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− | Danger Missions become available to knights after they reach Rank 4-1. These especially hazardous missions contain three levels, the third level being a [[treasure room]]. Note that you cannot invite players or join parties on the second depth of these missions since it is considered a boss level. This final level, like a Clockworks Terminal, costs no energy to enter, and equipment can be changed freely.
| + | #REDIRECT [[Mission#Prestige Missions]] |
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− | Currently, there are four Danger Missions available.
| + | [[Category:Redirects]] |
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− | ==Danger Missions==
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− | ===Legion of Almire===
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− | This danger mission is styled like [[Graveyard]] levels and thus contain mostly [[undead]]. The only statuses present in these levels are [[stun]] from dust zombies and [[curse]] from cursed deadnaughts. It is recommended that you bring armor that protect against shadow damage and have weapons that do elemental damage. It is also recommended that you bring a weapon that can kill deadnaughts in one strike since the resurrection ring on them continually revive the surrounding zombies.
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− | Monsters include:
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− | *[[Howlitzer]]s
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− | *[[Kat#Spookat|Spookat]]s
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− | *[[Zombie#Dust_Zombie|Dust Zombies]]s
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− | *[[Almirian Crusader]]s
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− | *[[Bombie]]s
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− | *[[Wing#Silkwing|Silkwing]]s
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− | *[[Deadnaught#DeadnaughtDeadnaught]]s
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− | *[[Deadnaught#Cursed_Deadnaught|Cursed_Deadnaught]]s
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− | ===Compound 42===
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− | ===Heart of Ice===
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− | ===Ghost in the Machine===
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