members

- Who is in this guild?

Joining, Leaving, and Promotion

- What do I need to know to join?
- What if I want to leave?

Guild Rules

- How is a knight expected to conduct oneself within the guild?

You are expected to strive to behave like a human being. You may fail occasionally, but do not be a failure. Follow what some people call, the golden rule, karma, reciprocity, string theory, etc. Basically, be honorable and be kind. Here are some guidelines to help you understand what Karhea had in mind when he founded this guild.

Guild Maintenance

Activities

- What kind of stuff will this guild do?

Grievance Procedure

- What happens when guild members clash?

More about the Houyhnhnm and Gulliver's Travels

WIKI Editor Stuff

- Frequently used templates

These lines are just here to give the WIKI editor a place to copy and paste common templates.

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